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Just Roll With It – new video & Web Port

Posted by
Tuesday, April 26th, 2016 8:30 am

Hello everyone,

We finally had some time to record a play-through of the first couple of levels of Just Roll With It, using just the Omni and Oculus Rift DK2. The game is designed to be played entirely without a controller, mouse nor keyboard… just you and your human-sized hamster ball. Check out the video below and come play the web-port if you don’t have a DK2.

Just Roll With It



Just Roll With It

Posted by
Thursday, April 21st, 2016 4:45 pm

Since not many people have VR devices, or even less an Omni, we just released a web port so you can all check it out. Unfortunately, its not as exciting when you don’t get to run head first into a boulder, but you get the idea.

View post on imgur.com

Just Roll With It – is a game originally intended for Oculus DK2 and Virtuix Omni, where you must roll around in a human sized hamster ball to solve a few puzzles. More info and WebGL port in the game link:

Just Roll With IT

TeamEC: The human hamster ball

Posted by
Sunday, April 17th, 2016 12:49 am

Well, its been over 24 hours and we’ve managed to get our Omni, Oculus and Unity to cooperate. Here we have the silly idea of a player walking around in a human-sized hamster ball, with the objective of solving puzzles.




Currently there are only 50 people in the world who are a part of the Virtuix Omni Pathfinder program, but we still thought it would be a blast if we could do something fun with it. Even though you may not be able to play this now, I hope we can convey our game idea.

Here is a link to the video if you wish to see more: https://youtu.be/wfeLx2kaBjE


Team Dingus

Posted by
Friday, August 21st, 2015 7:41 pm

Team Dingus, reporting for duty.

Sitting here for our 5th LD, this time with a team of 3.

Weapons of choice: Unity, Maya, Photoshop & most importantly…. a bigass whiteboard!

Good luck and ludicrous speed!


Force Feedback: Last ditch effort to get some votes in

Posted by
Monday, December 29th, 2014 12:47 pm

Well, its that time again… last minute show-off till reviews are closed.

Come rate our game before its too late!

Force Feedback

Force Feedback

Force Feedback and Samsung GearVR

Posted by
Monday, December 22nd, 2014 1:20 pm

Here we are 1 week till the end of voting and I finally got some applications to build to my very own Samsung Gear VR!


About a week ago I got this device and a Moga Pro Power controller but have been having some frustrating issues getting it to build for mobile.

Come check out our game and try out our Oculus DK2 version (if you have one) and let us know if you want to see it on the Gear VR!


Twitch streamer Taunia Sabanski plays Force Feedback and has a blast

Posted by
Friday, December 12th, 2014 4:00 pm

For those who have had the pleasure of watching their game being played by other developers, they will easily understand the great sense of satisfaction that comes with someone enjoying your game. Taunia Sabanski, a Ludum Dare participant, passionate gamer and awesome twitch streamer, had a chance to play our game yesterday.

Thank you so much Taunia for playing and rating our game! We had a blast watching you play and we’re happy you enjoyed it.


Taunia Sabanski rates Force Feedback

Taunia plays FF

You should also check out Taunia Sabanski and Rachel Rios’ LD31 submission called
“A Fine White Line”

Click here to check out Taunia’s Twitch stream.

If you also want to play Force Feedback, click here and let us know what you think!



Force Feedback Gets an Oculus Port

Posted by
Wednesday, December 10th, 2014 3:47 pm

Hello everyone!

We’ve shoved together an Oculus port for our LD31 game. Now experience the imposed force feedback even more!






Check out our game here!

And remember to tell us what you think! We love reading your comments.



Force Feedback is DONE

Posted by
Monday, December 8th, 2014 7:54 pm

Hello everyone! Team dingus returns with another completed weird game.

How do you fit an entire game on one screen? By making a game inside of another game!


Welcome to Force Feedback, a Simulator Simulator designed to show you what it feels like to be a gamer. Oh wait, are you already a gamer? Awesome, in that case grab your controls, strap in, and get ready to feel the in-game-life-like experience of a game that just gets too real (you’ll understand once you play).


You are in your living-room. You just got your brand new 200″ screen and you are itching to test it out with the latest in Hardcore Epic car simulators. Enjoy “SUPER RACER SIMULATOR 2000”, the pinnacle of driving games with physics so realistic that you will feel like crashing has very real consequences. Immerse yourself in this one of a kind WHEEL-GRIND designed to make your eyes pop and your heart stop (once its done exploding from DAT adrenaline rush)!!!111OMGBBQ


Questions & Comments? Let us know, right down Below
Excited? HELLZ YEAH!!
Heart Exploded? Please send your complaint to our lawyer’s office in Guatemala by carrier pidgeon

Check out our game here!


 P.S: Oculus version coming post Jam… for now, I sleep

Team Dingus reporting for duty!

