About Larzan

Seeking the lost thought


Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
October Challenge 2014
Ludum Dare 30
Ludum Dare 29
Ludum Dare 27

Larzan's Trophies

SILX+Helevenium Combo! :D
Awarded by alvivar
on May 19, 2014
you SURVIVED Helevenium #LD29
Awarded by alvivar
on May 19, 2014
you know about SILX #LD27
Awarded by alvivar
on September 8, 2013

Larzan's Archive


Posted by
Monday, August 22nd, 2016 4:08 am

As always, not sure if i can make the time, but i can not stand the idea of another LD going down without me participating.

As always:

Goeth forth and codeth.

Was in the combo, got into a JAM

Posted by
Sunday, April 17th, 2016 4:19 pm

I got sidelined by work again, so no ludlum for me to day, but i can’t make my peace with not daring¬†anything, so i guess it will be the jam this time.

At least that means i can get some decent background music, although i will keep working alone on the rest (gfx, sounds, proggin’).

As always it is amazing what has been going on here in the posts, i feel thoroughly uncreative when i see what some of youze came up with, to me shapeshift did not evoke any ‘creative and eccentric’ ideas.

Goeth forth and codeth…

What to do…

Posted by
Saturday, April 16th, 2016 3:02 am

Not my favourite choice, all the funny / eccentric ideas that i have involve too much gfx skills that i simply don’t have (check my games for reference ūüėČ ).

Really not sure what to do here, the only feasible things that come to mind are basically rip-offs of ‘Thomas was alone‘ ( absolutely great game btw, one of my all time favourites ) and the standard ‘the player can switch between shapes’ ideas, which are nice but… ordinary.

I guess i will just go back to work for a few hours and see what happens with my brain…

Goeth forth and codeth.


Posted by
Saturday, April 9th, 2016 5:33 pm


as always not sure how much time I will be able to spend, but as always I hope I will learn a ton. LDs are the only time of the year that I can get myself to carve out a small space for my dream / hobby: making games that ppl want to play (well, i am still quite a bit of that target, but rome wasn’t build in a day, hehe).

I will use

And the whole thing will be stitched together with the best IDE there is, Jetbrain’s PHPStorm¬†ūüėČ

I hope everyone will have as much fun as me and a satisfying LD

goeth forth and codeth

More level difficulty fixes for “IT’s A TIE”

Posted by
Saturday, January 2nd, 2016 5:41 am

I finally found the time to fix the difficulty settings of my ludlum dare entry.

I got several comments that the learning curve was to steep and that it was not clear how to play the game, so i added ten new levels which become more difficult very gradually.

No game mechanics has been changed, i merely added new entry levels to make it more accessible.

Try it for yourself here


“omg IT’S A TIE” is here

Posted by
Monday, December 14th, 2015 8:31 am

For the first time in all my history with LD I reached a state with my game that i am satisfied with, and that even 1.5h before the deadline :)

The game has an intro, a ‘restart level’ function, a level progression, P2 Physics, … all these things might be ordinary for you, but for an LD game made by me…. all FIRSTS :)

So, even though there are a lot of things i wanted to do that there was simply no time for (dangerous areas you should not touch, more / better GFX, music, more/better sounds, waaaay more level, more control options, … you name it) it is still a game that deserves the name, so here you go, i present you:


You have to control two button that are TIED together via a … tractorbeam or whatever.

Each button can only actively move along one axis (cursor: vertical , horizontal) but bounces of the wall and obstacles. You can activate the TIE via mousclick, but while it is activated you can’t control the button anymore.

The goal is to get both button into the target area.

See it for yourself here:¬†play “omg ITS A TIE”¬†!


Interesting Theme

Posted by
Saturday, December 12th, 2015 6:47 am

So, i just read carefully and thoroughly through the theme anouncement email and i have to say that it is a very interesting and unexpected theme, as i haven’t seen it in the previous voting rounds:

The Theme for Ludum Dare 34 is…


blabla ramble mumble…


So, now i just have to find an interesting implementation for this theme, lets hope something comes to mind…



are you there?!!

