Same team as before, myself, Joe and bartbes using Love, Photoshop, Reason, Sublime Text and vi.
About Lafolie
I will developing using Löve (Lua). http://www.love2d.org/
Entries
Ludum Dare 34 | Ludum Dare 33 | Ludum Dare 31 | Ludum Dare 30 |
Ludum Dare 29 | Ludum Dare 28 | Ludum Dare 26 |
Lafolie's Trophies
Lafolie's Archive
We’re now using Love 0.9.0 instead of unity.
Looking forward to LD28, gonna be mixing things up a bit and trying out Unity since the 2D side of things is supposed to be a lot better now. Here’s how this is going to go down:
Programming: Joe Mycock (Project Lead / Developer @ Triangle Software)
Content: Dale James (Games Design Student @ Staffs University)
Framework/Engine: Unity
Graphics: Creative Suite
Audio: Reason/Logic
Source Control: git@bitbucket
This time I won’t be working a day job during the contest, so we’ll actually be able to complete the intended content this time.
Onwards, bring on the theme announcement!
Almost got the first level working. According to bartbes, we inadvertently designed a metro subway map:
Right now we have a robot, S.A.M aboard a very rectangular and un-spaceship-like spaceship. But hey, he has a jetpack which you will eventually lose as his functionality becomes minimal.
Hello, we’re in, we being myself, bartbes (robot lover) and our friend Joe. This is our first time working as a team proper, and our first real LD entry. Our main goals are to make something fun, and to ‘finish’ it in time, ha.
We will be using:
- All 3 major OSs (10.6, Arch, 7)
- Bitbucket – bitbucket.org/Lafolie/ludum-dare-26
- Löve – Lua / Sublime Text / vim / Notepad++
- Photoshop
- Reason / Logic Express / Various hardware
Here’s to LD26, hoping that we all make awesome games!