Ludum Dare 31
December 5th-8th, 2014

About Knighty (twitter: @MetaKnighty)

Website: http://knightygames.comze.com

Entries

 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 22 Warmup
 
Ludum Dare 21
 
Ludum Dare 20

Knighty's Trophies

Knighty's Archive

console.enable(); Time-lapse

Posted by (twitter: @MetaKnighty)
Tuesday, May 13th, 2014 9:01 pm

Here’s a time-lapse for my entry. It’s probably not very exciting, but I’m posting it anyway.
Play the game here

 

 

console.enable();

Posted by (twitter: @MetaKnighty)
Monday, April 28th, 2014 9:23 pm

Here’s my Ludum Dare entry.

I didn’t want to use a boring and common idea like “Beneath the surface of the Earth or water”, so it took awhile to come up with an idea I liked, and I think the game turned out pretty well.

Play it here

 

I’m in?

Posted by (twitter: @MetaKnighty)
Friday, April 25th, 2014 11:14 pm

I’m entering Ludum Dare 29. I have an idea for a game, I don’t know if I can make it work though.

Tools and stuff I’ll be using:
> FlashDevelop
> Flashpunk
> Tiled
> GraphicsGale, GIMP
> bxfr
> goldwave
> Musagi, pxTone or cgMusic

 
This is some base code I’ll be starting with.
Download

Ricochere

Posted by (twitter: @MetaKnighty)
Tuesday, December 17th, 2013 1:41 am

Hello. I didn’t make a post about my LD game yet, so here it is.

I would have liked to put in more levels, music, blah blah, but overall I think it turned out pretty good. Give it a try.

Play it here

screen1

I’m in

Posted by (twitter: @MetaKnighty)
Friday, December 13th, 2013 9:31 pm

I’m entering Ludum Dare 28.

Tools and stuff I’ll be using:
> FlashDevelop
> Flashpunk
> Tiled
> GraphicsGale, GIMP
> bxfr
> goldwave
> Musagi, pxTone or cgMusic

I might be streaming it here.
This is some base code I’ll be starting with.
Download

Hi

Posted by (twitter: @MetaKnighty)
Friday, August 23rd, 2013 5:35 pm

I’m entering Ludum Dare 27. I’ll be streaming it here.

Tools and stuff I’ll be using:
> FlashDevelop
> Flashpunk
> Tiled
> GraphicsGale, GIMP
> bxfr
> goldwave
> Musagi, pxTone or cgMusic

This is some base code I’ll be starting with.
Download

T.O.M.B.: Post-Mortem and a Timelapse

Posted by (twitter: @MetaKnighty)
Tuesday, April 30th, 2013 1:46 am

Play the game here.

I really hated the theme at first. Well, maybe not hate, but I had no idea’s on what to do. I started working on my “Parallel Worlds” idea instead, but I wasn’t very motivated since I knew it had little to do with the theme. After working on that for about 5 hours, I finally got the idea for this game. Thankfully most of the code and stuff I made could still be used for this new idea, so I didn’t waste that much time.

The development process went smoothly without much trouble. Creating levels took longer than expected because of the slight “puzzle” elements of each room’s unique rule.

The “hard” mode in the final game was originally the standard, and only difficulty. I thought some people might find it too hard, so I changed it to hard mode and added “normal”. (Which was also apparently too hard for some people) :)

Graphics turned out okay, although I wish I had time to make some more tiles and add some variety to the visuals. I like how the player sprite turned out. (So cute <3)

Overall, I’m happy with how it turned out and I will continue to work on the game.

Finished!

Posted by (twitter: @MetaKnighty)
Sunday, April 28th, 2013 7:57 pm

I just finished and submitted my game. I’m pretty happy with how it turned out. :D
Play the game here.

screen3

Progress!

Posted by (twitter: @MetaKnighty)
Saturday, April 27th, 2013 9:57 pm

Here’s my game so far. It’s a pretty basic platformer, but with the twist that every room has a different rule you must follow to complete it.┬áIn each room you must do a “minimal” amount of things. For example, in this room you must reach the end using the most minimal amount of jumps, or another room where you must collect the least amount of pickups possible, etc.

Gameplay programming is pretty much done, I just need to make some more levels (I have 3 currently), improve graphics and other stuff.

screen1

Let’s go!

Posted by (twitter: @MetaKnighty)
Friday, April 26th, 2013 4:25 pm

I’m entering Ludum Dare 26. :)

Tools and stuff I’ll be using:
> FlashDevelop
> Flashpunk
> Tiled
> GraphicsGale, GIMP
> bxfr
> goldwave
> Musagi or cgMusic

This is some base code I’ll be starting with. It’s mostly just for loading maps from Tiled.
Download

Heroes are so Annoying! + Timelapse

Posted by (twitter: @MetaKnighty)
Tuesday, December 18th, 2012 4:39 am

I finished my Ludum Dare entry, I didn’t make a post yesterday because I was too tired.
Come play it if you want some rpg goodness. Click here!1goat

screen5

Also, here’s a timelapse.

End of the first night

Posted by (twitter: @MetaKnighty)
Saturday, December 15th, 2012 6:11 am

I’m making a little Dragon Quest-ish rpg where you play as the “Evil Lord”. You watch the Hero go through a dungeon and place monsters for him to fight. You take control of the monsters during battle and try to whittle down the Hero’s HP in a series of “Random Battles”, and defeat him before he reaches the end of the dungeon. Will I finish it in time? Will it be fun? Who knows!
(Ignore the silly placeholder sprites :) )

 

screen1b

screen2b

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