..-FIGHTER maybe?

too risky, they’ll sue me…

hmmmm, wikipedia?

  • a finish to a competition with identical results, particularly sports
  • a concept to bind a distributed object to a class
  • a musical notation symbol joining two notes without a break
  • a punctuation and diacritical sign
  • a rectangular support for the rail


well lets see, till then:

goeth forth and codeth

Iniam again

Posted by
Tuesday, December 8th, 2015 4:33 am

As always with limited time,

it is difficult to shine,

maybe i will be granted by the muse

a decent game idea to use

and enough time and wit

to implement it

As always:


Posted by
Monday, August 24th, 2015 11:55 am

I fortunately found some extra time on monday to compensate for the fact that i couldn’t work on it at all on saturday. I was able to finish the feature i wanted the most, the ‘guitar hero’ like ‘fight’ with the hunters.

So even this version is not really part of the competition, i am very happy that i managed to implement the whole thing in less than 2 days.

It definately could need some polishing, but maybe next time i will get to that. (who am i kidding, hehe)

So hello world, i hereby present to you:

Run Fonster, Run!

Help Forest Monster (called Fonster by his friends) to get past the hunters.



Now i can’t wait to see what small and big gems, or just interesting and funny concepts others have implemented,

goeth forth and playeth :)

18h to go, i can finally start

Posted by
Sunday, August 23rd, 2015 1:33 am

Sooo, after having as always other things to do i could not start this LD until now, i was thinking a bit about the theme yesterday, but the trouble with this one is that all the ideas i had were depending a lot on good Gfx, and that is definitely not my strong suit.

So i am finally going to recycle some of the mechanics from my last entry and will create a simple ‘try to escape the guards and get back home’ thingy.

I mean i still have 18h, right!? Ehem. Well, not¬†really enough time…

Lets see how that goes and how efficient i can be.

So goeth forth and codeth :)

Iniam again, will scrape together any minute i can this weekend :)

Posted by
Monday, August 17th, 2015 11:16 am

The last two times the 48h time restriction was whittled down by social responsibilities to 12 and 6h, but this weekend should be free and i am ready to go!

Language: JS, nothing else can be played by EVERYBODY which is an important point IMHO

Library: Phaser as my favourite JS lib (can’t wait for version 3 with multiple cameras)

IDE: As always the fantastic PHPStorm (i tried many, but forget free, you get what you pay for, and this one is really well priced)

Tools: The usual suspects of some node tools for packaging, Sass and so on. Also i am going to use jroblaks  Yo generator for phaser

Sound: Hoping to improve on that section with the help of my own voicebox, Audacity and Bfxr / Sfxr

Music is as always the big unknown, never managed to include it, but i read here about someone using wolfram generator and i will give this one a try.

So, good luck to you all,

goeth forth and codeth.

Peace & Compassion

Posted by
Monday, May 11th, 2015 5:32 pm

I didn’t want to go with another “kill ’em all in a funny way’ so i decided to make the game the zen way:

After coming up the stairs from the cellar you find your building occupied by brutal aggressors. But instead of waking your inner Chuck Norris you decide to heed the Dalai Lama’s advice and pacify them with a smile.
I mean literally.

Due to some family business i had to attend to i didn’t have enough time to spend on this idea, so i went for the jam, but that only bought me a few hours more as it was monday and stuff had to be done. The game still was not even close to what i thought it could look like.

So now i finally got around to add some asal to the post-compo version of ‘Compassionate action’ that i wanted to have in the first place (e.g. filters, the inapt designers secret gfx sauce).

Befor¬†i couldn’t really implement the visual style that i had in mind, also the viewport of the game was too wide, you could see way too much to be interesting, but with the added honey this works way better, it is almost enjoyable. It comes a lot closer to what i envisioned.

