Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

Theme Suggestions!
Now open!

About Kitch (twitter: @KitchsTweets)

I make and play games.. poorly.
http://picardy-third.com
@KitchsTweets

Entries

 
Ludum Dare 31
 
Ludum Dare 26
 
Ludum Dare 23
 
Ludum Dare 22

Kitch's Trophies

Keep the Music Alive Supporter
Awarded by Lynx
on December 10, 2014
XNA's lover !
Awarded by tonynogo
on August 25, 2014

Kitch's Archive

Beat! Bop! Beat! – On the iOS App Store

Posted by (twitter: @KitchsTweets)
Wednesday, March 11th, 2015 5:29 pm

My Ludum Dare #31 entry, Beat! Bop! Delicious! has been renamed Beat! Bop! Beat! and is now on the iOS store!

 

bbd_play

bbgif

 

It’s a music-themed multitasking / plate spinning sort of game where the goal is to keep the music playing as long as you can!

Original LD Page

More Info

Apple App Store

Thanks!

Beat! Bop! Delicious!

Posted by (twitter: @KitchsTweets)
Saturday, December 20th, 2014 11:08 am

Over 125 people have played and rated Beat! Bop! Delicious! so far!  Thank you very much!

bbd_proper

What do you mean you haven’t played it yet?

PLAY IT NOW

Kitch’s Postmortem

Posted by (twitter: @KitchsTweets)
Sunday, December 14th, 2014 12:07 pm

The Game

bbdTitleBig

PLAY ME NOW!

 

The History

I guess I should start out by saying that is my fourth Ludum Dare. I haven’t been able to participate in a while, for reasons, but I got the opportunity to participate in Ludum Dare #31.

If you are curious, my previous Ludum Dare entries were Voxterium (LD22), Mage Duel (LD23), and # (LD26).

Preperation

My three previous Ludum Dare entries were all done in XNA. For my next “real” project, I wanted to get away from the XNA framework, and try something a little more… um… well… supported. Also, wanted to finally do a web game for this competition, to get rid of all the stigmas of running a windows only game that required a redistributable.

I decided to give Haxe a run, as it seemed to be pretty straight forward, and of course it’s cross platform features are extremely interesting. And, hey, making a game in 48 hours is a good way to learn a new language, right?

The Build

When the theme was announced, my mind was blank. After like an hour of pacing my office and staring at a blank screen, this one just sort of popped in there.  No idea where it came from or why.

Having done this compo three times before, I had a pretty good idea of what pacing should be… but like the other LD’s I threw that to the wind. Taking into account I was learning a new programming language, I allotted more time for programming. That being the case, when I got into the programming part, HaxeFlixel was sooo easy to use, and so well documented (for this sort of game), that I felt like I could spend more time on the audio and graphics, and I did. Overall, the process went really well and I actually finished a couple hours early.

Targeting the web was kind of a cool experience as well. I was able to post early builds, and get feedback. This helped a lot with finding some glaring issues. One was a bad design decision with the second control (below), that would have been disastrous, had it not been pointed out to me early.

bbd_play

What went right

  • I think the game turned out pretty ok.
  • I learned a lot about a new language.
  • I made a web game!

What went wrong

  • Some of the controls are awkward. Some extra time could have been spent on making them more intuitive.
  • Would have liked to spend more time on the music

Plans for the Future

I would like to spend some time on a post-compo version. It doesn’t feel complete right now. Some games just feel like they deserve to be fleshed out.

I have received a number of good suggestions and insights on where this game could go, and I totally agree.  I also have a lot of ideas I would have liked to implement.. but you know… time… It will also help me to get even more familiar with Haxe, as I believe it can be a great platform for my next game project.

Conclusion

Had a blast last weekend making the game, and have had a great time playing your games. Can’t wait to play more! I wish you all a great Ludum Dare!

Love,
Ross

Beat! Bop! Delicious!

Posted by (twitter: @KitchsTweets)
Saturday, December 13th, 2014 10:16 am

 

 

Give it a shot!  Can you beat the 3:00 in the gameplay video?

bbd_play

 

Play Now!

 

 

This game is INCREDIBLE. I am BOPPING MY HEAD LIKE AN IDIOT – jrap

Definitely gave me the feeling of being a DJ and just sort of mixing on the fly  - shadow64

it’s not too far off of the franticness of us soundboard people’s jobs haha! – lynx

Kitch’s Gameplay Video

Posted by (twitter: @KitchsTweets)
Tuesday, December 9th, 2014 9:45 pm

Hi.

