About kylerhoades

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Ludum Dare 23
 
MiniLD 32
 
Ludum Dare 20
 
Ludum Dare 19

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kylerhoades's Archive

Hidden Gem

Posted by
Saturday, May 12th, 2012 7:19 am

Necro Gaia

Seriously, this game is completely awesome and has only been played 6 times. It’s a cross between a retro arcade shooter and a tower defense game and it is done really well. It definitely deserves more plays so someone go play this one now!

My Personal Top 10

Posted by
Thursday, May 3rd, 2012 1:32 am

There are a lot of wicked awesome games out there. I thought I’d share my favourites so far so that you can check out some absolute gems. So here is my personal top 10:

1. Planet Life
A fun little game about life in the rat race. Manages to be incredibly cheerful despite featuring people starving to death in their apartments during the night.

 

2. T in Y World
Awesome ASCII art adventure game. Especially cool because players can expand the world that everyone plays in and can even edit the rules of the game. It really encourages people to get creative with how they play with it. Plus, the music is totally sweet.

 

3. Aether
This game is super intense. You are forced to dash across a deformable landscape that is being smashed by a barrage from alien invaders, and can stop along the way to shoot them down. Awesome.

 

4. Recluse
Fun little game about a socially reclusive snail. This is the game that I think does the best things with the theme. Totally worth checking out.

 

5. Disregard All Humans
Who doesn’t love smashing and stomping on things with a big green dinosaur?

 

6. Cloud Realm
Floating villages and dogfights with mechanical dragons!

 

7. Memento XII
Takes the old ‘escape the room’ scenario and does some cool things with it.

 

8. Sub Atomic
Sick old school point and click adventure game. Reminds me of Monkey Island and games like that. Funny stuff.

 

9. The Tiny Pirate Knows Magic
It’s a short game but it’s hilarious. Go play this now!

 

10. Urth Defense
I love this one because I made it. Defend the planet from waves of missiles.

 

 

 

 

 

 

Done: Urth Defense

Posted by
Sunday, April 22nd, 2012 6:39 pm

My game is now complete!

You can play it here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3495

I made a tiny game for the tiny world theme. I’ve played it and think it is fun, but I’d love to hear other people’s opinions. Have a play and let me know what you think.

Looking forward to playing everyone else’s games.

Cheers,
Kyle

 

Started: Urth Defense

Posted by
Saturday, April 21st, 2012 8:29 am

Inspired by the Tiny World theme, I wanted to make a game that plays in a tiny window. In my game, you have to defend a tiny world from an onslaught of missiles. I’m hoping the tiny window will make the game more frantic and give it a certain claustrophobic feel.

Here is the screenshot (actual size):

Tools:
Game Maker 8
Paint.NET
Wolfram Tones for music

 

Mini LD Complete – 30 Games

Posted by
Sunday, February 26th, 2012 5:55 am

Hi all,

It is finished! The Adventures of Ghostie and Friends contains 30 games and is completely AWESOME in every way!

Play it here: http://www.ludumdare.com/compo/minild-32/?action=preview&uid=3495

Highlights since last time include a series about a young Sorcerer growing in skills until he can totally kick ass.

Have fun everyone! Goodnight!

Mini LD Progress – 20 Games Done

Posted by
Saturday, February 25th, 2012 8:39 am

Well, that’s an excellent first day. I just finished two more games:

Ghostie’s Cave (Spent about 1.5 hours on it)
Let’s Explore Ghostie’s Cave Together (Multiplayer edition of the first one – coded in under 15 minutes)

Here’s the screenshot:

To everyone else competing: Bring it on!

Mini LD Progress – 18 Games Done

Posted by
Saturday, February 25th, 2012 7:08 am

Hi all,

I’m just about done for the first day of the mini LD. One more game and I’ll call it a night. So far I have completed 18 games. From the look of the spreadsheet the rest of you have some catching up to do.

These are the games done so far:

 

Ghostie Plays Bullrush
Ghostie Plays Minesweeper
Ghostie Plays Soccer
Ghostie Plays It Safe
Too Many Zubats
Catch Them Zubats
Which Zubat Am I?
Ghostie Goes To School
Ghostie Crosses The River
Feeding Time
Feeding Time 2
Survival Time
Ghostie Defends The Kingdom
Let’s Defend The Kingdom Together
Let’s Play Soccer Together
Zubat Cave Race
Race Across The River
How High Can You Get?

11 of these were coded in 15 minutes or under and 4 of them are multiplayer games.

Here are some of the highlights:

Ghostie Goes To School

This is my personal favourite. It is the story of an innocent young Ghostie facing the challenges of school life and growing up. I consider it a piece of art.

Too Many Zubats

Ghostie must cross a cave filled with Zubats to collect cherries. Very difficult game. So far my highscore is only 2 cherries.

Ghostie Defends The Kingdom

Defend a castle from the Zubat Horde. Very difficult but I’ve managed to beat the game so it is possible. I think it’s fun.

Feeding Time

You are a shark that eats that eats a whole bunch of fish. Can you eat them all before the jellyfish blow you up with their explosive stingers?

And yes, I did steal some sprites from Pokemon. Whoever wants more rules, doesn’t win!

