About Laksen


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Hmm, I have been here before

Posted by
Sunday, December 16th, 2012 12:31 pm

Close to the end, but all the basic stuff is working now. Fell into the same old trap of aiming just a little too high, and spending too long time on silly implementation issues(damn you, quaternions!). Now to implement the actual gameplay.. :)




Posted by
Sunday, August 21st, 2011 6:14 am

12 hours left. I got a slow start, but I have some basic gameplay mechanics!

This is harder to control than I expected!..


Another LD which didn’t quite go as expected

Posted by
Sunday, April 25th, 2010 7:00 pm

And there went another Ludum Dare that didn’t quite go as expected. Damn my bad ideas.

Basically I found out 6 hours before deadline that my idea was way too hard to implement and make interesting. So I went for a quick platformer very far from my original design. It could have been way more polished had I just went with this from the start :(

Well, guess I’ll just have to remember that for next time


Posted by
Saturday, April 24th, 2010 4:50 pm

Here’s what I’ve done so far. It’s not playable yet, but the framework is in place. Saving/loading of maps and configuration. I think it’ll become a turn based strategy where you conquer territory and battle the ally over the territory? Maybe..

Who knows where this will go :)



Posted by
Monday, December 14th, 2009 7:01 am

While I did manage to submit something that’s playable, I think it could have been alot better with a few more hours. I had an idea of adding a time limit to make it more paced. Ofcourse it would be nice to have had collision detection working, but it became too big of a project to implement inside the two days

Still fun. I’m going to participate another time!

Here’s a slightly edited timelapse. I cut out the part where I got drunk



Posted by
Saturday, December 12th, 2009 10:27 am

I spent most of the day sleeping and thinking about a idea. My first idea would be to make a jungle spy exploration game, which kind of stuck

The rest of the day I spent writing an SVG importer, so I can design my levels in Inkscape

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