I made a gameplay video of my game Beat! Bop! Delicious!  Because I have to beat the times posted in my comments section :)

Click this text to play the game, and beat 3:00!

Thank you all for the games you have submitted.  I’ve had a blast playing what you have created over the last two days!   Can’t wait to play more!

Love,

Ross

Bag it, Tag it

Posted by (twitter: @KitchsTweets)
Sunday, December 7th, 2014 4:05 pm

Sell it to the butcher in the store…  My LD 31 game, Beat Bop Delicious! is done and posted.

My submission page can be seen by clicking on this text.

My game can be played by clicking on this text.

bbd_play

 

Wow, that was a lot of fun.  I was really nervous going into this one because

  • This was my first web game.
  • This was my first non-tutorial following game with Haxe and Haxeflixel.
  • The Internet people decided this would be the best weekend to pull their trucks into my neighborhood and tear stuff up.

But, the Haxe and Haxeflixel documentation is outstanding, I did have a smart phone to browse documentation (a fun way to go about it if you’re bored) and some of the web based stuff from 1996 did carry on to today.

Hope my game is fun, and can’t wait to play yours!

Love,

Ross

Kitch’s Update

Posted by (twitter: @KitchsTweets)
Sunday, December 7th, 2014 1:24 pm

Finishing up.  Just tweaking some vars and adding a bit of polish.

Even has a name, “Beat, Bop, Delicious!”

bbdTitleBig

Its a sort of hectic button pushing / knob turning / slider sliding game.  Little different than anything I’ve done so far, both in gameplay, and the fact that it can be played on the web.

bbd_play

Now just to finish up, and work on some items for my submission.  Then a nap… a long nap..

Kitch’s Update

Posted by (twitter: @KitchsTweets)
Saturday, December 6th, 2014 10:12 pm

28 Hours in and… I have a playable version here http://picardy-third.com/fiddling/index.html

This is my 1st web game ever,  2nd experience with HaxeFlixel, and 3rd experience with Haxe.  Liking it a lot  so far.

  • Gameplay…..Check
  • Music………..Check
  • Graphics…….Check
  • Knobs and buttons and junk…. Check

Knobs and buttons and stuff

On the todo list for tommorow :

  • Button and knob sounds
  • Balancing… like… a lot…

Stretch goals

  • Online high scores

We’ll see… oh yes.. we’ll see.

Hope everyone else is having as much of a ball as I am.

 

 

Kitch’s Update

Posted by (twitter: @KitchsTweets)
Saturday, December 6th, 2014 2:20 pm

So, gameplay is fully implemented.  Just need to add the music, then it’s all balancing and polish from here on out!

Oh.. and menus…

Oh.. and hi scores…

Oh.. and the stuff I’m going to want to redesign at about 11:00 tonight…

Oh.. and all the other stuff I’m forgetting about now…


Kitchs Gif

 

Getting there…

Posted by (twitter: @KitchsTweets)
Saturday, December 6th, 2014 12:08 pm

Good part of the way in, and I have all my knobs and buttons working.

Kitchs Screenshot

 

 

 

 

 

 

 

 

 

 

I think it’s all downhill from here… all that’s left is gameplay, sounds, menus, controls, fun, and music…

oh dear…

Kitch’s Screenshot

Posted by (twitter: @KitchsTweets)
Friday, December 5th, 2014 11:08 pm

4 hours in.  Not a lot to show but showing it anyway.

 

KitchsSSNUmber1

 

 

 

 

 

 

 

 

 

This is turning out to be a lot more than I originally anticipated.  Hoping the scope will reign itself in after a nights sleep.

Kitch’s I’m in post.

Posted by (twitter: @KitchsTweets)
Thursday, December 4th, 2014 11:14 pm

Totally forgot that it was this weekend… but totally plan on being in, as I missed the last one :(

The Tools

Development         :  Haxe, or monogame… depending on my mood at the time.

Graphics                 :  Photoshop or procedural… depending on my mood at the time.

Sound  & Music     :  FLStudio, Audacity and bfxr… depending on my mood at the time.

 

Good luck to everyone!  Look forward to playing your games!

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