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When in doubt, dare the ludum

Posted by
Thursday, December 4th, 2014 5:02 am

These last minute “I’m in” posts are starting to clog up the site, so let’s keep this brief.

I’m in. Big surprise, I know.

Oh, whats that? You were expecting a list of tools and other related stuff that I will be using? Well, since you’re asking so nicely I guess I can include some of my SUPER SECRET toolkit, behold!

– Raw Java in Eclipse IDE

– FL Studio for the sweet wubs

– Audacity and yours truly for sound fx

– Photoshop and/or paint.net for graphics

– Lots of coffee

Ok, are you happy now?

Good, I will now proceed to sleep

I’m (sort of) in

Posted by
Friday, April 25th, 2014 2:21 pm

So it looks like it’s time for another ludum dare, hope everyone has their tools and equipment set up ( I know I don’t 😛 ). This is my fourth ( third, if you only count times when I submitted something ) ludum dare and I’m really loking forward to it. This time however, I will be doing something different, instead of joining the compo – like I usually do – I will be doing the jam. This is because of several reasons, but the biggest one being I will be a bit busy with real life stuff this weekend and also that no matter what the theme is I will try to make the game work in some way with an awesome collection worms/cortex command pixel/terrain destruction unity scripts I found. Seeing as these were made before the ld I will have to join the jam in order to be following the rules ( which you should do. If you don’t you are a bad person and should be ashamed of yourself ). But that’s quite enough introduction, let’s get on with the tools list!

– Engine/Language: Unity3D ( in 2d, scripting using c#)

– Art: Paint.net

– Music: Fruity Loops ( if I get the time. If i don’t I will look online or use autotracker https://github.com/wibblymat/ld24/blob/master/autotracker.py it’s a python script which creates a loop friendly little chiptune styled song )

– Sound effects: My super awesome acting skills and things I find at home which I smash together whilst recording

– Stuff used to stay awake: coffe and willpower…?

Progress, it is being made!

Posted by
Friday, February 21st, 2014 12:01 pm

So im a few hours into the ld, and i have allready made quite a bit of progress. I have decided on what the game should be and how it plays out. Here, let me show you!gif

(Click the gif to watch it)

You (the player) control a revolver in the wild (apparently very green and lush) west. Your aim (pun not intended) is to take down the bad bandit guys hiding in their strongholds. You do this by positioning yourself, aiming, and then shooting away! There is not much more to it than what you can see here, but i feel as if i might actually make something worthwhile this time around! 😀

Hope everyone else is doing great!

Let’s do this!

Posted by
Friday, February 21st, 2014 2:36 am

Allright, im ready and motivated. Let’s go make games!

However, this time is going to be different. Want to know why? No? Well to bad, im telling you anyway! >:D

During all the past Ludum Dare’s I have been programming in Java (with and without extended libraries).
This time however, I will be using Unity. The reason for this is that I will be doing a practice work at a local games company which mainly/only uses Unity. I have been playing around with it earlier, but never gotten around to doing a real project in it. Seeing as Ludum Dare forces you to learn fast or go home, this is a perfect oppurtuniy for me to delve into the “modern” games developing that is Unity.

For all of you who are still reading (thanks by the way), this is the rest of the traditional tools list:

Sound: Audacity (just gonna record myself doing different sounds and tweak it).
Music: FL Studio 11.
Graphics: Paint dot net.
Beverage of choice: Coffe.
Eyecolor: Blue.
Meaningless filler text: Check.
Doge: very.
Stop typing text: Yes.

Let’s play your games!

Posted by
Thursday, December 19th, 2013 3:50 am

So I kinda failed this LD, as in: I gave up. But let’s not be sad about that, it’s Christmas! So instead, I think im gonna play all of your games and record it! Leave a comment to this post with the name of your game and a link to it, and I will make sure to play it and upload a video of it to my channel: http://www.youtube.com/mrdutyfull

Merry Christmas (or happy holidays, depending on your belief) and I will see you in my next video!

/Sincerly: “Koltiman”/”Kladdax”

Dropping out

Posted by
Saturday, December 14th, 2013 4:50 pm

This theme… It has left me so uninspired that i still have barely anything to show for after one long day. I am going to be true to myself and just admit i will not finnish anything, so i will be stopping here. Hope everyone else has a great time!


Posted by
Saturday, December 14th, 2013 5:08 am

So i woke up a couple of hours ago, and i am now currently freezing in a cellar trying to keep my fingers warm enought to type :/

When i first saw the theme “You only get one” i thought “Weeeeell shit”. I had no idea what to do, but since i have been trying to do rougelike stuff during the last week(s) i decided to try and do a rougelike-ish game.

Still not sure how to implement the theme in it, but at least some basic level generation is done!

Here, have a gif!

Here, have a gif!

A big warmup game?

Posted by
Monday, December 9th, 2013 1:31 am

So the Ludum Dare time is getting ever closer, and it’s about time i think of a warmup (we don’t want to repeat last years startup, do we? http://www.ludumdare.com/compo/2013/08/23/a-not-so-good-update-post/ ). But instead of making a short simple game, why not use this time to work harder on a project i have been doing for a while, and build a more limited version of it? It will be a bit bigger than usual warmup games are, and i might not even finish it in time, but let’s give it a shot. If it fails, at least it will be good for lols :D.


Posted by
Friday, December 6th, 2013 4:34 pm

This is going to be my third Ludum Dare, and im really looking forward to it. I have evolved so much since my fist Ludum Dare, and i am eager to show myself and everyone else just that! So let’s make this Ludum Dare the best one ever!

Here comes the traditional tools list:

Programming Language: Java
IDE: Eclipse
Audio: Audacity/Soundbible/sound effect generator that is linked somewhere on ludum dare
Music: FL Studio
Extra Libraries: LibGdx

So there you have it, now stop reading this and go make games!

Sharkjam failure

Posted by
Wednesday, November 6th, 2013 5:15 am

So due to the irl interruptions of moving house, i was not able to finnish the sharkjam (Oh no! :C ) however i have decidet to finnish the game whatsoever, if you did not see my update, it will be a mortal kombat-ish side scrolling fighter with sharks. I did to much work on it to not finnish it, so stay tuned for “Shark em up: Deadliest Catch”, coming soon to a ld post near you!

Shark Em Up has progress!

Posted by
Saturday, November 2nd, 2013 5:37 pm

So, day 1 is over, but before i go to bed i will walk you through my game so far!

It’s a beat em up side scroller where you first customize your shark (which affects different things; speed, damage, defense), and then beat the shit out of other stuff, so far i have the generation screen mostly done, and basic artwork done. Tomorrow i will make the actual fighting! Hope everyone else is having a great time, see you tomorrow!


Sharks arrr awesome

Posted by
Saturday, November 2nd, 2013 11:21 am

A bit late, but Im joining the Shark mini ld, let’s make wonderfully gritty and disturbing games with sharks! 😀

Dialouge was silly, has been shot

Posted by
Sunday, August 25th, 2013 11:33 am

Title says it all

A story, my kingdom for a story!

Posted by
Sunday, August 25th, 2013 11:02 am

So, my game is pretty much done, and i just realized that my game is not challenging. In any way.
That’s when i got this idea for a short story (i won’t spoil anything), so i started making narrations for each room, progresively telling a short story.

With the addition of the “story”, i am a bit more satisfied with my game, can’t wait to hear all of your opinions on it!

Time for snacks and a movie : )

Posted by
Saturday, August 24th, 2013 1:08 pm

So, first day is done for me, let me walk you through the base of my game!

LD 27032

Here we can see the player (art is wip : P), the player must reach the end of the screen to the right to win. Unfourtunately he cannot jump high enough, so instead he moves boxes using the mouse!

LD 27065

However his magic powers are a bit… shit. He can only lift a box for a total of 10 seconds, if his power runs out; he is stuck forever and you lose the game : (.

When you reach the end of a level, the next one loads instantly!

LD 27206

There is going to be a total of 10+ levels (have not decided yet), all of which being jumping/time puzzles!

Well, that’s all i got for now, hope everyone else aren’t having any problems!

A (not so good) update post

Posted by
Friday, August 23rd, 2013 9:07 pm

Woke up an hour ago and started working (a bit frustrated at the theme, but i got some ideas), but it seems my programming skills do not want to work right now.
What ive done so far:


Everything i have done has gotten some critical error and turned out wrong, at the moment i am sitting on a big pile of nothingness.

Hope everything is going well for everyone else!

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