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Player basic animation

Posted by
Saturday, August 22nd, 2015 12:28 pm


Concept 1: Player

Posted by
Saturday, August 22nd, 2015 3:29 am


End is near

Posted by
Sunday, December 7th, 2014 3:12 pm

4 hours left, and i can’t create art, becouse it’s ugly. All that i can make is simple music and complex code.


Little progress

Posted by
Saturday, December 6th, 2014 11:14 am

For now i have almost all technical features except dynamical lightning. And tommorrow i want to create music, graphics, death and menu screen. Maybe, google play games integratedd too…


Let’s fun begin

Posted by
Saturday, December 14th, 2013 12:21 am

Ok, it’s time to start. I have a idea now, quite good idea..

For this game i will use following things:

  1. Code: Eclipse(ADT actually), LibGDX, and my own engine built on top of gdx, which you can find https://dl.dropboxusercontent.com/u/17815739/proj/velPE/VelPlatformerEngine.zip
  2. Graphics: GIMP, maybe aseprite and inkscape
  3. Music: Ardour, Hydrogen, Phasex, QTractor, Audacity, and my lovely bass guitar :)
  4. Misc: Glapse for timelapse, Rhytmbox for music, and http://www.doitmotherfucker.com/ for motivation.

Start your engines, folks, and let them burn!

This is the end..

Posted by
Sunday, December 16th, 2012 2:18 pm


I’m too tired. This game have some bugs, and not so epic, but i like it. And now,  finally, i fall into the arms of the bed! Good luck everyone and may the force be with you!

Almost done

Posted by
Sunday, December 16th, 2012 7:05 am

My game is almost done.  I have 5-11 hours and this todo-list:

  1. Add humans(in code)
  2. Human animation
  3. Level2 background
  4. Some additional stuff, e.g. doors, furniture..
  5. Level3 ???
  6. Name

First public release!

Posted by
Sunday, December 16th, 2012 2:33 am

It’s too late, and many things not implemented..

Take it here: https://dl.dropbox.com/u/17815739/proj/ld25/releases/ld25v0.zip

And screenshot, of course:

Some progress

Posted by
Saturday, December 15th, 2012 11:22 am

Only simple movement done. Tomorrow i will make mega-super-puper-gameplay. Maybe.. :)

First progress report

Posted by
Saturday, December 15th, 2012 1:46 am


Here i have some sad.. character. :)

But he is looks angry, not sad :c

And here my workspace, with yoyo and postcards:


And, finally, my desktop =D

I’m in!

Posted by
Sunday, December 9th, 2012 10:42 am

May the force be with you!

I’m in with python/pygame, gimp and sunvox. Not so epic, but very useful. And RedEclipse as inspiration!

I’m in(maybe)

Posted by
Friday, August 24th, 2012 6:51 am

Third time in LD. And it’s great. :)

Language/API: С++/SFML2.0

Graphics: Gimp/Blender/Aseprite/ImageMagick

Music: Sunvox

Good luck to all!

FlyAway! Release!

Posted by
Sunday, April 22nd, 2012 2:00 pm

And it’s done! It’s not ideal, but it work!:)

Here windows binary/source and screenshots http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8723

And here my working paper:


FlyAway – First Mission!

Posted by
Sunday, April 22nd, 2012 10:12 am

For now  80% done. Polish ahead!

FlyAway – Day1 ends

Posted by
Saturday, April 21st, 2012 12:48 pm

I’m so tired. It’s don’t work and i don’t know where is problem. But game looks nice:)

Fly Away!

Posted by
Saturday, April 21st, 2012 6:31 am

My first idea isn’t good. I make this:

But now i have another idea! Its’like conversely LunarLander!

And this is what i have now:

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