About KevinWorkman (twitter: @StaticVoidGames)
Ludum Dare 29
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25 Warmup
Ludum Dare 24
Ludum Dare 23
Ludum Dare 23 Warmup
Ludum Dare 21
The Carl Sagan Award
Awarded by MurrayL
on April 25, 2012
Hello fellow Processing developers!
As you prepare your toolset for this weekend, you might realize that the latest version of Processing removed the ability to export to multiple platforms! That means if you’re on a Windows computer, people with a Mac or Linux computer won’t be able to run your game.
Boo! That’s terrible in a place like Ludum Dare where the ability to deploy to multiple systems is a MUST.
Luckily, there’s hope. I’ve created a tool called SvgExe (yes I am terrible with naming things) that takes your Processing sketch and exports a self-extracting runnable jar that can be deployed to ANY system. Just use the simplified step-by-step interface and you don’t have to worry about it.
And this isn’t *just* me shamelessly self advertising. SvgExe has been included as an official Processing tool, which means you can get it directly from the Processing editor: http://processing.org/reference/tools/
The homepage for SvgExe is here: http://staticvoidgames.com/SvgExe/index.jsp
And a tutorial on exporting a Processing sketch is here: http://staticvoidgames.com/tutorials/deployment/BasicProcessingExample.jsp
Let me know if you have any questions about getting it working, the easiest way to reach me is on twitter @StaticVoidGames!
I’ve compiled a list of the top 10 overall rated Ludum Dare games of all time!
View it here: Top Ten Ludum Dare Games
Is this a handy “what to do” guide, or a way to waste time before Ludum Dare starts on Friday? You decide!
Static Void Games just started doing monthly themes, where any games made with the month’s theme will get a place on the front page. December’s theme is HOLIDAYS!
So if you’re making a Java or Processing game for this Warmup weekend, it’s a perfect excuse to make a holiday game and get on the front page of Static Void Games! Then if you like how the site works, you can use it for your hosting during Ludum Dare next weekend!
For more info, check out the explanation. Either way, happy jamming!
For every Charity Game Jam game uploaded to Static Void Games this weekend, I’ll donate 10 (US) dollars to the Make-a-Wish Foundation. So even if you don’t have any money to spare, just uploading a game will help out! Have a friend who might want to participate? Get them to make a game too!
I’m doing this partly because I might not be able to enter myself (schoolwork calls), partly to raise some awareness about the site, but mostly because it seems like a cool thing to do.
Static Void Games does only support Java and Processing games, so if you aren’t a Java developer yourself, maybe you know somebody who is?
The small print: I don’t anticipate any problems, but I think it’s important to be honest up front- I reserve the right to not count games that seem to be taking advantage of this system- the same game multiple times, for example, or a game that doesn’t actually load anything. I’m just a regular guy, not a company with a big budget, so be cool! Also, I’ll probably put a cap of $100 or so on my total donation, but I’d love to reach that cap!
I’m currently working on a project for school involving content generation in game jams. It would be quite helpful if I could start off my presentation with examples of Ludum Dare games that use content generators. So if any of your games (past or present) use a content generator, let me know!
The games don’t have to be popular or successful, and the content generation can be as simple as a random level creator. Basically I’m just trying to show that hand-coding levels is too time consuming for game jams and that people use content generators to prototype a game instead.
Did you want to participate in Ludum Dare’s October Challenge, but couldn’t find the time or couldn’t figure out a good way to handle payments with your current development approach? Or maybe you’ve never written a “real” game before and thought it was more than you could handle? It’s not too late!
As some of you might be sick of hearing about by now, I’m developing a website specifically for indie Java (and Processing) developers who want an easy way to showcase their games- and make money! I spent my October updating the site’s look and feel and making things more obvious, so check it out at StaticVoidGames.com.
Developers can specify an ad code for their games, and they get 100% of any revenue they generate. Getting an ad code is as easy as signing up for a google adsense account!
So if you still want to try out the October Challenge, maybe think about using Static Void Games! You could upload some old games, or spend this weekend doing your own mini-challenge.
Think about what you could do by October 31st with a theme of Halloween!
I only had about 4 hours to start and finish a game, but I did it. I’m glad, because I was pretty bummed about missing out on such an awesome theme.
It’s pong between Darwin and Jesus- the winner finally decides the debate between science and religion!
Yes, it’s ridiculous, but maybe it says a little something about the conversation, I don’t know.
Play it if you feel like it! Link: http://www.ludumdare.com/compo/ludum-dare-24/?action=rate&uid=5364
I’m finishing up my jam game, and I just need some quotes on religion and spirituality, especially in regard to science and evolution. Anybody have any favorites?
I’m more in need of quotes in support of religion and spirituality, so those are especially welcome!
Hello fellow Ludum Darers,
I just added support for LWJGL to the Java hosting site I run, Static Void Games.
It seems to work for me, and I have a tiny example “game” to prove it: http://staticvoidgames.com/play/?game=LwjglTest
But I don’t actually know anything about LWJGL, so I’d love if somebody could test it out by uploading a real game that uses LWJGL and making sure it works as both an applet and a webstart. If you don’t want to actually host the game there, you can always delete it afterwards. For more info, I posted a short blog entry here.
PS- FIVE HOURS LEFT!
Hello fellow Ludum Dare-ers! Warning: blatant self-advertising ahead!
As some of you may know, I run a website devoted to indie game programming in Java and Processing at StaticVoidGames.com. I’ve designed the site with programming contests like Ludum Dare in mind. You no longer have to worry about time-consuming deployment or web development, so you can spend more time focusing on the fun part- actually making your game!
Just follow the step-by-step uploader, and you have a decent-looking website showcasing your game as an applet, a webstart, and a downloadable jar. At the very least, it’s better than putting your game on dropbox or mediafire. Not only is it free, but developers can actually specify their own ad codes to make money off their games!
I’m working on adding new features (I just added a notification system) and tutorials all the time. I’m very open to suggestions and I love hearing your feedback! But even as-is, the site is useful to both pros who don’t feel like dealing with deployment and web development (especially during the crunch time of Ludum Dare) and complete novices who want to take a look at the tutorials and source of real games for help.
So, check it out! StaticVoidGames.com
Good luck during Ludum Dare!
I spent the weekend programming a puzzle game called Black Sheep. The goal is to fight the herd’s mob mentality and escape the pasture!
Edit: Although the submission period had expired (it was only 9PM, I swear!), I emailed Folis and he gave me a link to the submit page and I was able to upload my game!
Check it out here: Black Sheep
I’ve got the basic engine behind my game done- you control a black sheep, and each level is a pasture you’re trying to escape. But the pasture also contains other sheep (and shrubs) that can get in your way. The other sheep move when you do, and different sheep can move differently (some with you, some opposite you, some always left, etc)- so you have to use the herd’s mentality against itself to get to the goal.
The pre-art version of the game looks something like this:
The trouble is, designing puzzles is REALLY HARD. I don’t know where to go from here. I have a few puzzles that explain the basic principles of the game, but I’m hitting a dead end when I try to come up with meaningful, not-too-hard, not-too-easy puzzles. I thought this would be the easy part!
Any suggestions on how to design puzzles? Any ideas come to mind that I might expand upon?