Ludum Dare 29
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
About Muu? (twitter: @lanoiadimuu)
I’m in for my fifth time.
Ludum Dare starts at 3 A.M. in my timezone and, like always, I don’t have the full 48 hours at my disposal, due to real life issues and the fact I always go out in the evening. Probably I will start by putting together a couple ideas on Saturday morning and try my best at developing them during Sunday.
After upgrading my pc I didn’t install all the tools I normally use during LD and I don’t have much time to think which ones I used and why. I hope I can get away with what I have: Unity, Gimp for 2D graphics.
Until today I wasn’t sure I wanted to participate this time, it’s a rushed decision and my expectations are low. I just hope to make something meaningful.
10.29 AM Starting.
I’m in for my fourth time.
The tools will be pretty much the same as always: C# code, Unity3D (with my simple 2D Tools), cheap gfx with Gimp or Paint.net, Bfxr.
I’m done for today, I managed to word for about 6 hours, and I’m a lot satisfied about what my game is becoming. I’m making a Missile Command clone where you try to destroy bases instead of defending them. The AI which fights you by actually defending the six bases is a bit rough but it works. I still haven’t added a winning condition and scores, but the game is actually playable.
You can play it by clicking this screenshot.
From Italy LD starts at 3 AM, which is a pretty crap starting time. I woke up this morning a made my regular household stuff, then I read the theme (BTW: “You are the villain” is theme I downvoted) and had lunch while brainstorming ideas.
Now it’s 2:35 PM I will not have a lot of time to compete during this weekend, 4-5 hours today and maybe 2 or 3 tomorrow. This gives me a 6-8 hours time span to make my game.
My best idea so far is a Missile Command clone, where you actually try to destroy bases. The idea is simple enough to be doable in this short time.
If I will need more time I may get extra 3 hours by staying awake tomorrow until deadline, at 3AM, but working while being too tired usually causes a lot of troubles, so I hope to get everything done earlier.
I had lots of fun during LD #22 and #23, I had to skip #24 and still I’m not sure if I will be able to join this Ludum Dare.
Just in case I may, here’s my setup:
- Language: C#
- Middlewares: Unity3D, my own open source 2D tools for Unity3D
- Graphics: Paint.net, Gimp, Graphics Gale, Art Rage or whatever
- Audio: SFXR for effects, Autotracker or probably nothing for music
In this LD my game was bad, and my scores confirm it.
You can play it here:
Space Mission Part 2
Or watch my timelapse here:
Most ratings were low, and i think some of them could have been lower. Now let’s see what scores i got and why i got them.
Fun: #354 (2.96)
Whoa! I didn’t expect this vote was this high. Pretty much everyone told me my game was freaking hard, with only one live during the entire game. The first part was too hard for many and dying in seconds during the second part should have annoyed everyone else.. This makes me think a lot on what people find fun.
Audio: #444 (2.45)
This time BFXR was on my side too, it created cheap and effective sounds for me. Probably the voting was nerfed by the complete absence of music.
Humor: #446 (2.19)
What did people find fun? Exploding before the first planet? Playing and insanely hard shooter to get squashed in less than 10 seconds during runner part?
Mood: #506 (2.58)
2.5+ score. I wasn’t expecting this, too. When i play a game so hard it is frustrating, it sets my mood level to 0.
Overall: #541 (2.79)
Overall, I am in the second half. This means people found my game mediocre and i think they are right. My game is rushed in some parts and it is not well polished.
Graphics: #701 (2.35)
The second part of my game killed this score. I personally think the ship and planet sprites are fine, everything else like bullets or all the sprites in the second part was rushed and not so good looking. Lastly, the particle effects weren’t really in line with other sprites.
Theme: #815 (2.10)
Nothing to complain here, pretty much every other game used the theme in better and more interesting ways.
Innovation: #830 (1.98)
Making a shooter, a runner and a sequel (of my previous ld entry) is not so original. I got what i deserved.
Now for a real postmostem
A game – This is the only good point i can think of. I made a complete game: main menu, two intros, two levels and an ending screen. The game is not so good, but meh, i made one and i think it is enough.
Difficulty – I’ve increased the game’s difficulty in the last 5-6 hours, without testing it deeply. This increased the difficulty from “three years old child” to “OMFG SHOOT SHOOT OH GOD NO SHOOT!!!”, making it a lot more frustrating.
A mediocre game – Fair. I made a mediocre entry and i got mediocre ratings.
Tools – I still haven’t created (or found, for what it matters) a good, fast and easy to use open library for 2d sprites, which i use for most projects. The one i used was rushed in a couple days and it was far from perfection. I need to fill this gap before the next LD.
Pratice – Between the two LDs i didn’t make any project and I still have a lot to learn about Unity3D.
This weekend i didn’t make a game, but i found some time to make three Unity3D C# scripts to speed-up my game next week. They are quite simple scripts: one for making quads, one for importing textures and one for drawing basic UV animations. They can be downloaded here and can be used freely by anyone: