So I decided that this LD, I’d rather try to make a relatively fun and polished game that I can be proud of than spend all Friday trying to be original or clever with the theme, and end up with something that might require a lot of work. Thus, I’m going to be working on Wealth of Stations, a space trading game as I’m sure many others are already doing. (Not even the title is clever.)
The silver lining of this is that since only programmer art is necessary for a game like this, I can aim to have it done in time for the compo. I think it’ll also be relatively simple to design and program, though I may regret that attitude.
I’ve spent the past few hours setting up my tools and creating a star and an Earthlike planet that orbits around it. They aren’t gorgeous, but you’re usually going to be seeing them at a much smaller zoom, so they’ll do the job.
Now it’s time to put together the game before I focus any more on aesthetics.