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Second update

Posted by
Saturday, April 18th, 2015 2:55 pm



This morning I have implemented the gameplay engine.  The core systems seem to work well, and I’m able to easily create more levels.  I could probably be further along if I were using a game framework, but there’s a special allure for doing Ludum Dare without any libraries, and just basic javascript.  Next up is collision for actual gameplay, and then more levels.


I’m in, and made progress

Posted by
Saturday, April 18th, 2015 12:49 am

Since I didn’t make an “I’m in” not, this post is doubling as that and as my first progress update.

In my (unintentional) trend of never making a game for LD using the same tools in a row[1], this time I’ll be using HTML5 / javascript.  My game idea will be using canvas and it’s basic drawing utilities to procedurally draw everything.  Why procedurally generated art?  You’ll have to play my game to see as there’s a surprise at the end.  Progress has been steady, but slow.  I’ve gotten the background and the player’s ship done so far, along with the backend stuff to handle the graphics generation.  Since any post is boring without a screen shot:


Next I’m going to be doing enemy spacecraft, then starting on the actual gameplay.

[1]: My entries have used:  Game maker, Python/Pyglet, Unity(3d), XNA, Unity(2d).

Time for a time-lapse

Posted by
Monday, August 25th, 2014 11:48 am

I’m recovered from the post Ludum Dare daze and now have uploaded the time-lapse of my game’s creation.  I find it a lot of fun to watch the hours go by in mere minutes.  You can watch it over on youtube.


Posted by
Sunday, August 24th, 2014 5:50 pm





aaaand done!

It’s a complete game, with a beginning, middle, and end.  I’m really happy with the result :).  It definitely lacks polish and any artistic ability, but I’m happy with the result.  The final game aligns right with my early vision of it and it’s a little fun to play.  Coming soon are a working web link (any recommendations on how to host a unity web game?) and a timelapse.  I spent almost every waking hour this LD working on the game, so I look forward to watching the timelapse compress it down into minutes.

Anyways, enjoy some screen shots:  (and you know, the game if you want to.)





Posted by
Sunday, August 24th, 2014 9:20 am

Progress is going great!  I have completed another level with another enemy type.

Now I only have one last item, the final boss, and sounds.  I think I’ll have enough time to do some polish, which is always good for a LD game.


Posted by
Saturday, August 23rd, 2014 6:55 pm

There’s gifs everywhere!  I thought I’d join in.

Stumbling through half way

Posted by
Saturday, August 23rd, 2014 6:08 pm

It’s now past the half way point!  Even better, I feel a little more than half way done.  The first “level” of the game is roughly complete, but in a sore need of polish.  Now I need to finish the other level, the boss, and then polish polish polish.

Jimmy still only has one arm, but now he has skeletons to fight.  I’m really happy with the skeletons, they turned out much better than I expected!




Posted by
Saturday, August 23rd, 2014 1:45 pm

I have combat working pretty well now.  You can attack the wandering skeletons and do damage, and they will damage you if you touch them.  Your health bar depletes properly, and death works correctly.  Now I’m going to finish up the last few gameplay elements (item pickup, progression blocking) and polish the first level.  I hope to have that done today so the second level can be finished by tomorrow.

He’s only missing one arm this picture!  If a sword goes in one hand, what goes in the other?!?

Generic Progress Picture

Posted by
Saturday, August 23rd, 2014 10:38 am

I’m making progress on Little Jimmy and The Great Imagination Machine.  I think I’ll be able to complete it by the end of the competition, but I’ll need every moment I can get.

I’m bad at art, but at least I have some completed.  Gameplay is absent still, but I think the groundwork is there.

Yes, he has no arms.  I need to draw them still.

Off to a good start

Posted by
Friday, August 22nd, 2014 9:33 pm

I’m off to a good start.  I have a solid idea for gameplay, and a good foundation to make it work.  My biggest worry currently is the art workload, as the idea I chose needs a good amount of art and I’m far from an artist.   Cue pixel art.  For the sake of prosperity here are some early uninteresting screen shots.  There’s basic movement but not much else.


I believe I have decided on the name, which is:  Little Jimmy and the Great Imagination Machine.  Gameplay details will follow in future posts, and you know, hopefully a game too.

For now I’m going to catch some sleep and then hit the grindstone again in the morning, but first a little treat.


I’m in!

Posted by
Friday, August 22nd, 2014 1:03 pm

It’s been a long time since I’ve done Ludum Dare, and an even longer time since I’ve done the solo version.  My toolset:

  • Unity, likely 2d, since I can’t model.
  • Gimp
  • sfxr
  • Chronolapse, for prosperity

There’s a chance (if I feel stupid and brave enough) I may swap out Unity for the Go programming language / Javascript and make some web driven game.  Depends on the theme and my ideas however.

Let the competition begin, and all the entries be winners!

Round 3 Voting Graphs

Posted by
Wednesday, December 11th, 2013 11:57 am

Here’s the voting results from round 3 graph:



After the jump is all 3 voting rounds so far combined into one graph.


Round 1 & 2 Results Graph

Posted by
Tuesday, December 10th, 2013 8:52 pm

The early round results continue!  It looks like Round 1’s Corruption and Creation are still in the lead.


However, it seems you either love or hate Bieber, and Ludum Dare has overwhelmingly voted no.


Round 1 Results Graph

Posted by
Tuesday, December 10th, 2013 12:17 pm

Here’s a graph of the first round’s results.  Looks like nobody liked free to play!



Round 1 – 4 results

Posted by
Friday, August 23rd, 2013 11:03 am

I’ve thrown together a graph which shows the results of the first 4 rounds.  Green is +1, yellow is +0, red is -1.  All ordered by the score:


The ants are marching on in Ant Onslaught

Posted by
Sunday, April 22nd, 2012 3:38 pm

We’ve been hard at work up in Duluth!  The end is in sight for completing Ant Onslaught.  You can select, move, attack, and harvest with ants.  Food allows you to create more ants, so you can face tougher enemies and collect food faster.  Ebuch has created an all too catchy piece of music based on “The ants go marching one by one.”  We have to play other music just to get it out of our heads!  Here  is a screen shot showing what the current game looks like:

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