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The Great Space Salad

Posted by
Monday, August 25th, 2014 6:46 pm

I’ve finished my second Ludum Dare jam game. You can play and rate it here.


Overall I feel I did pretty good despite not liking the theme initially. I didn’t post anything on my progress as I was working, so I might try to write up something about making the game later this week to make up for it. But now its time to check out some of the games everyone else made :)

I’m In

Posted by
Friday, August 15th, 2014 2:16 pm

Just released the alpha version Jumpland Underground yesterday (built from my entry in the last LD), so I should have time to make something next weekend. This will be my second Ludum Dare (probably doing the jam again to avoid stress).

Here is some of what I might use for the jam:

Good luck everyone!

Jumpland Underground – Dev Notes/Postmortem/Or Something

Posted by
Monday, May 19th, 2014 12:08 am

LD_Screenshot_03I felt like writing a bit about some of my thought process while making my game, and some reflections, I’ll also talk about some of the changes I’ve been making and planning as I’ve continued development, since it’s taken me so long to get around to writing this. This might just turn into me rambling on for a while about my game, but maybe someone will find at least part of this interesting or informative. For reference, I’ve also posted the art and sound effects from the jam version here. Anyway, if you haven’t played it yet you might want to check out my entry here before reading more (and thanks to anyone who has played and rated it).


Jumpland Underground – Android Port

Posted by
Tuesday, April 29th, 2014 7:59 pm

I’ve made a quick Android port of my jam game. The apk is available from the same location as my standalone builds from my entry.

This is likely the version of the game I’m going to focus working on after the jam given that the market for these types of games is primarily mobile based.


Though now I need to spend some time playing and rating other games :)

(Hopefully) Finished

Posted by
Monday, April 28th, 2014 1:27 pm

I’ve updated my game with what should be the last changes if I don’t find any major bugs (view entry here). The major changes from when I submitted earlier are the additions of 2 more obstacles (they aren’t really new, just modified versions of existing ones) and the ability to pause.

I’ve also added standalone builds to my entry to allow for custom resolution and input options. I’ve made builds for Windows, OS/X, and Linux, but I’ve only tested the Windows build (since I’m working from windows) so I don’t know how well the OS/X or Linux builds will run, if at all. If anyone does try them out any feedback would be appreciated.

I feel pretty good about how soon I was able to get done so I may try for the compo instead of the jam next time. I’ll also probably work on an Android port in the next few days.


Posted by
Monday, April 28th, 2014 12:36 am

I think I’m essentially done so I’ve submitted my game for the jam (view entry here). I may make some more changes and additions, but probably not until I get some sleep.

Here’s a fun little gif of the current game.


Click to view animated version

One Day Left

Posted by
Sunday, April 27th, 2014 7:27 pm

Done with day 2, but I still have one day left in the jam. I made good progress on improving the visuals.


The only thing clearly missing now is music, which I hope to generate before sleeping tonight. Then I’ll have the last day to focus on some small additions and polish.

End of day 1

Posted by
Saturday, April 26th, 2014 6:49 pm

I think I’ve made good progress in the first 24 hours. I’ve now got a working game shown in the preview below.

Since I’m only entering the jam I feel pretty good about having 2 more days to add better art, music, more content, and polish.


Click for full sized animated gif

Getting Started

Posted by
Friday, April 25th, 2014 11:34 pm

I’ve gotten started on my first Ludum Dare entry (I’m entering the jam to take things easy).


So far just some programmer art and some base coding to walk down an infinite hallway. Hopefully I’ll be able to get more mechanics in tomorrow once I sleep on a few ideas.

I’m working in Unity, using C# for coding. Art is being done in Paint.net and GraphicsGale. I’ll likely end up using Bfxr to generate sound effects and autotracker and/or www.abundant-music.com to generate music.

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