About krangGAMES (twitter: @kranggames)

krangGAMES is an indie game development company. Since Flash games rock and are a great way to dive into game design, we make Flash games. In the future, we’ll probably make mobile games, or downloadable releases. Whatever is the most fun – that’s what we’ll be doing.


Ludum Dare 26
Ludum Dare 24
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19

krangGAMES's Trophies

Ranklar's Award of Fun!
Awarded by ranklar
on December 22, 2010

krangGAMES's Archive

Ten Seconds Update

Posted by (twitter: @kranggames)
Saturday, August 24th, 2013 2:05 pm

Here’s an in-editor screenshot for my Ten Seconds entry:

9... 8... 7...

9… 8… 7…

Hope you’re good at counting in your head ♥

Grand Theft Minimal, NEW BUILD: v0.4

Posted by (twitter: @kranggames)
Sunday, April 28th, 2013 8:27 am

New build of Grand Theft Minimal! Major updates include:

  • Driver A.I.! You’re not alone anymore 😉
  • Deadly WATER! Don’t drive into the ocean!
  • Vastly bigger city! Explore the alleys and parks of Metrovan (map below)
  • Two types of cars! Silver Sedan and Red Sport (proper names pending)

Play v0.4!

Here’s a detailed, complete and current map of Metrovan – the only thing that’s changed is the big park’s edge.

Metrovan, the city of Grand Theft Minimal

Metrovan, the city of Grand Theft Minimal (click for full size)

We’re in the home stretch! 11.5 hours remaining in the jam, good luck everyone ♥


Grand Theft Minimal Visual Update

Posted by (twitter: @kranggames)
Saturday, April 27th, 2013 5:48 pm

No build just now, but a screenshot. All the path nodes in Metrovan, vehicle spawns, intersections, everything.

Metrovan Path Nodes

Metrovan Path Nodes

Hope you’re having fun ♥

Grand Theft Minimal, build v0.3

Posted by (twitter: @kranggames)
Saturday, April 27th, 2013 2:26 pm

Third playable build of Grand Theft Minimal!

The vehicle physics now don’t entirely suck :3


Pictured: The Sedan

Grand Theft Minimal, Silver Sedan

Grand Theft Minimal, Silver Sedan

Quit looking at this, go go go! ♥

Grand Theft Minimal v0.2

Posted by (twitter: @kranggames)
Saturday, April 27th, 2013 7:34 am

Second playable build of my game, Grand Theft Minimal!

Now with VEHICLES! Admittedly, the vehicles handle like ass. But I can work on that tomorrow (today?), after naptime.


Also, this is what the PlayerSpawnPoint looks like in the editor:


Keep at it, you’re doing very well. ♥


First Playable Build: “Grand Theft Minimal” ♥

Posted by (twitter: @kranggames)
Saturday, April 27th, 2013 3:55 am

First playable build of my game, Grand Theft Minimal! Minimalist GTA that takes place in beautiful downtown Vancouver, BC, Canada.


Also a nice screenshot of the streets and their path nodes:

Grand Theft Minimal

Grand Theft Minimal

Hope you folks are all having an excellent time!

First Screen

Posted by (twitter: @kranggames)
Friday, April 26th, 2013 10:54 pm

First screen of the game world my LD48 entry will take place in.

More coming soon. This theme is fun as hell! 😀


I’m In, LD26

Posted by (twitter: @kranggames)
Tuesday, April 23rd, 2013 12:42 pm

In again, slightly less of a hectic schedule this time around so I should be able to spend more than six hours on it this time!

Using Adobe Flash CS6, other tools might include Photoshop, Audacity SFXR, sfx libraries sitting around on my computer, who knows. I’ll post a full list of tools used once the game is actually underway!

Remember to get good and hammered while you’re designing, it’s more fun that way. ♥

Compo Completed (Forgot to post earlier)

Posted by (twitter: @kranggames)
Wednesday, August 29th, 2012 6:34 am

Ah, forgot to post at the end of LD24, but I finished for the compo.

