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Organ Run – The Meaty Edition ( Postmortem )

Posted by
Monday, May 12th, 2014 4:15 pm

Hi Everybody

Finally I can annouce ‘Organ Run – The Meaty Edition’.  It’s a visual rework of the original entry.
It’s all about eye ‘candy’, eye meat ?, eh … slimier, gloomy meat, a more lively char etc

Here some comparisions:

#1 after:


Titelscreen reworked


Faster Slauthering with Greasemonkey

Posted by
Tuesday, December 3rd, 2013 7:28 am

Hi There

I put a little script together you can use for faster / more convenient slauthering.

It’s rather simple: Voting by arrowkeys: up = google it, left = good, right = bad, down = slaughter!

To use it, install greasemonke in your browser and install the script:


Enjoy & Happy Voting


Dynamic Sound Library

Posted by
Tuesday, August 20th, 2013 2:12 pm

Hi there

During the last week I wrote an experimental sound library in flash.

The main idea is to make the use of sounds and music in webgames more dynamic.

And thanks to that much more interactive then before:

Not just the old ‘play/pause/stop when x’, but ‘faster/higher/deeper/more notes/less notes/new instrument when enemy x nearby’ etcetc. The possibilities are only limited by your imagination (and RAM).

Here are some features:

  • Load sounds and arrange them in “instruments”, set volume , pan, pitch
  • Play midi files (not supported in IE, sry)
  • Change tempo of midifile in realtime, synchronize it with … whatever you like ! 😉

More detail on github: https://github.com/herrlustig/00_DynSoundManager

Test it! : https://tuxli.ch/ld26/00_DynSoundManager/test_web_app/

But note: it’s still in an early stage, so use it on your own risk.

Naturally I will use it in my LD27 game as a reward for all the hard work 😀






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