About Kvisle (twitter: @kvisle)

Entries

 
Ludum Dare 28
 
Ludum Dare 26
 
Ludum Dare 23
 
Ludum Dare 21
 
Ludum Dare 20

Kvisle's Trophies

The "Good Guy Greg" Award
Awarded by PoV
on April 27, 2012

Kvisle's Archive

11 hours in

Posted by (twitter: @kvisle)
Saturday, April 30th, 2011 6:13 am

Been at it for 11 hours – started off pretty good with pixel art that for some reason exceeded the quality I’m used to make. That’s a good sign. Been spending too much time debugging silly things from my rather unstable basecode – but it’s getting a lot better.

So, I’ve decided it will be an action RPG ala Zelda – an obvious nod to the original source of the theme.

My plan is to work for another 3-4 hours, before I eat dinner and head for bed. When I get up again, I plan to work until the deadline.

Happy with my start.

Posted by (twitter: @kvisle)
Friday, April 29th, 2011 9:10 pm

So, I’m pretty happy with how things have worked out so far.

Before this LD48 started, I spent the last month or so building up some basecode to deal with tilemaps, sprite animations and created corresponding editors.  As a consequence of this, I immediatly started working on my assets.

Here’s a couple of screenshots of my editors, I really feel these preparations are paying off :)

I’m in for LD20!

Posted by (twitter: @kvisle)
Saturday, April 23rd, 2011 11:56 am

First time participant.

Will be writing the game in Linux, crosscompiling for Windows as well. Given a day or two extra, I’ll probably throw up a Mac OS X port, too (at least I hope to)…

Language: C
Libraries: OpenGL, SDL, stb_image.c

I’m also working on my own ‘framework’-code, that helps me do basic stuff like sprite animation, tilemap rendering, collision detection, whatnot.  This code contains its own binary format for tilemaps, tilesets, and sprite animations – and I also got some extremely ad-hoc editors to go along with this.

For sound, I’ll probably only use sfxr, and perhaps audacity + my own microphone.

For music, if I get to that, I’ll probably make some beats with Hydrogen Drum Machine.

For graphics, I’ll use GIMP.

I haven’t figured out what to do with sound yet, so there’s a chance that my game will be silent – my ‘framework’ doesn’t yet have these things in place.  But, still almost an entire week left, right?

 

I’ll also make a timelapse, using a small shellscript, imagemagick (for taking screenshots every 10 seconds), and mencoder for making this into a video.

[cache: storing page]