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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 10 hours, 8 minutes, 13 seconds
  • October Ends: in 9 days, 10 hours, 20 minutes, 13 seconds
  • Ludum Dare 31 begins: in 44 days, 11 hours, 8 minutes, 13 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    Indiegogo to bring Aduno to Android/iOS

    Posted by
    Friday, May 24th, 2013 12:47 pm

    Hey all!  Just a quick post to say Aduno, our entry for the LD 26 Jam, has an Indiegogo which we’re using to raise some money to bring the game to Android and iOS.  We’re just trying to raise enough money to pay for submission fees, a bit of software we need to release on iOS (Xamarin MonoTouch), and a nice web domain where we can host game info and whatnot.

    You can play the LD version here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3128

    And here’s our Indiegogo campaign link: http://www.indiegogo.com/projects/aduno-a-reductive-puzzle-game/x/3207382

    The campaign goal’s just $500, which will get us far enough to fund the rest on our own if we need to.  $3 gets you a copy of the game on Windows, Mac, Linux, iOS and Android when the game is released.  We’re a quarter of the way there after just a couple of days, and every dollar helps.  We’d much appreciate the assistance!

    LD 25 Jam

    Posted by
    Thursday, December 13th, 2012 7:03 pm

    Hey all – just a quick post to say that I’ll be participating with a few friends in the upcoming Jam, and declaring my base code/personal libraries: I’m using Scala+LibGDX, as well as a little bit of base code I developed for the Indie Speed Run.  Looking forward to this, and I can’t wait to play all of your entries!


    Posted by
    Wednesday, April 18th, 2012 8:14 pm

    I’m in.

    For maximum rules-abiding-ness: my base code can be found here.

    I’ll be using Scala/LWJGL.

    Participation go!

    Posted by
    Thursday, December 15th, 2011 7:19 am

    Okay, too many years of being on the fence.  I’ll be in the jam this time ’round.  Gonna be using Java/LWJGL, and a personal engine/library I’ve been rolling over the last couple of years.

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