About Kitch (twitter: @KitchsTweets)

I make and play games.. poorly.


Ludum Dare 32
Ludum Dare 31
Ludum Dare 26
Ludum Dare 23
Ludum Dare 22

Kitch's Trophies

Keep the Music Alive Supporter
Awarded by Lynx
on December 10, 2014
XNA's lover !
Awarded by tonynogo
on August 25, 2014

Kitch's Archive

Bag it, tag it…

Posted by (twitter: @KitchsTweets)
Sunday, April 19th, 2015 6:44 pm

We’re done.

My son actually finished a while ago, but since we’ve established the precedent, i figred we should probably combine these posts as well.  Wouldn’t want to cause a problem :)


My entry is called Thanks Guugle!

It’s basically a big shiny wrapper around a trial and error game about taking down enemy spaceships with hacked google results.  Heavily inspired by past ludum dare entries :)


My son’s entry is called Save the Meeps.

It’s a scratch game about saving meeps from a thunderstorm controlled by an evil meep.  He did it in scratch, and all by himself.  He ran into some performance issues toward the end, but I’m proud of his effort.


We’re both looking forward to playing your awesome games!




Both of us have games!

Posted by (twitter: @KitchsTweets)
Saturday, April 18th, 2015 6:01 pm

The father/son duo of kitch and meeps both have working games going, and less than one day in.

My working title is, “Thanks Guggle!”   It’s a game about thwarting an alien invasion by hacking their popular search engine… unconventional.  Got a fully working level in, so just need to concentrate on music, and more levels.  guggle

My son’s unconventional weapon is a thunderstorm controlled by a bad meep, in which you must save the good meeps from lightning bolts.  In the aptly named “Save Meeps from Thunderstorms”


Having a blast so far!  Hope youall are as well!




Posted by (twitter: @KitchsTweets)
Saturday, April 18th, 2015 1:16 pm

The boy has transitioned to title and game over screen work.  He’s so far ahead of me right now…


I need to send him to bed early tonight so I can play catch up :)

I’m starting to get mine together… got some coding for the basic levels done.  And initial artwork is 80% done.  Really need to get some serious coding in today


We’re a little over 13 hours in, and the results are shocking!

Posted by (twitter: @KitchsTweets)
Saturday, April 18th, 2015 9:21 am

The boy’s game is going well.. he’s added a lot more rain effects, and sound effects and is now working on animating his game over screen.


I’ve been stuck in “art” world for the whole time.  Not even written a line of code.  Really should probably get on that.  Really should…

I’ve got some walking blue people though… that’s something.. right?



Now to get coding!

They pretty much said… “Lerdum… what?”

So.. anyhoo…

First couple of hours of Ludum Dare went… really well.

My son decided he must participate this time, and although I was concerned, he took to it like a catfish in the muck…  Despite a few technical problems, involving my old PC… he’s got a prototype up and running and it’s honestly…  really not that bad… at all…


Really proud of the little guy right now.

As for me…

I’m working… spent the first few hours pumping out some “art” work, as I believe this will be the most significant portion of the game I’m planning.


All to the tune of, “That looks pretty good, daddy… but check out my lightning bolts….”

Totally forgot to run the stream tonight, but we will hopefully be going all day tomorrow and Sunday

Good luck and good jamming!

kitch and son is in, and you won’t believe what happens next!

Posted by (twitter: @KitchsTweets)
Monday, April 13th, 2015 9:45 pm

Very excited to be in again.  This is my 5th (non-consecutive) ludum dare over the last few years and really looking forward to it.

Tools planned for this expedition:

  • Language: HaxeFlixel
  • Platform(s) : Web/Windows/Mac/Linux/All THE THINGS!!! (Because I can)
  • Artwork : Photoshop
  • Music : FlStudio
  • Sound : FlStudio, bfxr, audacity

And to make things a little more interesting and fun, my son has decided he wants to take part this time as well.  He didn’t want to work with me in the jam, he wanted to do the compo…

by himself…

in 48 hours…

by himself…

He’s 8…

So… we’ve been over this a number of times… a number of a number of times…  and I’m convinced he understands exactly what this entails.  I’ve seen him make games.  So… at this point I see no point not to let him just go for it…

Tools he’ll be using for this expedition:

  • Language: Scratch
  • Platform(s) : Web
  • Artwork : Paint.net and Scratch
  • Sound : Scratch and his microphone

We’ll both be in the Compo, and right next to each other, and plan to stream all the shenanigans and goings on.

Good luck to everyone!  And may the theme selected be the one you’re banking on!




Beat! Bop! Beat! – On the iOS App Store

Posted by (twitter: @KitchsTweets)
Wednesday, March 11th, 2015 5:29 pm

My Ludum Dare #31 entry, Beat! Bop! Delicious! has been renamed Beat! Bop! Beat! and is now on the iOS store!





It’s a music-themed multitasking / plate spinning sort of game where the goal is to keep the music playing as long as you can!

Original LD Page

More Info

Apple App Store


Beat! Bop! Delicious!

Posted by (twitter: @KitchsTweets)
Saturday, December 20th, 2014 11:08 am

Over 125 people have played and rated Beat! Bop! Delicious! so far!  Thank you very much!


What do you mean you haven’t played it yet?


Kitch’s Postmortem

Posted by (twitter: @KitchsTweets)
Sunday, December 14th, 2014 12:07 pm

The Game




The History

I guess I should start out by saying that is my fourth Ludum Dare. I haven’t been able to participate in a while, for reasons, but I got the opportunity to participate in Ludum Dare #31.

If you are curious, my previous Ludum Dare entries were Voxterium (LD22), Mage Duel (LD23), and # (LD26).


My three previous Ludum Dare entries were all done in XNA. For my next “real” project, I wanted to get away from the XNA framework, and try something a little more… um… well… supported. Also, wanted to finally do a web game for this competition, to get rid of all the stigmas of running a windows only game that required a redistributable.

I decided to give Haxe a run, as it seemed to be pretty straight forward, and of course it’s cross platform features are extremely interesting. And, hey, making a game in 48 hours is a good way to learn a new language, right?

The Build

When the theme was announced, my mind was blank. After like an hour of pacing my office and staring at a blank screen, this one just sort of popped in there.  No idea where it came from or why.

Having done this compo three times before, I had a pretty good idea of what pacing should be… but like the other LD’s I threw that to the wind. Taking into account I was learning a new programming language, I allotted more time for programming. That being the case, when I got into the programming part, HaxeFlixel was sooo easy to use, and so well documented (for this sort of game), that I felt like I could spend more time on the audio and graphics, and I did. Overall, the process went really well and I actually finished a couple hours early.

Targeting the web was kind of a cool experience as well. I was able to post early builds, and get feedback. This helped a lot with finding some glaring issues. One was a bad design decision with the second control (below), that would have been disastrous, had it not been pointed out to me early.


What went right

  • I think the game turned out pretty ok.
  • I learned a lot about a new language.
  • I made a web game!

What went wrong

  • Some of the controls are awkward. Some extra time could have been spent on making them more intuitive.
  • Would have liked to spend more time on the music

Plans for the Future

I would like to spend some time on a post-compo version. It doesn’t feel complete right now. Some games just feel like they deserve to be fleshed out.

I have received a number of good suggestions and insights on where this game could go, and I totally agree.  I also have a lot of ideas I would have liked to implement.. but you know… time… It will also help me to get even more familiar with Haxe, as I believe it can be a great platform for my next game project.


Had a blast last weekend making the game, and have had a great time playing your games. Can’t wait to play more! I wish you all a great Ludum Dare!


Beat! Bop! Delicious!

Posted by (twitter: @KitchsTweets)
Saturday, December 13th, 2014 10:16 am



Give it a shot!  Can you beat the 3:00 in the gameplay video?



Play Now!




Definitely gave me the feeling of being a DJ and just sort of mixing on the fly  – shadow64

it’s not too far off of the franticness of us soundboard people’s jobs haha! – lynx

Kitch’s Gameplay Video

Posted by (twitter: @KitchsTweets)
Tuesday, December 9th, 2014 9:45 pm


I made a gameplay video of my game Beat! Bop! Delicious!  Because I have to beat the times posted in my comments section :)

Click this text to play the game, and beat 3:00!

Thank you all for the games you have submitted.  I’ve had a blast playing what you have created over the last two days!   Can’t wait to play more!



Bag it, Tag it

Posted by (twitter: @KitchsTweets)
Sunday, December 7th, 2014 4:05 pm

Sell it to the butcher in the store…  My LD 31 game, Beat Bop Delicious! is done and posted.

My submission page can be seen by clicking on this text.

My game can be played by clicking on this text.



Wow, that was a lot of fun.  I was really nervous going into this one because

  • This was my first web game.
  • This was my first non-tutorial following game with Haxe and Haxeflixel.
  • The Internet people decided this would be the best weekend to pull their trucks into my neighborhood and tear stuff up.

But, the Haxe and Haxeflixel documentation is outstanding, I did have a smart phone to browse documentation (a fun way to go about it if you’re bored) and some of the web based stuff from 1996 did carry on to today.

Hope my game is fun, and can’t wait to play yours!



Kitch’s Update

Posted by (twitter: @KitchsTweets)
Sunday, December 7th, 2014 1:24 pm

Finishing up.  Just tweaking some vars and adding a bit of polish.

Even has a name, “Beat, Bop, Delicious!”


Its a sort of hectic button pushing / knob turning / slider sliding game.  Little different than anything I’ve done so far, both in gameplay, and the fact that it can be played on the web.


Now just to finish up, and work on some items for my submission.  Then a nap… a long nap..

Kitch’s Update

Posted by (twitter: @KitchsTweets)
Saturday, December 6th, 2014 10:12 pm

28 Hours in and… I have a playable version here http://picardy-third.com/fiddling/index.html

This is my 1st web game ever,  2nd experience with HaxeFlixel, and 3rd experience with Haxe.  Liking it a lot  so far.

  • Gameplay…..Check
  • Music………..Check
  • Graphics…….Check
  • Knobs and buttons and junk…. Check

Knobs and buttons and stuff

On the todo list for tommorow :

  • Button and knob sounds
  • Balancing… like… a lot…

Stretch goals

  • Online high scores

We’ll see… oh yes.. we’ll see.

Hope everyone else is having as much of a ball as I am.



Kitch’s Update

Posted by (twitter: @KitchsTweets)
Saturday, December 6th, 2014 2:20 pm

So, gameplay is fully implemented.  Just need to add the music, then it’s all balancing and polish from here on out!

Oh.. and menus…

Oh.. and hi scores…

Oh.. and the stuff I’m going to want to redesign at about 11:00 tonight…

Oh.. and all the other stuff I’m forgetting about now…

Kitchs Gif


Getting there…

Posted by (twitter: @KitchsTweets)
Saturday, December 6th, 2014 12:08 pm

Good part of the way in, and I have all my knobs and buttons working.

Kitchs Screenshot











I think it’s all downhill from here… all that’s left is gameplay, sounds, menus, controls, fun, and music…

oh dear…

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