About kumber (twitter: @kumber1)

I work as a Web Developer to pay the rent, but I secretly hope someday I will switch to full-time game development.

Entries

 
Ludum Dare 22
 
Ludum Dare 21

kumber's Trophies

kumber's Archive

I’m in!

Posted by (twitter: @kumber1)
Wednesday, April 18th, 2012 1:14 pm

I’m so excited to participate in the upcoming LD#23!

My tools:

  • Flash/AS3 and FlashDevelop
  • the great Flixel lib by AdamAtomic
  • GraphicGale and The Gimp
  • Something for the music, maybe Modplug

I hope that we all have fun! :)

Extended version of Alone in the Mansion

Posted by (twitter: @kumber1)
Wednesday, January 4th, 2012 10:31 am

I made a post-compo version of my entry, with modifications suggested by commenters:

  • added sound effects
  • added music (ambient sounds, actually)
  • small fixes in walking animation
  • small fixes in gfx: exit doors became orange/red, also you see part of the room when the door is open
  • gameplay fixes: player health was replenished at the start of a level, now it is maintained through the game

You can play it here. If you want to rate it, here is the original compo entry. Enjoy!

Thanks to  CplMustard,  merthsoft,  jfroco, dr_soda, Thomas, Benjamin for their insightful suggestions!

Post-mortem of Alone in the Mansion

Posted by (twitter: @kumber1)
Monday, December 26th, 2011 5:59 am

My first thought when I read the theme was “exploring an old house alone, at night”. I played too much “Alone in the Dark” in my days… And I wanted a similar game, but in 2D. So I choosed the “survival horror” genre.

What went right:

  • Programming tools: I had no problem with the usual write-build-compile-play-debug workflow
  • Chronolapse was very good for the screen capture (see timelapse here)
  • I was more focused than the last time
  • It was really fun! :)
What went wrong:
  • The game is maybe too easy to beat
  • Jumps are a little innatural. By design the player should be able to jump a single zombie coming in his direction, and this works, but the feel is not right.
  • Animations could be improved: for example, the legs in the player-walking animation
  • Colors of the platforms: I wanted to represent a wooden floor at night, tried several colors, and at last settled on blue/purple, but I really don’t like it (it seems too shiny)
  • I lost too much time thinking about the game (or, “thinking if the game was right”); I should think about the game before the start of the competition…
  • The time ran out and I missed the sound effects and the music; with a theme like this they could really make the difference
I’m working now on a post-compo version, trying to fix the wrongs and adding some suggestion made by players. I hope to release it in a day or two. You can find the original entry here.

Timelapse for Alone in the Mansion

Posted by (twitter: @kumber1)
Friday, December 23rd, 2011 8:50 am

I finally prepared the timelapse for my entry, Alone in the Mansion. Enjoy!

 

Timelapse of Alone in the Mansion on Youtube

 

Here is the link to the original entry.

I finished the game

Posted by (twitter: @kumber1)
Sunday, December 18th, 2011 7:58 pm

I don’t believe it! I really finished the game and this time seems fun to play :)

However, I didn’t have time to add music and sound effects. Maybe I’ll add them in a post-compo version…

Screenshot of Start Screen

Screenshot of the finished game!

Screenshot of the finished game!

The entry (source and web version) is here. Now I go to sleep :)

First day

Posted by (twitter: @kumber1)
Saturday, December 17th, 2011 5:50 pm

Closing my first day. The mechanics are in place, it is slightly playable. Tomorrow I’ll finish the entities and I will concentrate on the graphics and levels.

Hope everyone is doing well too.

Good night to everyone!

First Screenshot

Posted by (twitter: @kumber1)
Saturday, December 17th, 2011 9:25 am

Ladder mechanic is working. First screenshot! :)

Beer Time

Posted by (twitter: @kumber1)
Saturday, December 17th, 2011 8:59 am

Just had a little beer time :)

Beer Time

No more panic, it's beer time!

Sticking to work

Posted by (twitter: @kumber1)
Saturday, December 17th, 2011 7:52 am

I lost about two hours due to overwhelming panic… I was working on an idea, but suddenly I was stroke by its boringness.

However now it don’t seem so boring (and, I haven’t though of anything else as a substitute). I’m back to work :)

Starting to work

Posted by (twitter: @kumber1)
Saturday, December 17th, 2011 3:41 am

It’s twelve o’clock here in Italy (LD is from saturday 3:00 am to monday 2:59 am, according to local time), about 9 hours passed.

It’s twelve o’clock and I didn’t come with a feasible idea yet.

Oh well… It will come.

To be honest I had some, but there are, like, a zillion platformer where the player is alone (or based on “loneliness”). Not so original. So I’m searching for something more original.

I’m in

Posted by (twitter: @kumber1)
Thursday, December 15th, 2011 3:07 pm

I’m in for my second Ludum Dare!

I will use:

It will be fun! :)

I’m in!

Posted by (twitter: @kumber1)
Monday, August 15th, 2011 10:44 am

Hi everyone,

I’m in for #LD21. It’s my first LD. I’ll use

  • Flixel as framework
  • sfxr for sound
  • Gimp for graphics

[cache: storing page]