Ludum Dare 28
Ludum Dare 24
Ludum Dare 23
About Lacutis (twitter: @ryroper)
Work is progressing fast and furious for the team and I. I’ve never been this close to a finished version on a saturday like this.
Having a great time.
Heres a screenshot!
I’ve only done the solo compo for Ludum Dare. This time I had some friends with varying talents and some of them agreed to try it so I have a team!
I have to say doing a jam entry with a team is a completely different experience and a ton of fun.
It’s awesome to have other people to tackle pieces at the same time, and people with a talent for making art assets.
So heres to another great Ludum Dare, we are making great progress.
I’ve gotten some really great feedback on my game. I think some of us lose sight on the fact that the voting period is just as important if not more important than the actual weekend we produce our work.
Some things after feedback I want to keep in mind for next time:
- Polish is super important, little things like proper start screens, checkpoints and other little things mean a lot when it comes to getting people to play your game.
- Focus on fun. I did a lot better this time than last and my feedback has been way better.
- Sounds make a big difference, I need to work at making better sounds.
- Don’t add features at the last minute. I added a couple things to the game about an hour before that caused annoying bugs in my game that I didnt see till after the deadline.
- Exposure is important. I’m not sure how to improve this, but I think getting my game played on Jelly’s stream as well as some good retweets helped make my game more visible.
- Get a good screenshot. That screenshot that is shown on the rating page is really important. If it doesnt make people interested they won’t click on it.
All in all though, my biggest takeaway from Ludum Dare is improvement. I try to make my entries progressively better and that is thanks to everyones comments on my games.
So thank you for playing my game and giving feedback!
You can play my game here.
Hey all, wow, another LD come and gone. It really is great seeing the amazing variety of games created in such a short period of time with only a single phrase as inspiration.
I went through a bunch of ideas brainstorming before I started working. I was at a restaurant when the theme was announced but thanks to my trusty smart phone I was able to see the theme and start thinking about my game before I got home.
I wanted to try something that I thought was non obvious, so I threw out the “Assassin with one bullet” and “Buffet with a single plate” ideas that where my first two. I saw some kids and it made me think about a mom scolding her child that they could only have one cookie. That went along with the #NOKILL sub theme that was going around, so I started fleshing it out and this is what I ended up with.
Things that went Right:
- I used Unity this time. I had done some small things with it before and I use C# in my day job, so I wanted to try it out for LD. It was in general really good, and the new 2d tools are fantastic.
- I used the 2d Toolkit addon from the unity store in order to handle my tile maps, it was really easy to generate additional levels using it, which was something I had trouble with during my last entry.
- I found a pathfinding addon for Unity. It has a free version that is really nice. Definitely something I will use again.
- SFXR is always handy for generating quick sound effects, Paint.NET was great also, as was Pixel Art Editor for android, which I used on my tablet away from the house to generate a bunch of the graphics.
What could have gone better:
- Having more time. Seriously, I need Ludum Dare to fall on a weekend where I dont have parties, or a concert, or something else.
- Getting the pathfinding addon to work with 2d toolkit. Wow, that ate up a ton of time. Couldnt find anything on the net that was helpful. I ended up solving it with inspiration and remembering a video I saw on you tube about 2d toolkit tilemaps.
- My math abilities suck. I had the hardest time getting some of the basic features working like the parents scanning for you. It was way to hard for me and its something I need to work on.
- Art, as always I’m a programmer and not an artist. Although I am improving and I have to say the difference between this game and my last LD game is like night and day.
So anyway, give my game a try! So far its gotten pretty decent reviews in the fun category. It’s at its heart a stealth game and no killing which is nice. There are a few “bugs” that create some really hilarious situations.
I have used Unity before, but not for anything like what I’m trying to make for Ludum Dare this time.
At the end of day two, (2 am, guess I should sleep) I have a mostly working game. Scoring, a goal, enemies, etc. Most of tomorrow will be polishing, start screen, maybe additional levels.
All in all, like always, it’s been a blast so far. Look forward to seeing how much I can get done before 6 pm tomorrow.
And so I present the sample level from my game, “You only get one cookie”.
