About Kableado (twitter: @Kableado)

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Ludum Dare 36
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 22 Warmup

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“Balloon” it’s done

Posted by (twitter: @Kableado)
Monday, August 29th, 2016 8:15 pm

This is a game made by my wife and I. It was her first ūüėČ

I guess the art style is in stark contrast with the programmer art of my previous entries.

there are too many things unfinished, but it would have been a waste if we didn’t publish it.

shot-0000

I’m In!

Posted by (twitter: @Kableado)
Friday, August 26th, 2016 12:24 pm

I will try to make a game. I’m near the #GameBossJAM real world gathering.

My tools:

Good luck everyone!

I’m IN

Posted by (twitter: @Kableado)
Friday, April 15th, 2016 7:42 pm

I will be using MSYS2, Gimp, jsfxr and my GameLib.

Good luck everyone!

I might be IN

Posted by (twitter: @Kableado)
Friday, April 17th, 2015 6:05 pm

I might be in, and might follow Sol_HSA Challenge. But probably not.

My habitual toolchain:

  • Programming: MinGW, SciTE, SDL1.2 and mi code base.
  • Graphics: GIMP and Bamboo drawing tablet.
  • Sound: Audacity and SFXR.
  • Other: Emscripten, Chronolapse, Firefox, etc

And my current workspace:

Kableado-LD32

Good Luck!

I’m IN for LD30

Posted by (twitter: @Kableado)
Friday, August 22nd, 2014 3:29 pm

Third time for me. I will be using:

  • Programming: MinGW, SciTE, SDL1.2 and mi code base.
  • Graphics: GIMP and Bamboo drawing tablet.
  • Sound: Audacity and SFXR.
  • Other: Emscripten, Chronolapse, Firefox, etc

And this is my current workplace:

Kableado-LD30

Kableado-LD30

Good Luck and Happy Coding to Everyone!

I’m IN

Posted by (twitter: @Kableado)
Friday, December 14th, 2012 6:21 pm

I’m in. And I will use my trusty development stack: MinGW/MSyS, Scite, Gimp, Audacity, bfxr¬†¬†and my GameLib.

Last Minute submit of “Green Invasion”

Posted by (twitter: @Kableado)
Sunday, April 22nd, 2012 5:58 pm

3h before the deadline Someone encouraged me to send something, even if it wasn’t finished. So, here is…

Green Invasion

You are a scorpion on a desert planet.
The Greens are invading. Protect your world!!!

Get “Green Invasion” here!

 

I’m Out

Posted by (twitter: @Kableado)
Sunday, April 22nd, 2012 10:27 am

This weekend has been going completely wrong, the theme wasn’t inspiring me. And I was procrastinating too much… So, I will not finish this for the compo, and I doubt I can make it to the jam.

Just for the record, there is the media I did for this LD48 #23:

Good Luck to everyone still IN!

Day Cicles

Posted by (twitter: @Kableado)
Sunday, April 22nd, 2012 5:28 am

The sun rounds the world to make the daycicles posible:

Dusk:

Dawn:

 

Tiny World

Posted by (twitter: @Kableado)
Sunday, April 22nd, 2012 4:53 am

Tiny world was the theme proposed, and after more that a day I don’t have a clear idea of where to go with it.

I was thinking on making an overhead shooter in a small world, but there is something incomplete there. Anyway there is a desk shot as of now:

I’m In, again.

Posted by (twitter: @Kableado)
Friday, April 20th, 2012 3:00 pm

Hi!

This will be my second time here in LD48. This will be mi tools.

Programing: Mingw + SciTE.

Graphics: GIMP.

Library: SDL and my framework (GameLib).

Sound: Audacity and Bfxr.

Timelapse: Chronolapse.

Workplace:

 

Lonely Ruins – Postmortem & Timelapse

Posted by (twitter: @Kableado)
Monday, December 19th, 2011 8:01 pm

What went right.

  • I finished. That simply made all the effort worth it.
  • I’m happy¬†enough¬†with the graphics overall.
  • I had fun making and playing it.
  • I had¬†healthy¬†food, that made me have good mood.

What went wrong.

  • I allocated too little time for level design, and it shows.
  • I had to cut some features planed.
  • I¬†overslept.
  • I¬†procrastinated¬†to much.

Conclusions.

The experience has been great and I’m somewhat proud of the result.

Timelapse

 

http://www.youtube.com/watch?v=77C0O9OYyFk

 

 

Lonely Ruins – FINISHED!!!

Posted by (twitter: @Kableado)
Sunday, December 18th, 2011 5:29 pm

I have finished it ON TIME!

WOW! I did it!

Here is my entry:

http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=7418

Progress report -7h

Posted by (twitter: @Kableado)
Sunday, December 18th, 2011 11:50 am

These are the changes since the last report:

  • Player graphics and sounds
  • Fix Floor borders.
  • Arrow graphics and sounds.
  • Arrow shooter graphics and sounds.
  • Barrel sounds.
  • Save point¬†sounds and¬†graphics.
  • Exit point sounds and graphics.
  • Burning Effect.
  • Title screen.
  • Ending screen.

Progress report after 24h

Posted by (twitter: @Kableado)
Saturday, December 17th, 2011 7:46 pm

I think i have finished with almost all the gameplay elements. Now I’m planning the rest of the graphics and starting with the sounds. ¬†So now the status is:

  • Player – ¬†Gameplay done – Graphics pending – Sounds pending.
  • Columns – done!
  • Floor – pending. (fix border tiles)
  • Barrel – done! – Sounds pending.
  • Spikes Hole – done!
  • Spikes Hole filling with Barrels – done! – Effect pending.¬†
  • Lava Hole – done!
  • Arrow Shooters – Gameplay¬†done!¬†– Graphics¬†pending. Sounds pending.
  • Arrows – Gameplay¬†done! – Graphics pending.¬†
  • Boulder Dropper – Canceled.
  • Boulder – Canceled.
  • Save Points – done! –¬†Graphics¬†pending.¬†Sounds¬†pending.
  • Exit Point – done! – Graphics¬†pending.¬†Sounds¬†pending.
  • Menu – pending.
  • Intro screen – pending.
  • Game Over screen – pending.
  • Ending Screen – pending.
Here is another screenshot:

I have put the Alpha1 for testing purposes here:

[stextbox id=”download”]Lonley Ruins – Alpha1. This version is for windows and linux.[/stextbox]

Progress report after 17h

Posted by (twitter: @Kableado)
Saturday, December 17th, 2011 12:14 pm

I guess the first bad impresion about the theme was unfounded. After some thinking I found a feasible idea. I think the coding is going smoothly, even after some struggles with the typical problems of coding in C. The art is coming in nicely as well. Here is the first screenshot.

 

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