Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created. Be sure to Play and Rate games if you want a score at the end (we recommend 25 games). And with the holidays coming up, we encourage you to do it sooner than later. We’ll be back in the new year with the results, and the date for Ludum Dare 35.
Hi, just posting about my entry. It’s top-down bullet-hellish shooter.
As for how it was supposed to fit the theme: I intended to implement a feature where you could swap body parts with the enemies, so you would “Become the monsters” in a way. There was also going to be some plot that fit the theme as well, but it was a bit too ambitious so I didn’t finish it in time.
I am a bit disappointed I couldn’t make what I wanted in the time limit, but I’ll probably continue working on the game later.
I really hated the theme at first. Well, maybe not hate, but I had no idea’s on what to do. I started working on my “Parallel Worlds” idea instead, but I wasn’t very motivated since I knew it had little to do with the theme. After working on that for about 5 hours, I finally got the idea for this game. Thankfully most of the code and stuff I made could still be used for this new idea, so I didn’t waste that much time.
The development process went smoothly without much trouble. Creating levels took longer than expected because of the slight “puzzle” elements of each room’s unique rule.
The “hard” mode in the final game was originally the standard, and only difficulty. I thought some people might find it too hard, so I changed it to hard mode and added “normal”. (Which was also apparently too hard for some people)
Graphics turned out okay, although I wish I had time to make some more tiles and add some variety to the visuals. I like how the player sprite turned out. (So cute <3)
Overall, I’m happy with how it turned out and I will continue to work on the game.
Here’s my game so far. It’s a pretty basic platformer, but with the twist that every room has a different rule you must follow to complete it. In each room you must do a “minimal” amount of things. For example, in this room you must reach the end using the most minimal amount of jumps, or another room where you must collect the least amount of pickups possible, etc.
Gameplay programming is pretty much done, I just need to make some more levels (I have 3 currently), improve graphics and other stuff.