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Ludum Dare 30

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Thoughts on Theme

Posted by (twitter: @kadybat)
Friday, December 5th, 2014 7:12 pm

This theme is definitely very weak because it’s far too open for interpretation. “One Screen” is an incredibly vague idea.

The thing that comes to my mind is “hey. this is a perfectly valid excuse to do a neat pacman clone just to say you’ve done that in javascript even if it’s not really unique.” I’m trying to think of ways I can innovate or do something neat with one screen, or if there are any cool game ideas that I have. My plan is thus: try cloning PacMan in JavaScript, see what you learn in that exercise, deconstruct it, and see what you can do with that knowledge. Do Space Invaders, do Pong, do basic things so that I can learn how to manipulate physical entities using code.

The most unique idea that’s occurring to me and the one I keep thinking about is an Odyssey simulator. Give the player an interface that looks like an old-timey TV and give them the various screen shades – football, tennis, etc. – and let them play all sorts of different kinds of games using that ‘one screen’ with all the screen shades. I think that might be cute??

#LD31 Announce and Thoughts

Posted by (twitter: @kadybat)
Friday, December 5th, 2014 9:31 am

So I guess I’m going for another Ludum Dare! Last time I made a small Twine game in the little time I had that weekend between shifts. This time, I’m going to be off all weekend!

Over the past couple weeks, I’ve been working on my CodeAcademy tutorials without active awareness that there was a Ludum Dare coming. I actually finished the intro JavaScript course, now I’m just running through the project at the end. I might make my game in that? It’s an environment I’m surprisingly comfortable in for right now and it’s something that’ll run in the browser and be playable everywhere? I dunno.

I’m gonna play around with JavaScript during my break at work today and see if I can’t figure out how to potentially make um… interactive games? with it. My goal last time was to prove that I could make a finished, playable game with an ending in 2 days. This time, my goal is to make a “generic” but functional arcadey title with a score, graphics, a defined win/lose state. I want to prove to myself that I can do that thing if I so choose to, and hopefully it’ll go well for me.

In addition to JavaScript, I’m actively exploring the depth of resources available to us during #LD31. In particular, I’m very interested about CraftStudio, and plan to play around in it a bit today since we have it available for free use. I wanted to start learning Lua anyway, and it looks remarkably similar to Python, which is something I’m actively learning already. I’ll make another post about my decision and what I aim to do with my given platform or language.

I look forward to seeing what everyone has going. I’m sure this’ll be just as fun as last time! I’ll be livetweeting my efforts on Twitter in addition to posting here.

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