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How I stopped worrying and attended Ludum Dare

Posted by
Wednesday, April 30th, 2014 1:25 am

So basically I wanted to attend Ludum dare two competitions ago, but business trips or personal life would prevent me from doing so.

Not this time. This time I decided to participate just for the sake of it.

As soon as I started I wasted a few hours coming up with a concept. I tried to be as simple as possible, knowing this is my first attempt at Ludum Dare as well as first actual work on something that had to be done really quickly and very close to completion. But when I had decided, I went full speed on the idea.

There was another drawback, which was that I still had a few errands to run and had some other issues to resolve, which reduced the total time I could spend on the project. Even though the concept was simple, I had to reduce it even more. Inexperience and not having a basic workflow while working with Unity lost me some time and some polish I could do. But in the end, I would probably do the same thing. I had some much fun in making the game and now every day I find a lot of find just browsing through games of others before I rate them and maybe even comment them.


The good

  • Lot of fun. I was expecting it, but I did not think it was THAT much fun.
  • Feeling of a community – I’ve been following Ludum dare even without participating, but now I truly felt like a part of the whole community
  • A new work experience – it was something I never really did and I loved it
  • I learned. A lot. That s always a plus
  • I have grasped more understanding about how Unity works than from all of the experimental projects and proof of concept cases I did in the last few years
  • Even with the limited amount of time, I managed to “almost” complete the game, run the errands I had to, spend some time with my family (went out for a walk and a picninc to the park with my wife)

The bad

  • Because of the limited amount of time, at the end I started rushing things. Tiredness also had an effect and this created more problems than I could resolve.
  • I could not add one of the initial and main gameplay elements. It was actually the first one that I removed.

The game

The project in implementation is really really simple. You are in a cave and there increasing amount of enemies appear which you have to hunt down.

In my initial idea, I had them shooting back projectiles and killing the enemies would score you points (which it does) with which you could buy and place obstacles. So the more the waves, the more the enemies you kill, the more obstacles you could place, but the less the final score. Well, this did not happen. Too ambitious for me. But hey, I’m sure it’s going to get better for the next Ludum dare, right? Right?

Anyway, I decided to push the mood of the game a bit. The gameplay is simple, but there is a message in the game that gives it its purpose.

“Mindwash. You are beneath the surface, but you cannot tell if it’s your own mind, beneath the earth, below the sea, under the fires or out of the midst of air. Your are the Mindwashed and they are the Mindwashed. Find a way to the endgame. It will be your salvation and become one of the Mindwashed.”

If anyone’s interested, it can be found here but again, it is really nothing special. I had a lot of fun in participating and will definitely be participating in the future.

Thank you all.

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