Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

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Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 23
 
Ludum Dare 22

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Indiegogo to bring Aduno to Android/iOS

Posted by
Friday, May 24th, 2013 12:47 pm

Hey all!  Just a quick post to say Aduno, our entry for the LD 26 Jam, has an Indiegogo which we’re using to raise some money to bring the game to Android and iOS.  We’re just trying to raise enough money to pay for submission fees, a bit of software we need to release on iOS (Xamarin MonoTouch), and a nice web domain where we can host game info and whatnot.

You can play the LD version here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3128

And here’s our Indiegogo campaign link: http://www.indiegogo.com/projects/aduno-a-reductive-puzzle-game/x/3207382

The campaign goal’s just $500, which will get us far enough to fund the rest on our own if we need to.  $3 gets you a copy of the game on Windows, Mac, Linux, iOS and Android when the game is released.  We’re a quarter of the way there after just a couple of days, and every dollar helps.  We’d much appreciate the assistance!

LD 25 Jam

Posted by
Thursday, December 13th, 2012 7:03 pm

Hey all – just a quick post to say that I’ll be participating with a few friends in the upcoming Jam, and declaring my base code/personal libraries: I’m using Scala+LibGDX, as well as a little bit of base code I developed for the Indie Speed Run.  Looking forward to this, and I can’t wait to play all of your entries!

Okee.

Posted by
Wednesday, April 18th, 2012 8:14 pm

I’m in.

For maximum rules-abiding-ness: my base code can be found here.

I’ll be using Scala/LWJGL.

Participation go!

Posted by
Thursday, December 15th, 2011 7:19 am

Okay, too many years of being on the fence.  I’ll be in the jam this time ’round.  Gonna be using Java/LWJGL, and a personal engine/library I’ve been rolling over the last couple of years.

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