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The Real Guide to Game Jams

Posted by
Friday, April 25th, 2014 5:01 pm

The Real Guide to Game Jams:

What you hear from most people is just BS. Here are the secrets from thousands of Game Jammers all over the world. 

Sleep: Sleep is completely unnecessary.You only have 48 hours, don’t waste them. Project scope is too big? Fuck it! Just get no sleep and push through. Hours of debugging, squinting at compile errors, clouded cognition; these trade offs are all well worth a few extra hours in your game.

Food: Did you know the human body can survive up to three weeks without food? So whats 2 days? Keep chips and salsa at your side and tank through. If you are to eat, get fast food. This way you won’t waste time cooking, and can get right back into your work.

Alcohol: Oh yes. Its proven science, haven’t you seen the data: https://xkcd.com/323/ ? Be sure to count your drinks carefully and ride out the Balmer’s Peak as long as you can. That way, maybe your game can hold a candle to Windows Me.

Project Scope: Go big or go home. Take what you think you can do in 48 hours and make it three times more ambitious. This will not only make your work stand out, but setting ambitious goals will motivate you to work harder. Even if you do end up with an unfinished game, you can look at the polished, simple projects that were finished and say: “At least i’m not a bitch; I tried to do the impossible. Did you?”

And there you have it! Best of luck in LD #29!

 

*This guide is based off the most common Game Jam strategies followed by Jammers all over the world. Their success remains unknown…but there is strength in numbers, right?

 

Haven’t got too much done yet…

Posted by
Saturday, December 15th, 2012 3:09 pm

mainCharSo I decided rather than trying to dance back and forth, i’m going to attempt to finish my final exam paper first, and then dive into the game full force. Currently, I have sketched out the main character and have an overall idea for how the game will be. From a general perspective the idea is rather typical: you will be climbing  up through a castle attempting to steal a girl. A task, that the villain never really gets credit for; cause as you will find, its not the easiest thing to do…especially when your this guy! There will be some interesting gameplay mechanics and various interactions throughout your voyage. I plan on keeping it short form, and if time permits, allow for some variance each time you play.

Ive been seeing some good stuff; keep it up fellas!

 

 

 

Spicing up Finals Week with: Ludum Dare 25

Posted by
Thursday, December 13th, 2012 11:07 am

Hey all!

I am excited to say that I will be entering Ludum Dare! This will be a 4th now, but it has been a while since my last. Unfortunately LD always seems to fall on finals week for me at the University; and this year is no exception. On the bright side, this year I’m letting myself use that as an excuse to not participate at all, and will be working on a game along side of studying.

I plan on attempting to create a game using HTML5, and keeping it very simple.

On that note, a tip to new comers: Allthough it may have been stressed before, ill stress it again: keep the game simple. Scope the project in such a way that you can go through the entire process from start to finish, and end up with a polished game to play.

Good luck all! Looking forward to it!

 

Fell asleep sitting up; callin it for tonight.

Posted by
Saturday, April 30th, 2011 9:39 pm

I just drank a monster, and yet, I managed to fall asleep at the computer. I’m finally caving in. I have a horrid time waking up, so hopefully i will actually get up and finish this tomorrow. I really wasn’t expecting to pass out so early!

Good luck everyone! See you in the A.M! (or afternoon, depending on how lazy i am)

Cheers!

Help from the community!

Posted by
Saturday, April 30th, 2011 5:31 pm

Alright fellas, I have a request.

When you accidentally hit a friendly planet in the game, they will yell out hilarious sayings (pictured above).  I want your help coming up with additional funny, wierd, or awkward sayings.

Some so far include:

  • What the Wooz!
  • Ima turn you inside out when this is done.
  • F U bro!
  • -__-

Lets hear some funny shit; you bet they will be in the game.

Solid progress

Posted by
Saturday, April 30th, 2011 2:31 pm

So here’s another screen shot to show off…..well….it doesn’t look much different than the last but I have made good progress! So far I have finished:

  • Humorous intro
  • Graphics (for now)
  • 5 of the boss attacks
  • Particle effects and funny comments the planets blurt out when you hit them
  • Squashed some bugs

What’s left is to add more depth to the game and more parts to the boss sequence.  I also need to add sound effects and create a UI and score. I hope you guys are doing well!

