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Cultivate Post-Mortem (and Favorites!)

Posted by (twitter: @kmakai)
Sunday, January 3rd, 2016 11:36 am

Hello there! With just over a day remaining in the voting period, it seemed like a great time to finally write up a post-mortem for my experience this time around. I’ve included my favorites/recommendations of the entries that I’ve played so far at the end of this post.

Of course, if you haven’t played the game yet I would love to get your feedback! Visit the game page here:

Cultivate is an adventure/visual-novel-like game about a day of high school.

Cultivate is an adventure/visual-novel-like game about a day of high school.


This was a really interesting Ludum Dare for me — the second I’ve completed an entry for (and the fourth or fifth that I’ve actively attempted.) The idea of an adventure game with binary choices that lead to branching paths seemed like it might easily get out of hand and too ambitious for the compo, but I wanted to attempt it anyway. If nothing else, it would be an exercise in limiting scope — something I usually struggle with in game design.

Ultimately I ended up with an entry that I’m really proud of: despite a few issues it feels reasonably complete (though I would have been pleased to add music!), and represents the original concept well.


First LD Success!

Posted by (twitter: @kmakai)
Sunday, April 27th, 2014 6:27 pm

Sundiver, my first Ludum Dare entry, is complete! Just in time, though maybe not as polished as I would have hoped for. I’m proud to have completed something playable, with all of the requisite components.

Using: HaxeFlixel, bfxr, bosca ceoil, paint.net, and a custom font here.

Screen Shot 2014-04-27 at 5.41.37 PM

Hello, world?

Posted by (twitter: @kmakai)
Saturday, September 21st, 2013 1:28 pm

This is my first foray into developing with C++ and Allegro (as well as Visual Studio,) and I’m quite happy with the process so far, except that it took me so long to figure this “bug” out:

floor = ceil =+ floor;

At first I was pretty shocked that this had happened and not been caught, but after staring at it for a minute it made sense; this was interpreted as “set floor and ceil equal to the positive of floor” which was not what I had intended. I guess this should teach me to be a little bit more careful when I’m trying to press the plus key quickly!

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