About Rafael CP (twitter: @netfighters)

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October Challenge 2014
 
Ludum Dare 27
 
Ludum Dare 24
 
Ludum Dare 18
 
Ludum Dare 16

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Rafael CP's Archive

Question

Posted by (twitter: @netfighters)
Monday, August 26th, 2013 9:51 am

Is it possible to submit a game to the 48h compo AND an improved version to the Jam? It seems I can only edit my compo entry, but I don’t know what will happen exactly if I change it from compo to jam in the options…

Space Evolvers – Done!

Posted by (twitter: @netfighters)
Sunday, August 26th, 2012 3:35 pm

Just submitted my entry! http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=1572

It was really fun to integrate genetic algorithms, neural networks and games, pretty much everything I love 😀 Also, I could experiment with the Crafty JS/HTML5 engine and concluded that it has a lot of potential, but it’s really in an early development stage yet, with some bugs and strange design decisions. Besides that, JS/HTML5 still sux a lot… I thought that by now it would be pretty standarized within all browsers, but actually there is still a lot of hacks needed to make something crossbrowser.

Reasonable Progress

Posted by (twitter: @netfighters)
Saturday, August 25th, 2012 4:11 pm

My game is already half-playable here: http://www.inf.ufrgs.br/~rcpinto/LD24/
It’s still not possible to die and there is no hud, powerups or different weapons, which I plan to add tomorrow. But it’s already possible to kill the enemies and see their behavior evolve! To achieve this, I’ve used a simplified genetic algorithm combined with a single layer neural network.

And since I didn’t post my setup before the competition start due to some strange word press bug, here it goes:
Language: HTML5/JS
Engines/Libs: Crafty + Sylvester
Editor: Gedit
Audio: Bfxr + Audacity + Wolfram Tones + Timidity
Graphics: Gimp + Inkscape

Second Try

Posted by (twitter: @netfighters)
Friday, August 24th, 2012 9:48 am

This is my second try, being LD18 the first (yes, a long time). I saw that HTML5 and Javascript evolved a lot since the last time I used it, so it is a good opportuniy to get familiarized. The tools I’ll be using are:

Language: JS/HTML5
Engine: Crafty
Editor: Gedit
Graphics: Gimp + Inkscape
Sound: Bfxr + Wolfram Tones + Audacity
Maps: Tiled

The Quantum World is in Danger… And it isn’t!

Posted by (twitter: @netfighters)
Saturday, April 21st, 2012 6:44 am

Captain Quark and the Quark Team must find the Higgs Boson before the evil Anti-Quarks find him! Destroy the Anti-Quarks through annihilation or with your Gamma Beam!

 Still thinking in more details about the mechanics…

Revenge of the Living Dead – Jam Version

Posted by (twitter: @netfighters)
Monday, August 23rd, 2010 7:07 pm

I’ve just submitted my Revenge of the Living Dead “enhanced” version to the Jam, thanks to your feedback! Now it has a “compass” to guide you to the nearest human. Also fixed a lot of positioning bugs and improved the graphics a bit. Here’s the entry link: http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&uid=1572rotld-ingame-jam

Done!

Posted by (twitter: @netfighters)
Sunday, August 22nd, 2010 5:02 pm

This game was inspired by the “Land of the Dead” movie, where a zombie starts to get smart and command the others against humans. You turn your ENEMIES (people) into WEAPONS (more zombies to help you killing more people).

Revenge of the Living Dead - Title Screen

It was great to learn the JGame engine for Java. It’s a little buggy right now (and those bugs will reflect in my game), but anyway it is a great engine in terms of development speed and ease of use!

Also, it was my first real LD (I’ve submitted an entry to #16 by I prefer to ignore its existence…) and I can say it was a great experience!

I Won’t Lose (Weight)!

Posted by (twitter: @netfighters)
Friday, August 20th, 2010 12:23 pm
Food + Desk

Food + Desk

Double-Experiment, Half-Failure

Posted by (twitter: @netfighters)
Tuesday, December 15th, 2009 9:33 am

Well, I choose to took the challenge as a double-experiment: it was my first LD as well as my first Java game (or something like that, called Mars Rover). I wanted to learn more Java while making a quick game. I can say the experiment wasn’t a total failure, just a half-failure, ’cause I’ve learned more about the Java language. The other half (the main one, should I say), in contrast, was a horrible failure. I started the game Sunday 1:00 PM (GMT -2) and “finished” it by 7:00 PM. I was locked in my bedroom trying to avoid external noise but it was terribly hot (and just now, writing it, I remembered I have an air conditioner ¬¬). So I released the game with the minimum features needed to play it. I didn’t know the best way to work with good performance 2D graphics in Java, so I ended doing it like a normal desktop app with some 2D drawing in the background. The original idea was to have some nice icons for drag-drop instructions and nice sprites and tiles for the rover and scenery, as well as sfx and bgm. I think I had enough time to implement it after my submission, but I was really tired (I know, you guys worked almost the 48h we had and aren’t complaining… shame on me).

For the next LD:
– Learn how to make real games in Java (BEFORE the contest) OR
– Use Python with Pygame OR
– Use Ruby and learn Gosu OR
– Use JavaScript with some pre-made games lib
(I’m much more comfortable with those 3 languages)
– Think about the themes BEFORE voting ends
– Turn on the air conditioner

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