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Innage!

Posted by
Tuesday, March 31st, 2015 7:47 pm

I’m in again. Last time sickness curtailed my LD effort and I didn’t submit. Hopefully this time I’ll be disease free. This entry I’m going to impose some constraints on my game to make it more challenging (as if it wasn’t challenging enough eh!). The game will be 3d and have some narrative/story elements. The reason I chose these constraints is that most of my LD games have been 2d and have had no story. We’ll see how this pans out.

Tools:

Unity/Adobe CC Suite/Allegorithmic texture tools/Modo 801/Ableton Live/BFXR/Visual Studio

Good luck everyone. Looking forward to playing all your games. :)

 

 

Base Code Share

Posted by
Friday, December 5th, 2014 8:48 pm

Sorry this is a bit late. This is my usual bag of utility classes. Feel free to use in your own projects.

Download here

Team Albedo is in!

Posted by
Friday, December 5th, 2014 1:36 pm

Attempting the Jam this time as I want to do a collaborative thing and have slightly less time pressure/stress. We’re hoping to do something narrative based this time and currently have no fixed toolset. AGS or Twine might be the way to go or maybe Renpy. We want to make the thing as code-light as we can to concentrate on the other aspects in the limited time. Good luck everyone! Looking forward to playing all the new-born games!

I’m in belatedly

Posted by
Friday, August 22nd, 2014 7:17 pm

Despite having the flu for the past 4 days I’m starting to come better now and might attempt to do a little game around some of the stuff  I’m obligated to do this weekend. I’ll will be using Unity as per usual. Good luck everyone!

Some helpful Unity classes

Posted by
Friday, April 25th, 2014 8:46 am

Hi everyone,

I’m using this post to declare the code-base I’m using and as a way of sharing some helpful utility classes for you to use if you use Unity and script in C#. The classes include the following:

 

  • A simple extension class that enables object pooling
  • A way to bulk swap materials on a game object using ‘material sets’
  • A nice shuffle extension for lists
  • Two different simple finite state machines, one is monobehaviour and coroutine-based,  the  other is plain C#
  • A sound manager
  • An extension method to copy a component and all its values to another gameobject
  • Some other stuff…

You can get it here

Good luck everyone, enjoy the next 48 hours!

 

I be in!

Posted by
Wednesday, April 16th, 2014 12:16 pm

In what will be my 6th Ludum Dare I’ll be using the following tools of the trade:

* Unity
* Visual Studio Pro
* Photoshop
* Ableton Live
* Pro Motion
* Bfxr
* Coffee
* Work tunes

Good luck everyone!

S.

LD28 Post Mortem – Spectral Sword

Posted by
Monday, December 16th, 2013 10:06 am

ss_1

Wow! That was an intense Ludum Dare. This time I tried to push myself a little harder and out of my comfort zone and I’m pretty pleased with how it turned out. It has a pretty novel combat mechanic I’ve not seen anywhere else.

Play Spectral Sword: Denizens of the Phase here.

Compared to previous LDs that I’ve done, I’ve managed to work faster this time and accomplish a lot more. I put this down to the fact that I am slowly learning when to break the rules when it comes to rapid prototyping and jam games. When you go to university and study software engineering there are a lot of ‘best practices’ that are deeply ingrained. The thing is: when you want to write code as fast as possible, that stuff just gets in the way.

I’m getting more comfortable with writing the fastest code which also happens to be a Computer Science lecturers worst nightmare!

Another thing that helped was having a small collection of utility classes that I’ve slowly built up over time. That definitely enabled me to do more.

oh shiiit!

Posted by
Sunday, December 15th, 2013 12:05 pm

ss2

End of day 2

Posted by
Saturday, December 14th, 2013 11:09 pm

So much to do… Must sleep!

f0ab755f8533830a3818a0b4b9c68b59a359e9e6

Switching ideas.

Posted by
Saturday, December 14th, 2013 8:56 am

I know this is pretty much a cardinal sin in LD but the adventure game idea just wasn’t working out. I couldn’t get the puzzles as good as I wanted to so I’m going to try another idea, which is a kind of first person dungeon crawler. We’ll see how it goes.

Aaaaannd… I’m doing a point + click adventure!

Posted by
Friday, December 13th, 2013 8:34 pm

This is complete madness but I feel like I need to do one of these before I die. *Fires up AGS*

Oh I almost forgot…

Posted by
Friday, December 13th, 2013 4:41 pm

To post a link to my standard Unity C# libraries. It’s just a bunch of helper functions: state machines, object pools, things like that.
Help yourselves!

I’m in most probably.

Posted by
Thursday, December 12th, 2013 10:01 am

This will be my 5th LD! Wow! It’s hard to decide what tools I’m gonna use as it depends on the game idea I have. depending on the idea I might use some of the following software:

Adventure Game Studio
Unity
Inform 7
RPGMaker
Photoshop
Fruity Loops
BFXR
Pickle
Visual Studio
Sublime Text
Twine

That’s the official story But I’ll probably just end up using Unity + VS + PS :)

Have fun people and don’t get too caught up in the competition part, make the game you want to make rather than the one ‘that people tend to vote up’.

BTW My last LD entry I made into a mobile game after the comp. It’s called Overflow and you can find out about it here

Overflow finally finished!!

Posted by
Wednesday, December 4th, 2013 5:11 pm

Well I missed the October challenge but better late than never I guess. My LD entry Time Annex is now a mobile game available for both Android and iOS called Overflow!!

ipad_ss_1

Get it from the Apple App Store

or

The Google Play Store

Woohoo! Feels so good to have it finished!!

Time Annex -> Overflow

Posted by
Tuesday, September 3rd, 2013 10:43 am

So I’m already developing a mobile version of my LD entry. Time Annex will become Overflow. If you enjoyed my LD game you can follow progress on my blog here. It will be released for both Android and iOS. Here’s a new visual style I’ve been playing with.

overflow1

Time Annex postmortem thoughts

Posted by
Monday, August 26th, 2013 10:43 am

I managed to get another game finished this time which feels great. I’ve now participated in 4 LDs and have a 4 out of 4 for finishing which I’m very proud of.

Some of the games I’ve made have been pretty bad but that feeling of having finished something is a reward in itself and makes up for the fact that your game isn’t exactly a masterpiece of design or graphics.

In this LD I focused on my usual tactic of creating a very simple mechanic and having it complete by the half way mark or earlier so I had ample time to polish the game. It’s often when one adds the ‘juice’ that the game becomes really compelling so I wanted to be sure to leave enough time for that.

I executed pretty well on that plan. I also recommend putting hard deadlines inside the the jam for brainstorming, gameplay graphics , sound etc. I find that really helped me focus and not get bogged down too much in one particular area.

If you want to try my game “Time Annex” you can do so here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=6762

I’m really looking forward to playing everyone’s games! So many awesome entries!

ss2

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