I’m looking forward to playing everyone else’s games when this is done, and having people play mine. Good luck everyone.

Take This Convoy – A Critical Look

Posted by
Thursday, May 12th, 2011 4:37 am

Yo peeps

It’s not dead, so I can’t really perform a postmortem examination, but let’s take a critical look at my second Ludum Dare entry.

The main thing I wanted to achieve this LD was to make a multiplayer game that was fun to play with my family and mates. After my first LD, I was proud of what I had made but was aware that it wasn’t a whole lot of fun to play, and lacked polish. It’s cool, but I wanted to do better this time. My main focus was to make it fun. I think I have done that.

What went right

Focus on fun – I wanted to make something that I would actually play after the competition was over, and that other people would have fun with. I kept it as simple as I could, and focused on making it fun. I think I succeeded here.

Getting feedback early – I made sure that I got other people to play it before it was done. I think this ended up making a huge difference to the multi player. When my brother played it with me, he wanted a way to kill me himself, and the trailing asteroid turned out to be the most fun way to do this. Getting people to play test it during the competition definitely helps.

What went wrong

I must be looking at this with rose-coloured glasses, because I’m having trouble coming up with something. I guess this means that keeping it simple means a lot less goes wrong. That being said, I’m sure you all will have plenty of constructive criticism to share. Check it out, and let me know what you think I did right and wrong with this game.

Play Take This Convoy

Done!

Posted by
Sunday, May 1st, 2011 6:01 am

Yes! I totally just submitted my finished game. I was really happy with how it turned out. It is fun and looks and sounds slick. It is a whole lot better than my last Ludum Dare entry, which wasn’t really all that fun. Can’t wait to see what people have to say about it. Hopefully, someone likes it enough to play every now and again just for fun.

The only thing I am not happy about is that I used Game Maker 8.1 and it added a watermark to the finished game. That sucks! I used Game Maker 8.0 last Ludum Dare and it didn’t add a watermark. I don’t think it is too bad but after all the effort I put into it, it kind of sucks to have a watermark which gives a slightly amateurish feel. Maybe I’ll give Flixel a try next time. I’ve heard good things about it and I would like to make a flash game.

All up, I spent around 14 hours on this. 6 hours last night and 8 hours today. I had a lot of fun making it. I’ll probably have a lot of fun playing everyone elses games too.

Check it out everyone: Take This Convoy

Goodnight!

Take This Convoy: Nearly Done

Posted by
Sunday, May 1st, 2011 3:44 am

The gameplay for Take This Convoy is now complete.

The single player game is to collect as many stars as possible in 60 seconds. The multiplayer game is to collect 10 stars before the other person without dying. I playtested this with my brother and it was fun, but missing something. That something was definitely the ability to kill each other. I added an asteroid trailing at the end of the convoy to drag through the other persons convoy. This makes the game something else entirely. I think I will actually enjoy playing this after the competition is over.

Now I just need to add sound and music and I can call it a day.

Sleepytime

Posted by
Saturday, April 30th, 2011 8:35 am

It’s 1:30AM in Australia and definitely time to hit the sack.

I’ve got the game mechanics working nicely and it is fun to play with. Now just need to add some AI, some goals, some polish and it’ll be done. An excellent place to leave it for the night.

The game will include single player and multiplayer. I’m more interested in the multiplayer because I love playing cool little games my my brother and sister. I’m making a game I want to play. The single player is being added so people can judge it easily for Ludum Dare. I’ll make a good effort to make that fun too though.

Here is what it looks like as I leave it for the night:

Goodnight all.

It’s Dangerous to go Alone; Take a Convoy

Posted by
Saturday, April 30th, 2011 3:59 am

I’m in.

I’ve finally found an idea for this theme that I am inspired to make a fun game with: Convoys!

My original idea was to race with a convoy of crazy cars and trucks and try and get as many of your convoy as possible across the line. I quickly changed to UFOs becuase it doesn’t matter what way they are facing. This means I don’t have to muck around with a bunch of sprites and try and get changing directions to look natural. Also, UFO races sound fun.

Here is my first screenshot:

This is my second Ludum Dare and I am using Game Maker. Good luck everyone!

Unfathomed – Complete

Posted by
Sunday, December 19th, 2010 9:57 am

I just completed my first Ludum Dare entry. It took around 10 hours of work and I am happy that I managed to make something entertaining in such a short time. I’m not sure exactly how entertaining other people will find it, but I enjoyed making it and actually enjoy playing it.

Here is a screenshot:

The basic plot is a rescue mission – find a colleague who hasn’t returned from their last mission – but there is a lot of ocean to explore and cool things to discover. I threw in some rare creatures to find and a secret area to uncover. I hope people play it so I can get some feedback.

Now I’m looking forward to playing everyone elses games. Good luck everyone still going.

Unfathomed – Started

Posted by
Sunday, December 19th, 2010 2:22 am

This is my first Ludum Dare and I only decided to participate a few hours ago, so this is a 24 hour challenge for me. I am working in Game Maker 8 and am making a submarine exploration game. So far I have got my submarine moving around in an empty ocean. Let’s see what I can do with this over the next 16 hours.

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