It is still not exactly what i had in mind gfx wise, but when does that ever happen. It would be nice to have had more background gfx still, but thats something for later maybe.

See the before:


and after:



All in all i am very content, i learned a lot, again, and that is what it is really about, to learn how to do what you love, and then one day, maybe, make a real game that is addictive and fun to play :)

So check out the JAM entry version and vote on it, or see the POST-JAM version to get a feeling for what i was going for.

goeth forth and codeth

Not again!…

Posted by
Monday, April 20th, 2015 11:18 am

Yesterday at three o’clock in the morning (LD deadline time here in western europe) i made with a heavy heart the decision to not enter the compo as i always do, but the JAM. I had only worked half a day on my idea, but i really think it could have been a nice one with a bit more time, even if that meant i had to compete with whole teams which have great artists and musicians.

But i haven’t spent a single minute on my project yet, alas.

Ok, so, enough whining, i think in 1-2h i can start working a bit more on it… finally :)

Goeth forth and codeth


Posted by
Sunday, April 19th, 2015 8:09 pm

Well, too much RL this time for me, today i could finally start on my game, but half a day was just not enough.

But as i feel that it could really be a ‘real game’ for once (start, finish, a gameplay to speak of) i will also go the JAM route for the first time. I still don’t know if another day will be enough, but at least then i will be able to bring it to a state where it has a semblance to a game (i hope).

So lets see what some extra hours after work tomorrow will accomplish.

Goeth forth and codeth

Ok, 15h to go, lets start…

Posted by
Sunday, April 19th, 2015 4:44 am

After having to deal with a family emergency (all went well) that had me spend 14h in a hospital waiting room and then a night with barely any sleep on a hospital couch i got up on Saturday morning here in Europe and was a bit disappointed by the theme.

Although of course there are weapons in games, making the main theme of the game a weapon didn’t sit too well with me, so i immediately tried to interpret the theme in the opposite direction,

Weapons = Kill, Hurt, Maim, War, Pain

Opposites = Life / Birth, Heal, Peace, Happiness

But HOW to make a game of that that is easy to do in 48h (well, 40 by that point) and fun?

So, with my blank brain i did my duty as family caretaker that day + night, and here i am with an IDEA (yeah, finally).

But again, pretty sure it is impossible to do in the time i have left by now, but i am also sure that at least SOMETHING will come out of it, so lets see :)

Can’t wait to play some of the games i read about here on the page, some real gems among them. So on that note,

Goeth forth and codeth

p.s.: the idea i have would be a mix between Sid Meiers ‘covert action’ and ‘hotline miami’ (yeah, i know, a real peace of cake in 15h, lol)

Iniam. Getting exiiiiiiited :)

Posted by
Friday, April 10th, 2015 9:08 am

Is it that time of the year again, when i will aim high, miss by a great margin but somehow always manage to learn something and enjoy the experience.

Well then, i am in (bar any unforseen and awkward ‘social interference’), during my first LD’s i tried out different libraries and tools, but this time i will probably go back to Phaser.io as i did a prototype with it and this yo generator really makes it easy to do that.

IDE is as usual my favourite (yes, it is so good that i even paid for it instead of going for any of the free alternatives) PHPstorm, no other IDE comes even close to its features and you can find plugin for everything ( i really DO like it a lot ;p ).

Hopefully this time i will manage to make a ‘real game’ and by that i mean a game that has a beginning and an ending, that is fun, can be won and restarted, has sound (woooohoohoooo, things to hear…) and challenging victory conditions aka motivation.

Lets see if this time i am able to squeeze all that into two short days.

Oh and did i mention that as always i want it to be a witty interpretation of the theme?!

So what could¬†possibly go wrong, it just has to be amazing! ūüėČ

On that note,

goeth forth and codeth / designeth / haveth funeth

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