My game is the epic story of one child, parents who want him to go to bed and an endless pile of cookies. A No Kill stealth game of cookie thievery.
I missed the last couple of Ludum Dares due to bad timing, my last was LD24, but I missed it and this one will most likely work out time wise!
I will most likely be using the Unity engine this time, with NGUI and 2d toolkit. SFXR for sound and either pickle or Pixel Art editor on my tablet for graphics.
All of the themes look really interesting and I look forward to using any of them I think.
Good luck everyone!
I had a great time this Ludum Dare. The theme threw me for a bit of a loop, like I’m sure it did to a lot of people, and I wasn’t sure I could commit to the weekend like I did last compo but I knew it would be fun so I was in. Plus, even if I didn’t succeed it would still be a learning experience, and who couldn’t use more of those?
THINGS I WISH I HAD OR KNEW BEFORE HAND
I had a lot more knowledge coming into this ludum dare about what was possible in the time frame and what was going to eat up most of my time. My first LD entry I did in flash punk, and while I liked it I thought I would try something different and went with Construct 2 this time which is a great engine for fast prototyping. I think I would have liked using FlashPunk again but I need to sit down when I’m not in the middle of a compo and actually design a generic engine on top of it to make LD faster.
I wish I had a better way to do graphics. Right now I’m creating all my pixel art in Pixel Editor for android on my Asus Transformer and while it’s not bad, I’m a pretty bad artist and I need something that will allow me to make better looking art, even if its simple looking, faster. Although, I am getting faster at creating pixel art in the editor, I wouldn’t even know how to start animating them.
THINGS THAT WENT RIGHT
First, I knew when the theme was announced that Ididn’t want to create a game based on cells, or bacteria, or mutation. I figured those ideas would be beaten like a genetically altered dna consuming deceased horse. So I thought about evolution and what we where doing and came up with the idea for an evolving game, and even better, showing the evolution of classic arcade games. I think it turned out really well, especially near the end when I came up with the idea to go one step further and create a new game from the elements of all the previous games.
Construct 2 was an awesome choice for an engine. I never felt rushed, it did everything I wanted and I generally enjoyed using it.
SFXR, again for making arcade sounds easy. I was even able to make sounds I think closely resembled the arcade originals in a lot of cases.
Pixel Art Editor for Android, it’s free and is a great simple pixel art editor. It’s what I made every graphic in the game with except the Start and Replay buttons.
Having fun, because that’s what its all about, right?
Ludum Dare is awesome and I am glad I got to participate again. I’m glad I was able to finish my entry and I am happy with how it turned out. Please check it out! Especially if you like classic arcade games.
I reproduced 4 classic arcade games, evolving one into the other and finally evolving them all into a brand new game.
My entry was pretty much done about 2 hours ago, I’ve just been polishing since then.
I’m very pleased with what I accomplished this year!
Anyway, my entry: Game-Age: A visual evolution of gaming
So I have 4 levels completed. I’m not going to post a link to the game till it’s done I think, but Im encouraged by what I have so far.
I wasn’t sure how I was going to end it, but I think I just came up with a solid idea and I think it’s both doable and going to work well.
So in the end I should have a 5 level completed game, I guess we will see tomorrow.
Also, for the record Construct 2 is amazing for prototyping and doing little 2d projects like this.
I think it’s almost time for bed. I am 5 hours from the time I’ve started and I’ve completed 2 levels and started on a third. I have a good idea where I want to go with my game to finish it. I think its definitely doable by the end of compo, even without spending full time on it.
I think I’ll take my tablet and go lay down and try to create some pixel art while I try to go to sleep.
Well, I’m on my way to a decent entry I think. I’m trying to think out of the box this year.
I’ve completed level one, and I’m working on level 2, here is what I have so far:
It doesn’t give very much away, I don’t think.
In case you couldn’t guess though, it isn’t bacteria.
So I’m not sure if I’m going to be able to dedicate the time I did to my last entry, but I think I’ll give it a shot anyway and see if I can at least crank out something simple.
I’ll update if I can think of anything else. Maybe I’ll try to use Inkscape.
So what does everyone think, what are you going to do with 1000 Kittens?