Ludum Dare 34
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Ludum Dare 33
Ludum Dare 29
Ludum Dare 27
MiniLD #20

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LD33 Entry: I, Zilla (a real NES prototype)

Posted by
Monday, August 24th, 2015 10:01 pm

Hi everyone!

It is with great joy that we post our game here!

It is more like a prototype, because we chose the madness of developing a real NES game for this Ludum Dare 33. Yes, on Assembly. Yes, we know, we are crazy 😀

Me (Adrian, Code) and my wife (Carolina, Art) are currently learning to develop NES games as a hobby, so this LD was a great opportunity for us to strenghten our skills.

We had so much more planned for the LD version, but time ran short and we focused on having at least a playable version.

Forgive us for the bugs and not very-well ballanced game design – NES Assembly is really a pain in the a** to bugtrack, specially when we are running against the clock to get some stuff running!

But at least we delivered something – and we are very happy about it. We learned a lot and it was a fantastic experience. Developing a NES prototype from scratch in 72h may sound insane, but… no, it actually is. 😀

We got so motivaded about the results that we are going to try to keep the game updated on the GameJolt page!

Congrats to everyone that participated on this fantastic experiece that Ludum Dare always is!

Cheers and see you on LD34!



Screen Shot 2015-08-24 at 23.31.49

LD29 Entry: Hidden Sub

Posted by
Tuesday, April 29th, 2014 3:03 am

Hi everyone! 
I’m very happy to announce that we’ve got at least a working game concept done on this LD! 
Me and my wife were working very hard on other things this weekend, so we just came up with the idea at Sunday, 10 pm! =/ But we’ve done some rapid prototyping so we can check that the game mechanic is solid and fun. Now we will finish the game, balance and so on. Please ignore the TOTALLY placeholder art (and the crazy helicopter orientation as well) =P 


But here are the basic prototype: 
You control a submarine, hidden beneath the ocean surface :) You must destroy all the enemy helicopters by moving your sub left/right (with the arrows) and firing your missles (space). 
The catch is: you don’t know where your sub is until you fire! But when you do, the enemies see you too, and they attack. So you have to carefully balance your shots in order to destroy your enemies, find where you are and dodge the enemy missiles! 

BTW: The sub wraps on the screen edges, so no one can use them as exploits for locating the sub 😀 

Hope you guys have fun!


Hello everyone!

Here is our game, “TEN 2nds”. This is my second LD, but the first that I’ve made together with my wife. It was a great experience for both of us!




So we tried to think outside the box: instead of using 10 seconds of time, we went on a different way. What if you could control a race in order to get TEN runners to cross the goal together at the SECOND place?
So this is your simple objective! By clicking on the runners and changing their speeds, you have to align them to get as close as you can to TEN SECOND places. Your score is based on the accumulated time that you deviate from that objective. So, try to get lowest score possible. Aim at zero!

We liked very much to make this game. It is specially fun to play it on a tablet browser (such as an iPad). We made it with Construct 2 (but with a persistent Best Score). Below is the link to play the web version. We also made an iPad and an Android version, which we are going to make avaliable as soon as we squash a little bug…

Play it, and if you like it, please vote!

MiniLD#20 Game: GREED-O-RAMA

Posted by
Sunday, July 18th, 2010 8:06 pm

Here goes my game, my first on in the Ludum Dare.



It is called GREED-O-RAMA, and was made on Lua, using Löve!
So bad i didn’t had the time to put the music on =(

I tried to make a classical point chase game with a little psychological approach. The in-game instructions explains more.

Link to download the game:
Link to get the engine (necessary for playing):

PS:  I’m Editing the post to make it more clear. The first version was terrible! =P

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