Posted by
Friday, December 5th, 2014 6:36 pm

Here we are for our 4th LD. Excited to be here and ecstatic for the theme reveal.
We are a VR simulation laboratory and our target platforms will be Oculus DK2 and potentially Samsung GearVR (Don’t worry, we will sneak in a PC/Web build too)


Good luck everyone!



Gimbal Fighter: Bring out the shock paddles

Posted by
Tuesday, September 2nd, 2014 2:22 pm

Well, things have gotten a little tough around here, but we are still at it! After a nice long break, we are coming back at it with full strength


Gimbal ship

Items that we’ve integrated since last time:

  • Warp Gate Health
  • Better Heat-Seeker dynamics
  • New enemy ship “Striker” – designed to destroy warp gates

Items that we would like to add for next time:

  • New enemy Drone: Small-fry pesky little ship
  • player lock-on seekers
  • warp tunnels

Items that we would like to add next-next-next-next….. time:

  • improved Holo- UI
  • Storyline and progressive intro levels
  • full strategy map with Enemy army AI

In the mean-time, please feel free to check out our latest version in the (Post-Jam) link

(Please remember to not vote based on this update, this is a post-submission update, but we would appreciate your thoughts!)

Link to Gimbal Fighter!

Gimbal Fighter: Post Jam development

Posted by
Friday, August 29th, 2014 9:26 pm

Soooo…. we’ve had so much fun working on this that we’ve wanted to keep working on it!

(Please remember to not vote based on this update, this is a post-submission update, but we would appreciate your thoughts!)


Link to Gimbal Fighter!


With added effects new enemies, sound effects and cleaned up game mechanics.

Gimbal Fighter

Posted by
Wednesday, August 27th, 2014 3:00 pm

Frame1 (1)

There was so much we wanted to accomplish… yet only so much could be done. Even though we have a little bit of experience in past Ludum Dare Jams, we again aimed for the skies and fell very short from what we wanted to accomplish. However! we are not dead yet. With the awesome momentum we’ve picked up over the past few days, we’ve decided to continue development and make this game a reality.

After getting in the core basic mechanics in, we can now move to adding a bit of flare to our graphics. Check out or progress and keep an eye on us as we will be releasing more updates in the “post-Jam” link.

Link to Gimbal Fighter!




While I sot out more of our game components, we’ll also get some of this awesome artwork incorporated as well.


Gimbal Fighter – We made it!… somewhat

Posted by
Tuesday, August 26th, 2014 8:46 pm

Well, here we are.  End of our 3rd Ludum Dare and more tired than ever. Our Jam group stood strong as we lost our third developer right out of the gate and two of us continued on with a game concept waaay to ambitious for our diapers.

But no excuses and no regrets! we have paved the foundation for an awesome game and we want to continue at it.

I present to you: Gimbal Fighter

Snazzy space stuff

Losing the battle against an invading armada of battleships, you are tasked to turn the tables of war by flying into enemy territory and deploying a newly designed Warp Gate. Your tiny space ship “Gimbal Fighter” is designed to warp in, drop a warp beacon, defend it till construction is built, and wait for reinforcements.

The game play was designed around a rotating spherical cockpit that would allow you to rotate freely, shoot in any direction, and maintain flight path… Great for guerrilla warfare bombing runs.


We certainly did not get as far as we wanted to in the development of this game, but at least we had fun doing it and we’re definitely going to keep going till we finish. Keep an eye on us, give us some feedback, and check out our other games here:

Team Dingus’ past submissions




Sky Shepherd gets a web port

Posted by
Tuesday, April 29th, 2014 6:57 pm

Originally the game was designed to run on Android only, however we thought it would be nice to get a web port as well. To play Sky Shepherd on web (with the Unity web plugin), you can use the Left and Right arrows (or A and D  keys) to tilt the platform and use the mouse to click on power-ups and enemies.


In retrospect:

Things we could have added or changed, more graphics and animations, additional items / powerups we didnt have time to impelemnt, backgrounds (representing different zones: candy world, under-water, cave/underground, space). And ofcourse better sounds.

If you have an android phone, come test it out and let us know if there are any problems. If we continue to polish it, we’ll release an iOS version as well. For those who don’t have a smartphone, check out our web build!

Game page CLICK HERE

Sky Shepherd

Posted by
Monday, April 28th, 2014 5:26 pm

So… how about that theme?

We are pushing out our first LD mobile game where your objective is to keep some sheep alive. You see, it all started with a messed up dream one of our team-mates had about trying to balance sheep on a platform. Don’t ask me why or what this means, but we turned it into a silly mobile game. So without further delay, I present to you Sky Shepherd


In this game, you touch the left and right sides of the screens to activate thrusters placed “below the surface” (I feel dirty using the theme like this). The idea? keep the sheep from falling off the platform and watch out for other stuff falling from the sky.


You can imagine how things could get crazy pretty quickly. Between rams breeding, wolves eating, bombs exploding and cotton candy… ummm… doing whatever cotton candy does (make stuff sticky), the player is in for a rough ride straight down oblivion.



And of course, the inevitable death…


Come check us out!

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