Cheers!

All this time for such a simple bug!?!? ERRRR!

Posted by
Saturday, April 30th, 2011 12:30 pm

Anyone else experience one or more of these moments so far? I sure have. xD

Micromanage! (Like a Boss!)

Posted by
Saturday, April 30th, 2011 8:41 am

Progressssssssss yay. I reduced the scope of my game (thank god) and have made some headway. Here is a screen shot of the game so far; the player is micromanaging the guns on the machine to avoid hitting the planets. More to come soon!

Game Idea + Graphic Idea

Posted by
Friday, April 29th, 2011 9:45 pm

Alright, so the game I’ve decided to make is quite an interesting one. You are sent to save your galaxy from a giant machine that has positioned itself in the center, planning to destroy everything. Fortunately and unfortunately, you are put in charge and are given a beam that allows you to take control of any technology you aim it at. The giant machine starts its attack sequence and you must micromanage its weapons and prevent them from destroying your galaxies planets. Additionally, you can take control of the planets attacks, and help the research new weapons and defense mechanisms to take this beast down. As the game progresses, the attack you must avoid hitting your planets with become stronger and increase in quantity, making it harder to manage. Here is a screen shot of the “Death Machine” so far.

 

I have a lot in mind for this one, so wish me luck! Hopefully my eyes aren’t too big for my stomach…

A huge scope…

Posted by
Friday, April 29th, 2011 8:37 pm

I broke my own rule and set a pretty damn big scope for myself…I really do hope I finish. I really shouldn’t go for this but what the hell. Faith and caffeine might make this possible. Ill provide some more insight soon. Good luck all!

Battle Station!

Posted by
Friday, April 29th, 2011 6:54 pm

Just got back from work in the nick of time…here we go.

Waldo is in…

Posted by
Thursday, April 28th, 2011 6:54 pm

This will be my second Ludum Dare and I’m quite excited! My first one turned out all right despite the fact I set way to big of a scope for the game. Hopefully this time around I will build upon a manageable idea, and produce something great!

Tools:

Language/Environment: GML (Game Maker)

Graphics: Tablet, Adobe Illustrator, Paint

Sound Effects: sfxr!

Music: FL Studio (if I get this far…:P)

Food Supply: A twin brother who will cook bomb foods for me =]

Although this will only be my second year, I figured I would share a word of advice I learned first hand:

  • Set a realistic scope for the game! I would recommend setting a scope and then reducing that in half xD I will still probably screw this one up!
  • Only 48 hours doesn’t mean no planning. Plan a bit before you dive in!

Good luck to everyone!

Maze of Towers

Posted by
Monday, December 20th, 2010 6:44 pm

So here’s my quick LD maze of towers trailer.  If you think it looks interesting, don’t hesitate to give it a try:  http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=2359

(Warning: It is quite difficult. I didn’t have enough time to play test, or include enough power ups. However, play with it for a bit, and tell me what you think after looking past the insane difficulty 😛 )

Had a great time!

Posted by
Sunday, December 19th, 2010 9:13 pm

I just need to say: Ludum Dare was quite incredible; and even my game characters themselves agree.

Although I didn’t finish what I wanted, i feel very accomplished. I started with absolutely  no base code; this whole game, images, sounds, concept, etc was made from scratch after the contest started. I did more than I expected but less than I hoped for. =p

Thanks to everyone who participated and organized this. Cheers

Oh, and if you want to see these cheery guys tear you apart in my game: download

(Warning!!!!! It is very tough! Didn’t have time to play test xD)

Ill enter basically one level; I was so close : /

BTW — At what time exactly does the compo actually end? The ticker on my computer is way off for some odd reason.

Progress Video Update

Posted by
Sunday, December 19th, 2010 7:06 am

Here’s a little progress video on what Ive been doing; tell me what ya think!

>>>>>>>>>>Link: http://www.youtube.com/watch?v=XlVowcLcAOg<<<<<<<<<

Sorry for the quiet audio!

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