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Copulous is done!

Posted by
Sunday, April 22nd, 2012 3:22 pm

I was done awhile ago, but I guess I should make a final post.

The game came together very nicely. Especially the music. It’s epic! (made in 15 minutes with only one synth)

Tools used:

– Unity Pro
– RagePixel (ragepixel.com)
– Bfxr
– Cockos Reaper + QuadraSID
– Visual Studio 2010 Express

I had a timelapse too, but forgot to restart it after a crash early today so it’s useless :(

Submission: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11502

Play: http://ragepixel.com/copulous

 

Copulous v0.7

Posted by
Sunday, April 22nd, 2012 7:57 am

People were asking to get to kill the bunnies so I added a RAMPAGE-mode. You can activate it by picking up the red coin. Added some soundFX too.

Try it at: http://juhakiili.com/copulous/v7/

 

 

Copulous v0.6

Posted by
Sunday, April 22nd, 2012 3:22 am

First build of the second day. Game mechanics pretty much done. Just polish from now on.

Play this at: http://juhakiili.com/copulous/v6/

 

Copulous v0.5

Posted by
Saturday, April 21st, 2012 4:50 pm

This is my 5th build of the Copulous now.

The main mechanic will most likely be collecting items without killing bunnies, but I’m adding that tomorrow.

Try it here: juhakiili.com/copulous/v5/

Copulous

Posted by
Saturday, April 21st, 2012 9:46 am

It’s my third build now. Still no controls or interactivity. The game will be called Copulous.

You “play” it at juhakiili.com/copulous/v3/

Warning:  Population not capped -> browser crashes eventually.

First screenshot

Posted by
Saturday, April 21st, 2012 4:35 am

So I’ve been working actively maybe 2-3 hours and this is my game atm.

The gameplay is going to be keeping the rabbit population steady. Not sure of the mechanics to achieve that yet.

 

 

Late!

Posted by
Saturday, April 21st, 2012 12:33 am

I overslept a bit and might not have the full 48h dedicated for this either, but I’m still optimistic that something will come out of it. I’m going to do a game about handling overpopulation in a tiny world.

Tools:

Unity Pro, VS2010 Express, RagePixel*, Bfxr, Chronolapse

*ragepixel.com

 

 

 

 

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