About LeafThief (twitter: @leafthief)

My name is Stefan Srb, from Vienna, Austria (GMT + 1).
I am currently working as a Game Designer in Vienna but am also working on my own games.
I'm more on the artist side of Game Development. I know my basic way around Audio and am very fond of doing pixel and 2D (at times even 3D) Art.

I have no pets. I do have hobbies - most of which are related to gamecreation.

I LOVE everything about Ludum Dare. This year was my first participation and I hope I can take part in a lot of the following LDs. The concept of this competition is extraordinary.


Ludum Dare 37
Ludum Dare 34
Ludum Dare 33
Ludum Dare 30
Ludum Dare 28
Ludum Dare 26
Ludum Dare 20

LeafThief's Trophies

Mood - 1st Place - LD 37 (Jam)
Awarded by LDA
on January 3, 2017
Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on December 1, 2015
The Life Preserver Medal - For Admirable Efforts At Keeping Adventure Games Afloat
Awarded by nurabsal
on April 29, 2013

LeafThief's Archive

A small preview!

Posted by (twitter: @leafthief)
Sunday, December 11th, 2016 8:24 am

little update from me. I’m making a point&click adventure/story with Adventure Game Studio (what a surprise!). I’ve been working on story and artwork yesterday and already did a little music sketch using Logic (which I’ll most likely end up using) – it’s not much, but I think it communicates *something*. Still got a long way to go and might extend to the 72 hours!


The Lion’s Song (Ludum Dare 30) coming to Steam

Posted by (twitter: @leafthief)
Wednesday, July 6th, 2016 7:22 am

Hey y’all,

I’m super proud today to tell you that ‘The Lion’s Song’, originally created for Ludum Dare 30, is finally coming to Steam… tomorrow!


It’s come a long way since the Greenlight Campaign last year (thanks again for those of you who supported us <3). I partnered with my day-job company Mipumi to make the game (that started right here, almost two years ago) bigger and better. The first game, the game you might remember from LD30, was about Wilma the composer, who is struggling to finish a composition. This will also be our first episode and it will be for free.

The following episodes will feature a painter and a mathematician, telling stories of how they found inspiration. Everything is set in early 20th-century Austria, a high time of arts and science, just before the first great war.

I wanted to let you guys and girls know that I’m so proud and lucky and thankful to have come so far and I wanted to share this exciting moment with you: a community that challenges itself, three times a year, to create bold, interesting and fun games.

Check it out right here. Much <3


Waiting for you!

Posted by (twitter: @leafthief)
Sunday, April 17th, 2016 8:06 am

but I think it’s safe to assume I’m out. Had a blast working on this 😀 😀 :D:


I’ll be heading to the airport now :-)
Good luck to all of you!


Feel it burn! Pump it up!

Posted by (twitter: @leafthief)
Saturday, April 16th, 2016 4:56 pm

Not sure if I’ll be able to finish but I wanted to share some aerobic pre-dancing with you along with a little midi loop I made :)


Get into shape!

Posted by (twitter: @leafthief)
Saturday, April 16th, 2016 4:05 am

Hey jammers,
my twist on the theme will involve the avatar getting into shape. I’ve always wanted to make something set in the 80s – so that’s the perfect opportunity!

I’ll probably be making some sort of short/small point & click game. But I’ll only have one day! TIME TO GET INTO SHAPE!
(the research for this is the best part, I get to watch awesome videos like this next one:)

Tario’s inhabitants

Posted by (twitter: @leafthief)
Sunday, December 13th, 2015 7:10 am

Hey y’all we’re making an astro-city management game where we’d like to tell little stories about its inhabitants. So I present to you: the citizens of TARIO.


Creation Timelapse of A Heart Between Parts

Posted by (twitter: @leafthief)
Tuesday, September 1st, 2015 3:04 am


I captured the creation of A HEART BETWEEN PARTS using chronolapse and compiled it into a video for your viewing pleasure.
You’ll see how I started off with something completely different – a one button lakeside-scaring game, but I felt it was too similar to the GBJAM 4 game I did a week prior to that. Sooo after wasting half a day I went for the Frankenstein setting.
If you haven’t checked it out – you can play my game HERE.

>>Check out this game<<

Enjoy :)

Would you… play my game?

Posted by (twitter: @leafthief)
Thursday, August 27th, 2015 5:55 am

I made a little point & click adventure game featuring this monstrous lady.




Would you do her the kindness to play and rate her short story?

Thank you, you’re too kind <3

Have you considered playing A Heart between Parts ?

Posted by (twitter: @leafthief)
Wednesday, August 26th, 2015 9:08 am


my name is leafthief and I made a game for the jam. It’s called A HEART BETWEEN PARTS because it features a Frankenstein-monsters-like story in somewhat shakespearean English. 



Try to escape in this short little Point & Click Adventure Game. Unfortunately it’s only on Windows and you have to download it, however AGS-games reportedly work on Linux using Wine.


I’d very much appreciate it if you played and rated my game and I would be so, so delighted if you decided to leave a comment.


Thank you so much,


PS: For all who played before and encountered the inventory bug this has sinde been fixed.

Hey my favorite gamejammers I’m in!

Posted by (twitter: @leafthief)
Tuesday, August 18th, 2015 9:24 am

Hello friends, acquaintances and those I might get to know if I’m lucky.

I’m in too!

And I’m hyped about this.
I’m going to create pixelart, which is the only thing that’s for sure.
Other than that I have no plan what I’m going to use yet.

Might be Adventure Game Studio, or Unity, or something else entirely.
Depends on the theme I guess 😀

Here have a random gif!


Good luck everyone!



The Lion’s Song – Greenlighting

Posted by (twitter: @leafthief)
Wednesday, July 29th, 2015 7:32 pm

Hey guys,
it’s me leafthief! You may remember me from Ludum Dares such as LD#30 (Connected Worlds/The Lion’s Song), LD#26 (Minimalism/Lunar Rain) or even LD#20 (It’s dangerous to go alone! Take this/Entity). Today I’d like to write a few things on ‘The Lion’s Song’ and how far the project made it almost a year after scoring #1 in Mood and Graphics at LD30.

Winning stuff
One really great thing that happened with TLS after Ludum Dare was that I just tried submitting it to various competitions and whaddayaknow it actually won something. While unexpected I was overjoyed when the jury of the Vienna Content Award 2015 decided to nominate and even pick my game. The Lion’s Song won in the ‘character’ category. A great great night for me. But not the end of the journey!


Extending the Game
Ever since LD#30 I’ve been thinking/trying to extend The Lion’s Song into a full-grown adventure game. But I kept hitting a wall in terms of time and direction. The experience, that jam game, was more or less completed. How could I extend it without losing some of the magic that made it great? It’s a small, concentrated game. Extending it would lessen its impact. Broadening it would make it less to-the-point.
I’ve thought about this quite a bit and at some point I started talking about it to my boss at my day job (Mipumi Games) – where we’re also making games.


Partnering Up
A great thing that happened was that after months and months of talking about the game to my bosses they agreed on partnering up for a Greenlight campaign. The whole agreement being about enabling me to work on this full time and the past two weeks were awesome.
Together we came up with the concept of an episodic format featuring the concise and light narrative-driven experiences that Lion’s Song is. Instead of trying to go broad with one story we’ll be trying to make multiple small, complete short stories!


So this is it. We’re trying to get ‘The Lion’s Song’ greenlit and I’m here to tell you my story and to maybe get a vote or two out of it. But overall I guess I just want to say this: thank you LD for enabling me to work on my small games not just on my own time, but full time (at least for a while).
Also if you have time could you check out our campaign and push the ‘Yup’ button? It’ll help me move forward with the project in my workplace. Thank you <3


Post Mortem: The Lion’s Song

Posted by (twitter: @leafthief)
Monday, September 8th, 2014 5:42 am

It was about 5 o’clock in the morning when I awoke and checked my phone. Scrolling through the twitter feed of the past few hours, I finally found the theme: Connected Worlds. Well that certainly wasn’t something I voted on. I went back to sleep, pictures appearing in front of my eye. Disappearing. Re-appearing. Not letting me sleep.

The picture of a split-screen. Two people conversing with each other, the telephone a connection between their fundamentally different worlds. That was all I had.

Two weeks later ‘The Lion’s Song‘ is a thing. It’s playable – kinda and was mostly well received by the Ludum Dare community. What I didn’t see coming and am super proud of is that some gaming sites picked up the game as a story and wrote a few words about it. I’m happy with my creation overall and I know it was damn close. But why? Why’d I miss the 48h compo mark? Again? Well there are obvious answers and some less obvious ones. Let’s have a look now shall we?


What went right


When I started working on my entry, I already had a picture in my mind. I knew I wanted to do split-screen. So I started with a basic sketch that elaborated quickly. But I felt that it could easily go overboard at any moment so I started reducing the color depth fairly soon – with great results. The sepia-esque tone the reduced palette gave to the imagery inspired the next moves and the story. The animations worked okay and there was just enough there to convey emotion.

TLS mockup


Although I wasn’t super happy about the theme (like most of us most of the time ;)) I found something I wanted to do quite quickly. The theme resonated in the split-screen and in the idea to depict a world in which the telephone was something new. A thing of which people couldn’t begin to realize the influence this device would have on their lives. I wanted to depict that influence. The bridging of long distances that shrunk the world and didn’t at the same time.



For once I made the absolute right decision regarding the tools I used. Adventure Game Studio has everything I needed: excellent dialog support, easy-to-implement GUIs, etc. And best of all: I was fairly familiar with the tool, which helped save a lot of time. Where AGS excels in some aspects, in other aspects it is very limited. But that limitation can always also spur creativity.
The major drawback is that it only builds Windows executables, which wouldn’t normally be a problem, but in this special case, for Ludum Dare, it’s generally better to have a Web build.


What went wrong


Well this one’s hard. Of course the sound effects can be made with bfxr/sfxr but the music?! I’m using Logic Studio 8 to make my music but all the software in the world won’t help you when you’re sitting there like an uninspired sponge pressing buttons on your keyboard. Nothing that really sounds like anything.
Well I spent hours like that. I had one theme, discarded it. Came up with another one. Integrated it at some point. Oh well. It’s not the worst I guess. But I lost valuable time doing it.



Well here it comes: I had absolutely no idea what the story of the game was until very late in production. While that isn’t a problem when you’re building something that’s very mechanic-centric it is a problem when you’re building a story game. And that’s what I set out to do.
I mean, the whole thing started out as a 1910 Alpine Thriller where there’s some sort of hidden, devastating truth with you there in the cabin and together with the other one on the phone you’d discover it.
Well that didn’t turn out as I planned. I spent hours thinking about how to justify Wilma being there in the cabin, or was it a mansion?
One time I even had the idea that she was the caretaker of some old, deceased man who would return to haunt his mansion. But rubbish rubbish rubbish all the way down.
I finally took a stroll through the old town of Vienna, had a coffee and a cake and there it was. Why not show the world a little bit of Austria. Alps. Classical compositions. Pre-World-War-1. A fertile ground for an adventure game story.



For me, this was the biggest problem. I completely underestimated the time that goes into writing. Whenever I was about to start I procrastinated doing graphics, or music, or GUIs. Stuff I felt more comfortable doing. When the final hour (to finish the compo) came I had written only a few lines. There was no way I could finish in time. The whole game was basically missing.
However, I managed to get something down for the 72h deadline. But hell. Writing = content. And content, no matter the type, takes time. Writing is no exception. At least not for me.

What’s next?

In the end I managed to submit with about 7 hours to go but I just couldn’t go on any longer. I’m currently planning to extend the game into a proper format with some puzzles and more diverse branches in terms of dialog.
I want to build upon the mood, add a proper music track that’s custom depending on what/how you play. Also the imagination mechanic – I’d like to improve that, maybe even with some puzzles. I want to show you my vision of Wilma and her vision of the world and how it inspires her.
And last but not least, I want to add a proper ending. An ending that’ll leave you wanting for more. More of these characters, more of this world.