Presenting Walkabot. It’s kind of like Lemmings, but with robots and no lemmings. More info in the game’s description.

Give it a play, rate, what have you! Would love to hear what you think.


My body is ready.

Posted by (twitter: @kranggames)
Thursday, August 23rd, 2012 3:30 pm

Signing up for another ‘Dare, though it’ll be a bit more relaxed than usual. I’ve got a lot of different projects pulling my attention right now so I won’t be able to devote a ton of time to Ludum Dare, but can hopefully set aside 8-12 programming hours to make something half decent.

I’ll be using Flash CS5.5 for programming and likely art, might also use Photoshop or good old MS PAINt. Sony ACID Music Studio 8 for music, and Audacity/SFXR for sfx. If I use any other tools or frameworks or anything I’ll post at the time of the use of said tools.

Now, I leave you with a wish of good luck, and also this.


Another Quick Update

Posted by (twitter: @kranggames)
Sunday, April 22nd, 2012 2:55 am

Planet Earth's getting a little crowded.

Another Progress Update, with pretty picture

Posted by (twitter: @kranggames)
Saturday, April 21st, 2012 8:57 am

Just a little something from that thing I’m making:

Space is big, but the world is a tiny place.

1 1/2 hour progress report

Posted by (twitter: @kranggames)
Friday, April 20th, 2012 7:43 pm

My response to seeing the theme.

An hour and a half in, and I have my concept! The designs are coming along really well, which is good cuz there’s a lot to design. My goals for this Ludum Dare are:

  • Make something sci-fi (thank GOD the theme’s not alchemy)
  • Don’t make a platformer!
  • STRETCH: If possible, port game to mobile!

I’m keeping my game simple, no alpha-fades and 4:3 resolution, so that maybe I can port it to mobile within the time limit of the Dare ^_^

It’s a sci-fi strategy game, heavily inspired by the only part of Spore that was really fun. It’ll be fun and quirky, but I’m also making sure it’s somewhat grounded in science. For example, if you really want to reach the furthest stars, you’d better mine for some deuterium! Sci fi rules, and I can’t wait to see what this game turns into.

No computers yet, but my god there are a lot of words.

And these are my jams, which are awesome:

Hope your Dares are going well too! 😀

I’m so totally in

Posted by (twitter: @kranggames)
Wednesday, April 18th, 2012 9:48 pm

For the fifth time in a row, I’m in! I’ll be using Adobe Flash CS5.5 for games, Flash/Photoshop/MS Paint for gfx, Sony ACID Music Studio 8 for music, Audacity for sound editing. SFX will be either as3sfxr, findsounds.com or other sound libraries from the ‘net. If I use any external scripts I’ll include those too.

Also, in the hopes that “time” becomes the chosen theme, I leave you with this:


Fourth ‘Dare

Posted by (twitter: @kranggames)
Sunday, December 11th, 2011 10:10 pm

I’m in! As usual, I’ll be using Flash Pro to develop, this time with CS5.5. I’ll likely be using custom code, with my own sfx/audio libraries for sound and music, or maybe sfxras3. Graphics’ll be in Flash, Photoshop CS5.1, or MS Paint. Any other resources I use, I’ll post of during development/in a post-mortem.

As I leave to vote, I leave you with this.

I’m In – 0hGame Jam (eye heart boobies)

Posted by (twitter: @kranggames)
Saturday, October 29th, 2011 4:53 pm

EDIT: Here’s my final submission: Nick Yonge presents: TITS! (A childish game, made for adults.)

ORIGINAL: On last minute impulse I’ve decided to enter in the 0hGame Jam. And although I’m technically in Canada and my clock doesn’t shift for another week, why not make a game now, right? Right? Right.

Anyway, I’ve grabbed a theme for inspiration. Looks like I’m gonna be making a 0h game about boobies!

I’ll be using Adobe Flash CS5.5 for, most likely, everything. See you in an hour. <3

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