About Kulomin

Entries

 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 29
 
Ludum Dare 27

Kulomin's Trophies

Kulomin's Archive

Lost with the theme

Posted by
Saturday, April 16th, 2016 4:43 am

Hey!

Ive been brainstorming for 3 hours now and I cant think of a single original idea for a game, might give up if there is no idea coming soon.

I’m in!

Posted by
Tuesday, August 18th, 2015 1:26 am

Luckily my 6 week backpacking trip ends just before the LD weekend so I’m happy to say “I’m in!”.

Tools:

Engine: Unity3D

Art: Photoshop, Blender or Paint.NET(for Pixelart)

Sound: sfxr, audacity and maybe some music with FL Studio

 

Let’s hope the theme is good!

Wish you all a nice LD weekend ūüėČ

Looking for a programmer

Posted by
Wednesday, April 15th, 2015 4:45 am

Hello!

So I’ve had an idea. My background is in programming, but since I want to focus on the art side this time, why not team up with a programmer?

My art skills are not the best but pretty solid. So if you are a good programmer using Unity3D who just wants to code and not worry about art and doesn’t mind it if the art is not extremely nice looking, shoot me a message(Email: florian.ram@gmail.com).

Here’s a link to my last LD entry where I only spent a small amount of time on the art:¬†http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=27145

 

Have a nice day!

Obligatory I’m in! Post

Posted by
Wednesday, April 15th, 2015 2:55 am

I’m very excited for this LD and I will be participating in the Compo.

This time around I will try to focus on the art side(graphics, sound, story) and if it fits the theme I will opt for something like a first person exploration game.

*prays* Please be a better theme than “Entire game on one screen” and “10 Seconds” *prays*

 

Tools I will use:

  • Unity 5(WebGL export ftw)
  • Blender
  • Photoshop
  • FL Studio + Massive plugin

 

Hope you all have a fun time making games and I’m looking forward to playing¬†all these awesome games!

Post Mortem: Dust Sorcerer

Posted by
Wednesday, December 10th, 2014 11:25 am

Hello Ludum Dare community!

 

I thought I would do a little post mortem on my game Dust Sorcerer developed in 48 for the compo.

Its an arcade arena shooter where the player controls a dust sorcerer.

Here’s a short youtube video if you don’t want to try the game yourself:

 

The Good

What I personally really liked in my game was the art. I am no artist and it is therefore pretty hard to get some decent looking game, but the last 2-3 months I had been practicing a lot of drawing and some modelling and it really paid off! Not only did my art get better, I also discovered new aspects of game development. Previously I was focused so much on gameplay mechanics, that I didn’t even notice that gameplay is only a part of a game(others are story, look and feel, even emotions). I would advise every programmer to get a basic understanding of drawing and modelling.

Another aspect I really liked how it turned out was the spellplay. The first spell, a flamethrower, was actually discovered by accident. In the first iteration I implemented a fireball that shoots continously, but I forgot a cooldown on it(e.g. only shoot it every second) so I got this weird ray of fire. I left it at that and increased the size of a fireball over lifetime and it became this amazingly satisfying effect.

 

The Bad

What I really didn’t do well is balancing. Many people in the comments claimed that the game is too hard for them. This is a big contrast to my gamer friends who said it was just the right difficulty. Next time I should probably think about some sort of difficulty slider so everyone can adjust the difficulty to personal preference or doing more testing with a broader audience would also be an acceptable strategy.

 

The Ugly

The upgrade system was the last thing I implemented. And I think that is the reason why it turned out pretty boring. I knew I didn’t have the time to implement an awesome upgrade system with spell modifiers(e.g. flamethrower now shoots in 2 directions). I should have planned this a bit more and for many people I can imagine that it got too complicated. There are 8 different upgrades in the game and to unlock all you would need to play many hours and each upgrade doesn’t give a reward worth it. They are pretty boring. They either upgrade damage of some spell by 20% or decrease the cooldown.

 

Resume

Although I hated the theme, I am still satisfied with the result and think that I learned much about how to design combat.

 

If you now think you need to play my game, here it is: Dust Sorcerer

Dust Sorcerer is finished!

Posted by
Sunday, December 7th, 2014 2:54 pm

I finished my game and I’m pretty happy about how it turned out.

At the start of this gamejam I thought about quitting, but some of you guys encouraged me to continue and it paid off. Thank you!

 

You can see my entry here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=27145

 

And finally here’s a screenshot:

thumbnail

Progress update

Posted by
Sunday, December 7th, 2014 8:02 am

 

 

Hey!

This is my first progress update since I was kinda busy building content for the game.

The game now features 4 spells, 4 different enemy types, 9 upgrades and I think its so much fun to play.

Recently I added icons for the spells and now I hope I can add some models for the enemies instead of capsules.

screenshot1

I am streaming at http://www.twitch.tv/kulomin

Can anyone tell me why the “insert link” button doesnt seem to work?

 

FInally: Progress!

Posted by
Saturday, December 6th, 2014 6:28 am

Got some very cool mechanic with a flamethrower in the game. It’s so satisfying to use it :)

screenshot1

 

You can watch my stream here: http://www.twitch.tv/kulomin

 

Good luck to you all!

Thoughts about quitting

Posted by
Saturday, December 6th, 2014 4:39 am

I am thinking about quitting this gamejam, because the theme for me is utter nonsense.

I want to make a 3D game and the only thing I came up with is a top-down game with 3D graphics.

Still not exactly what I want…

 

Do you guys have any thoughts on 3d games for this theme?

We’re in!

Posted by
Friday, August 22nd, 2014 7:40 am

Hi!

 

Although we are keeping it small this time we plan to participate in the jam.

Here’s what we are gonna use:

Engine: Unity3D 4.6 beta(gotta love the new UI!)

Art: 3dsMax/Photoshop

Sound: self recorded stuff(Audacity)

Music: either license free one or maybe we can find a musician

 

So excited!! Don’t wanna wait the last few hours until start.

I’m in

Posted by
Thursday, April 24th, 2014 1:02 pm

Hey guys, I’m in.

This will be my first solo jam. Previously I did 2 LDs with a team.

Tools will be:
-Unity 4

-Paint.NET or Gimp(depends on the art style)

-bfxr

-no music tool unfortunately…

 

I hope I can get some ok looking art together, since I do not have much experience in creating art.

 

Good luck everyone!

Dr. Jekyll and Mr. Hyde – First Teaser

Posted by
Sunday, August 25th, 2013 9:01 am

Dr. Jekyll and Mr. Hyde is a game¬†based on the book¬†‘Strange Case of Dr. Jekyll and Mr. Hyde’¬†by Robert Louis Stevenson.

Dr. Jekyll has failed in a science project and is forced to live a life of changing into a rampaging monster every… well……you can guess how many seconds!

That’s unless he can find a cure!

Here’s a picture. Enjoy!

jekyll and hyde2

 

 

[cache: storing page]