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Dude, where’s my pitch?

Posted by (twitter: @kiririn51)
Monday, December 8th, 2014 11:31 pm

Made in 10 hours-ish, this is a “game” where you are in control of two ladies trying to sell… something, but you have no clue about what you’re supposed to sell! Like you would do in real life, search for things in your enviroment by clicking on things to get ideas as you ramble your way through success.

You can zoom-in using the keyboard numbers and advance through the text with the spacebar, pretty simple stuff.

We had a lot of fun with this one… I just wish we started on Friday instead of Monday ^^; – there might be spelling errors because we had no time to proofread.

Play here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=35049

Made with Game Maker Studio.

Programming/Writing: @ironiclark

Graphics/Design: @kiririn51

bald eggs mascots


Oshan got ranked 23 in visuals but 1143 in fun, here’s why

Posted by (twitter: @kiririn51)
Monday, May 19th, 2014 10:53 pm

Not gonna call this a post-mortem, literally anyone can make the player move around looking for stuff in a couple of hours using Game Maker. I do, however, wanna share why I made Oshan and how I retained my sanity after I scrapped my original idea.

The original idea:

first attempt

Before you ask, no I won’t go back to this for the foreseeable future.

I wanted to make a “Underground Moé First Person Shooter” — I did my best, I swear.

The first day went on to get 3d to work on Game Maker, went pretty good but could not get a nice camera wobbling nor a satisfying shooting. It was kinda ambitious, in the sense that I’ve never, ever worked with 3d before I mean, I come from making Visual Novels for god’s sake, even a platformer would be a pain in the ass for me. I was confident I could do it but I wasn’t having fun and the game did not felt good… it even gave me headaches and stressed my soul in more than one way.

After wasting one day and a half on this failed execution of an idea, I fell on my bed, and thought.

“I need to relax… I should make a game to relax”

“What’s relaxing to me and is beneath the surface? ooh! floating underwater…”

“What if I make a game about just finding funny stuff under the water?”

And that’s how Oshan came to be.


This is what caused Capc*m’s demise.

The original idea with Oshan was to make this cute, colourful sea explorer — you know, blue oceans, different kind of sea creatures, the usual stuff, but I have quite some time getting around the idea of a series of games that are built around a “Peaceful End of the World” — stories that are not about survival, but about finding what made humanity and our civilization so beautiful before we destroyed everything, so I decided to take a monochromatic approach to visuals to get some desolate ambient going on, in the vein of a modern Game Boy game and try to make the items you can find the weirdest things I could think of. Now, most of the items I wanted in-game couldn’t make it since I did Oshan in approx. 6 hours and I was already incredibly tired due to my failed FPS attempt, but I’m satisfied about the ones that made it. Talking Octopi, sunken game corporations and mysterious talking clothing were, at least in my mind, a combination that basically said… The world just kept going without humans, but our blueprint is still here.

Yeah yeah, not very beneath the surface apart from the fact that the game is underwater, but in reality I just wanted a game to relax myself, it was boring to me, but I didn’t cared, somehow just wandering around got me in a very good mood, almost therapeutic and can’t stress how much it worked for me, it made me realize that whenever I want to have a game idea, I just need to see myself in the mirror and ask “what do I want to feel?” the rest will just follow.

Good! so, that’s why I did a cute but boring game. I’m very happy with the results! but I’m going to work hard and use the knowledge I gained from this LD to make cute AND fun games that can also make me feel how I want to feel when the time comes, and you should do so as well, make a game about how you want to feel and the rest is just like make game.

Lots of people said I should flesh out more this idea, and might do so once I get some work done on my current project or maybe after the Space Cowboy Jam, I liked Oshan enough and want to make it even more relaxing so I can play it whenever I feel bad.

Edit: forgot to link the game! Oshan, my compo entry lives here.

Explore the Great Ocean in Oshan

Posted by (twitter: @kiririn51)
Sunday, April 27th, 2014 4:54 pm

I was going to make another game for this LD but it ended up being more than I could really do in just 48 hours, so the time I had to work on Oshan was about 12 hours.

It’s not really a game, you’re a girl called Dana who must explore the Great Sea to find what humans left behind after the end of the world, you just wander around finding stuff and that’s it, no enemies, no scores, no levels, just boring exploration.

More of a proof of concept/experiment, mostly because the first game I was making really stressed me up, badly, and just wanted something to relax and that’s how Oshan came to be, I wanted a game where I could wander and find funny stuff in a large procedural level and that’s what I did! I never run into problems and really enjoyed making the art for it using just three colours.

Game lives here http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35049


It’s time to be peaceful now.

I bring the anime girls

Posted by (twitter: @kiririn51)
Friday, April 25th, 2014 6:41 pm

This is my first Ludum Dare, kinda nervous since I’m getting outside my comfort zone doing something more game-y and not a Visual Novel nor weird simulators.

Will use Game Maker for game design and all that, Photoshop for graphics, SFXR for sounds and Abundant Music for, well, music. Expect cute anime girls.


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