So I’ve got to work at the day job the rest of the weekend, so I aimed for something simple! Check it out! http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=7425
About KhaoTom (twitter: @edenicholas)
Ludum Dare 37
Ludum Dare 35
Ludum Dare 33
Ludum Dare 32
Ludum Dare 30
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 22 Warmup
Audio - 1st Place - LD 37
Awarded by LDA
on January 3, 2017
Took a break from Unity this time. Did something different, a Twine game! I used the sound player I developed earlier (see my previous post).
Just finished my LD 24 Jam Entry: Block Shoot
It’s super minimal. I spent about 15 or 16 hours on it.
Game turned out OK I think, although the evolutionary aspect needs improvement because it’s not super obvious what is happening.
This was my first entry into the Ludum Dare 48 hour compo. It was a blast and I learned a lot.
What went right:
- Warmup – I put down Skyrim for a bit and spent the week prior re-familiarizing myself with Blender and Unity. I made a warmup game. I don’t think i could have made as much progress on my official entry had I not taken this step. So I actually made two games this week, which is darn impressive if you knew my track record.
- Unity – A love working with Unity. I lack the experience and speed to effectively write an engine of my own in so short a time. Unity allowed me to experiment and prototype quickly, and my entry came out not looking too terrible. highly recommend!
- Planetary texture generation tools – Google search to the rescue! These saved me a bunch of time.
What went wrong:
- Overthinking – I spent 6 hours thinking of what to do the first night. What I should have done, was just open up Unity and start experimenting. The game I ended up making came purely out of experimenting in Unity, and had I just sat down and started earlier, I would have had 6 more hours!
- Overtweaking- spent too much time tweaking some visuals that could have better been spent adding more valuable content, like improving the solar system generation code.
- Undersleeping – I didn’t sleep enough, and was definitely feeling it in the final hours. Coding was slower, and i lost track of what I was trying to do.
All in all, I’m satisfied with the progress I made, and the amount of experience I’ve gained. I’m more motivated than ever to continue practicing game development, and working towards making this a true profession.
I tried to sleep, but tossed and turned for an hour before getting fed up with it. So I decided to start working a bit. 8 hours later and here’s what I have. It is a space exploration game so far.
Here are links to the skybox and planet texture gen tools I used:
Planet texture generator: http://donjon.bin.sh/scifi/world/
Space skybox generator: http://sourceforge.net/projects/spacescape/
Now for a nap!
I might only have about 40 hours free, but I am gonna give it a shot!
Here’s my warmup game, the theme suggestion was “Friendship”: