About juxipolo


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
MiniLD #60
Ludum Dare 32
Ludum Dare 31

juxipolo's Trophies

juxipolo's Archive

Cozy Christmas Village Post Mortem (LD37)

Posted by
Wednesday, December 14th, 2016 9:46 pm

Cozy Christmas Village is a relaxed sim game about building a model Christmas village. It’s fairly light on the simulation, and heavy on the cozy. It was developed solo for the 37th Compo. Primary tools were C# and Monogame, with Paint.Net and Audacity for asset creation.

Details and download link can be found here.

This post will review the development process, what went well, and what went poorly. I am quite verbose, so the rest of this post is below the fold.


Legacy in Ice – Player’s Guide

Posted by
Friday, September 2nd, 2016 8:27 pm


I just put out a polished up post-compo build of my LD 36 game, and I thought it would be good to put together a little player’s guide to go with it. Point and click adventure games can be frustrating if you aren’t on the same wavelength as the developer, and everyone has a lot of games to play so I figured some hints might prevent you from getting stuck.

You can grab Legacy of Ice here, if you want to check it out.

Click the link below for the players guide.


//SHIFT/haxe Postmortem

Posted by
Friday, April 22nd, 2016 11:24 pm


//SHIFT/haxe is an overhead shooter with vector-style graphics, where you can shift between various shapes to destroy waves of enemies. The game contains many procedural elements, including enemy bosses.

It was developed solo in 48 hours for LD35 using C#, Mongame, and SFXR.

Click on the image, or here to play and rate.

This post will be a postmortem of the development of the game. I am very verbose, so everything is hidden below the fold.


LD 34: Colony XG-29 Postmortem

Posted by
Monday, December 21st, 2015 12:09 am

Colony XG-29 is a strategy and resource management game where you take on managing a fledging human colony on an outer rim planet. It was developed solo in 72 hours using C# and Monogame.


Details and download link

Here I’d like to talk about the design process, what went well, and challenges I encountered.

I am quite verbose. So to save your scroll wheel on the main page, everything is below the fold.


LD33 Post-Mortem

Posted by
Wednesday, August 26th, 2015 3:42 am

Lich Rising – compo entry

[I’d put an image of the game here, but WordPress doesn’t give me that option…]

Lich Rising is probably best described as an RTS tower defense in reverse built by someone who hasn’t played an RTS in a long time. It was developed solo in 48 hours with C# and Monogame. The details and download link are through the link above, the rest of this post will be a quick post-mortem from my experience creating the game. I’ll to talk about what went well, challenges I encountered, and the design process.


[cache: storing page]