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Crystonal Complete

Posted by (twitter: @KapuraMax)
Sunday, December 13th, 2015 6:25 pm

I’m done with the final (you know, probably) edits to my submission, Crystonal. It looks like this:


Play it here.

It is not an easy game to win, but i sort of hoped to make it a kind of relaxing, braindead game anyway. Hopefully somebody will enjoy it.

update about crystals

Posted by (twitter: @KapuraMax)
Saturday, December 12th, 2015 10:36 pm

time remaining is now less than twennyfor hours. if i know me like somebody who’s known me all my life and can read my thoughts, i’d say this is the timeframe in which i really start to shine. i’ll probably >sleep in a few hours because >creature of habit, but there are only roughly infinity things left to do so i think i’ll be ok. still hoping to make compo.

as to the game itself, i’m taking the voxel crystal idea to a sort of puzzly area. my big fear is it’ll be too obtuse. my second biggest fear is that i won’t be able to make shit for levels, and it’ll just be a sort of weak systemic demo (which is what it still was until an hour ago).

here is a screenshot:

what a SCHEME

ha ha what

if i don’t make it, tell them to play daft punk at my wake. at high volume.

Posted by (twitter: @KapuraMax)
Friday, December 11th, 2015 11:48 pm

I clearly need to learn more about blender, because the way of importing my model that was supposed to work did not work at all and i spent like an hour shooting troubles and eventually just gave up and shat it out as an efbiyex.

I don’t function well when tired. Sleep now. bringing to greph pepar in case brilliance strikes.

In it to try it

Posted by (twitter: @KapuraMax)
Friday, December 11th, 2015 10:08 pm

Gonna try to hit both secret ingredients. Thinking Crystals. Thinking colours. Using unity.

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