About Kvisle (twitter: @kvisle)


Ludum Dare 28
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Ludum Dare 20

Kvisle's Trophies

The "Good Guy Greg" Award
Awarded by PoV
on April 27, 2012

Kvisle's Archive

11 hours in

Posted by (twitter: @kvisle)
Saturday, April 30th, 2011 6:13 am

Been at it for 11 hours – started off pretty good with pixel art that for some reason exceeded the quality I’m used to make. That’s a good sign. Been spending too much time debugging silly things from my rather unstable basecode – but it’s getting a lot better.

So, I’ve decided it will be an action RPG ala Zelda – an obvious nod to the original source of the theme.

My plan is to work for another 3-4 hours, before I eat dinner and head for bed. When I get up again, I plan to work until the deadline.

Happy with my start.

Posted by (twitter: @kvisle)
Friday, April 29th, 2011 9:10 pm

So, I’m pretty happy with how things have worked out so far.

Before this LD48 started, I spent the last month or so building up some basecode to deal with tilemaps, sprite animations and created corresponding editors.  As a consequence of this, I immediatly started working on my assets.

Here’s a couple of screenshots of my editors, I really feel these preparations are paying off :)

I’m in for LD20!

Posted by (twitter: @kvisle)
Saturday, April 23rd, 2011 11:56 am

First time participant.

Will be writing the game in Linux, crosscompiling for Windows as well. Given a day or two extra, I’ll probably throw up a Mac OS X port, too (at least I hope to)…

Language: C
Libraries: OpenGL, SDL, stb_image.c

I’m also working on my own ‘framework’-code, that helps me do basic stuff like sprite animation, tilemap rendering, collision detection, whatnot.  This code contains its own binary format for tilemaps, tilesets, and sprite animations – and I also got some extremely ad-hoc editors to go along with this.

For sound, I’ll probably only use sfxr, and perhaps audacity + my own microphone.

For music, if I get to that, I’ll probably make some beats with Hydrogen Drum Machine.

For graphics, I’ll use GIMP.

I haven’t figured out what to do with sound yet, so there’s a chance that my game will be silent – my ‘framework’ doesn’t yet have these things in place.  But, still almost an entire week left, right?


I’ll also make a timelapse, using a small shellscript, imagemagick (for taking screenshots every 10 seconds), and mencoder for making this into a video.

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