Thanks to Ludum Dare for this opportunity and thank you for reading this. Did you play yet? Did you rate ‘The Lion’s Song’? No? Then go give it a try!

>>Play here<<



The Lion’s Song Timelapse Video

Posted by (twitter: @leafthief)
Monday, September 1st, 2014 9:09 am

I made a video of The Lion’s Song getting made.


Watch me start with graphics, tumbling over my lack of writng experience/skill. Switching back to graphics, because it’s something I’m more comfortable with. Missing the compo deadline. Almost giving up. Deciding not to give up and finishing it as a jam game. 

Maybe it’s interesting to watch? I don’t know. I love to see games getting made and thought I’d share. Because why not?

I’ve also decided to make a post-compo version of the game that’ll add story and dialog, graphics and a nice satisfying ending. I’ll keep you up to date. Until then maybe you could check out and rate The Lion’s Song? Thanks ;D

What you did there is amazing!

Posted by (twitter: @leafthief)
Sunday, August 31st, 2014 1:30 am

Hello fellow darers and daresses,

Congrats to all of you who finished – the feeling you’ve been feeling the morning after (I hope it was – as in my case – overall positive) was very well deserved!
I have been playing and rating and playing and rating and I’m amazed with the high quality of so many entries. Of course of the small fraction of games I’ve played so far there’s some that I consider very very interesting, well executed or just simply beautiful in their entirety (connection of gameplay, graphics and audio).

Here’s my list of yummy LD games you might not have seen (thus far) – I know I know YOUR GAME is probably missing. So tell me where to find it 😉 @leafthief !

  • One Ship Two Ship Redshift Blueshift a well polished PVP or PVE breakout/shmup crossover that’ll leave you wanting more.
  • Lady Lyla check it out and give it time – be patient – and you will see a cute and inspiring take on the theme, you’ll wish there was more (and sound ;))
  • Mor this is something else. Sounds and looks good and carries a message that’s rather obvious. Hauntingly executed.
  • Sun God Star Bridge like Power Rangers, Rainbow Unicorn Attack or He-Man? Then you’ll probably like this. I played it all the way through and had so much fun, it deserves some ratings!
  • Planetary Marriage Counseling had me laughing  so hard. Humor communicated through gameplay. I loved this and I think you should too. So well staged.

Ah that was great, wasn’t it? Wilma wants to tell you so as well:


Now probably comes the shameless self-promotion. So here comes the shameless self promotion:

I made this game The Lion’s Song and I would really appreciate you taking time (~10 min) and playing it. It’s a short-story format point & click adventure game. If you have trouble playing it (it’s windows only) then there’s a small video of the first few minutes of “gameplay.”

Game Page download_thumb video_thumb

Some of you might like ‘The Lion’s Song’

Posted by (twitter: @leafthief)
Thursday, August 28th, 2014 5:00 am


The Lion’s Song is a short-story format Point & Click Adventure made in Adventure Game Studio. It shows a perspective of the early 1910’s just before the war.
You play as Wilma, a composer who moved to the Austrian Alps to find inspiration there. But a storm lurking over the valley prevents her from going out. And so the only contact to the outside world is a new-fashioned device – the telephone (for emergencies only ;)).

What is absolutely amazing to me is that Kill Screen Mag has already written a short article regarding The Lion’s Song.

Also videogamenostalgia.com wrote a short post about the game.

I sincerely hope that some of you will like it. There are many comments saying that people liked it already and I’m hoping for more. I’d also appreciate feedback and ratings. Thank you for your time!

Game Page Download The Lion's Song (windows, .zip)


Still not there yet…

Posted by (twitter: @leafthief)
Sunday, August 24th, 2014 11:27 am

but I might be able to finish. I finally have everything in my head. Now it’s only a matter of typing… at least thats what I hope 😀
You play as Wilma, an unknown Austrian composer who is looking for inspiration in the mountains.

Here, have a gif:


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