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Just submitted my first finished game!

Posted by (twitter: @https://twitter.com/_kwask)
Sunday, December 7th, 2014 8:04 pm

Screeny Grabby

I just submitted my first Ludum Dare entry! Last time I got caught up with technical issues, but I managed to chug through it all this time! I had a blast doing all of it, despite getting about 7 hours of sleep in total! Now I can’t wait for LD32 to come around!

Seven hours gone, art assets done

Posted by (twitter: @https://twitter.com/_kwask)
Saturday, December 6th, 2014 1:46 am

 

renderGot most of the major art assets completed and compiled them into a render of what the final output will look similar to. The idea of my game is that you are space-guy on a space-ship, and you’ve gotta repair your space-engine while your space-ship is shot at by space-baddies.

Basically you’ll click on anything that breaks with the appropriate tool until the engine is ready to go into hyperspace / warp speed / jump / favorite science lingo here. The situation will get more and more intense the closer you are to completion, obviously.

Despite there being a door, the game is limited to your view of the engine room. Off I go programming now!

 

 

In we go!

Posted by (twitter: @https://twitter.com/_kwask)
Tuesday, December 2nd, 2014 11:23 am

LD30 was my first Ludum Dare and I had a lot of fun with it. Even though my project got hung up on a technical issue and didn’t make it to completion, I have high hopes for this round.

I’ll be using:

Best of luck to everyone who’s participating!

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