About ladron (twitter: @NostaticSoft)

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Alpha Version of Kung Fu FIGHT! (Act I)

Posted by (twitter: @NostaticSoft)
Saturday, April 23rd, 2011 8:22 am

While I haven’t yet gotten around to working more on my LD19 entry, Observatory, in the spirit of LD48 I took a few days after the compo and prototyped a little game in flash.

I thought the idea had promise, so I’ve been working on a Windows version of the game. The first section is now pretty much complete:

I just released an alpha version that you can download here.

Everyone who gives me feedback on the game gets their name in the playable credits, so give it a try and let me know what you think!

If you so desire, you can try the original flash version here.

Oh, and I’m planning on participating in LD20 – probably using the framework I developed for this game.

Observatory is in, just under the wire

Posted by (twitter: @NostaticSoft)
Sunday, December 19th, 2010 7:13 pm

Observatory has been submitted!

Windows (tested) and Mac (fingers crossed!) builds available.

I would like to make a web version available, but I’m not yet sure how to host the Unity web player…

Making progress

Posted by (twitter: @NostaticSoft)
Saturday, December 18th, 2010 4:53 pm

I’m quickly falling into the trap of designing assets and not gameplay, but hey, I’m having fun.

Planet textures drawn in Gimp and displayed in Unity. Here’s a little video with a first shot at some background music (using Ableton Live):

Earth Flyby

Context Switch

Posted by (twitter: @NostaticSoft)
Monday, December 13th, 2010 8:29 pm

As always seems to happen, my current game project has gotten far enough along that I’m compelled to start something fresh and new – perfect timing for my first try at LD.

I’m going to leave my current comfort zone (XNA), and try my hand at doing a Unity game (just downloaded the engine today).

I’m too old and lazy to pull all-nighters, so I’ll have to be focused and efficient. The only problem is that I’m too old and lazy to be focused and efficient. We’ll see…

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