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Ludum Dare 31

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Progress with hitting things!

Posted by
Saturday, April 18th, 2015 3:32 pm

I have the character animated, with his backpack and lute, and he’s able to hit things! It can be a bit glitchy and I’m not sure how to fix it… but hey. Here you go:HitShowMovie

Character woo

Posted by
Saturday, April 18th, 2015 8:33 am


Character being idle and whatnot – the hair is a separate object to allow for customisation if I have the time later!


Posted by
Saturday, April 18th, 2015 8:16 am

My main idea for this jam is to go with music/instruments as my weapon of choice – that’s right, the adventures of a brave bard. Whipping up a quick character rig and should have something to show pretty soon…

I’m most likely in!

Posted by
Friday, April 17th, 2015 3:12 pm

For the second Ludum Dare in a row, I’m stuck at school. Buuuut I managed it last time, so why not this time too! I’ll give it a shot. Can’t wait to wake up at and find out the theme!


Posted by
Sunday, March 22nd, 2015 3:30 pm





It’s been a fun few days of ludum dare, and I’m looking forward to carrying on! It’s now playable and has victory conditions, which is always helpful…



Mini LD #58 – I’m in!

Posted by
Saturday, March 21st, 2015 10:37 am

That’s right, I’m back baby!

Mini LD #58 is going to be an interesting challenge – a well thought out theme with lots of scope. I’ll be using Unity 5 and Inkscape, with creative direction partially from my sister… anyways, here are some initial screenshots:



So far, some graphics, a small amount of gameplay including a lever you can activate!

See you all on the dev floor!



Posted by
Monday, December 8th, 2014 2:54 pm

Linux is here for Fireflies – thanks to everyone who’s played it so far, if there are any problems with the linux build please mention it, it’s my first time so not sure I included everything in the folder!

You can play it here:


Finally done!

Posted by
Sunday, December 7th, 2014 8:37 am

Yep, I’m done. After around 12 hours of dev time due to school, I have no more time this weekend and so have drawn it to a close, with a bit of a clumsy win condition. But hope people enjoy it!



New art!

Posted by
Sunday, December 7th, 2014 4:13 am

Updated with some new sprites + enemy spawning… anyone know how to change the time value of InvokeRepeating when it’s still going??? A quick snapshot mid-game:

Screen Shot 2014-12-07 at 11.11.04

Even more stuff done!

Posted by
Sunday, December 7th, 2014 2:33 am

So I’ve added enemies, a scoring system… it is officially playable now!

Screen Shot 2014-12-07 at 09.31.02


And for anyone wandering, this is made in Unity Indie, and it’s as great help so far!




Posted by
Sunday, December 7th, 2014 1:37 am

I’ve had slight issues with time as I’m doing this from school… if only it were next weekend instead!! However that has not stopped me, and a couple of hours into development I’m looking like this:

Screen Shot 2014-12-07 at 08.31.44 Screen Shot 2014-12-07 at 08.31.52 Screen Shot 2014-12-07 at 08.31.54 Internet cookies for anyone who can work out the aim of the game so far!

P.S. Wow some of your stuff is awesome… so glad to be taking part! Good luck all!

I’m all in!

Posted by
Saturday, December 6th, 2014 6:36 am

First Ludlum Dare – At school so limited hours but I’m going to give it a shot! Wish me luck and good luck to you all, fellows! (And Happy Holidays!)

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