Doin’ the compo. Since it’s unclear to me if the rules still require base code to be submitted *before* the event, here’s mine: https://github.com/JustinMullin/drifter. I’ll be using Scala+libGDX plus this library, a set of convenience stuff to make game jam development easier and faster for me. I’m so ready to make a game!
About Justin Mullin (twitter: @@JustinMullin)
Web developer by day, game developer by night.
Justin Mullin's Trophies
THX for comment! #LD31
Awarded by rincewind_cz
on December 12, 2014
Justin Mullin's Archive
Hey all! Just a quick post to say Aduno, our entry for the LD 26 Jam, has an Indiegogo which we’re using to raise some money to bring the game to Android and iOS. We’re just trying to raise enough money to pay for submission fees, a bit of software we need to release on iOS (Xamarin MonoTouch), and a nice web domain where we can host game info and whatnot.
You can play the LD version here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3128
And here’s our Indiegogo campaign link: http://www.indiegogo.com/projects/aduno-a-reductive-puzzle-game/x/3207382
The campaign goal’s just $500, which will get us far enough to fund the rest on our own if we need to. $3 gets you a copy of the game on Windows, Mac, Linux, iOS and Android when the game is released. We’re a quarter of the way there after just a couple of days, and every dollar helps. We’d much appreciate the assistance!
Hey all – just a quick post to say that I’ll be participating with a few friends in the upcoming Jam, and declaring my base code/personal libraries: I’m using Scala+LibGDX, as well as a little bit of base code I developed for the Indie Speed Run. Looking forward to this, and I can’t wait to play all of your entries!
For maximum rules-abiding-ness: my base code can be found here.
I’ll be using Scala/LWJGL.