Even if I pick a weird simple gameplay (it’s an arena shooter where you can move left-right or up-down, with automatic wave movements (= something kinda similar to the indie shmup Waveform I guess)), I struggle to finish a game in 24 hours : too much time organizing code & doing “pretty” assets… so, I’m pretty sure my Jam submission will be not as good as I want. Again. It’s really frustrating.
Anyway, here 2 screenshots I made this night. Since then, I have re-colored some assets & added visual FX and extra “monsters”.
About jerombd (twitter: @jeromBD)
Entries
Ludum Dare 34 | MiniLD #63 | Ludum Dare 32 | MiniLD #58 |
Ludum Dare 30 | MiniLD #51 | Ludum Dare 29 | Ludum Dare 29 Warmup |
Ludum Dare 28 | Ludum Dare 27 | Ludum Dare 26 | Ludum Dare 25 |
MiniLD #38 | Ludum Dare 24 | Ludum Dare 23 |
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![]() Jupi's Jam Favorites Awarded by Jupiter_Hadley on February 13, 2016 | ![]() The Mechanically Seperated Chicken Award Awarded by MadGnomeGamer on May 5, 2012 |
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Cellula screenshots & update
Monday, December 14th, 2015 9:36 amSince the MiniLD theme is “Fusion”, I will mix 2 games, more exactly 2 old retro-games from the NES-era that I have always loved : Solstice & Metroid. Basically I hope to add a creepy Sci-Fi atmosphere on an isometric-platformer. I don’t think I will have time to add more metroidvania elements such as a map, weapon upgrades or bosses, that’s why I plan to do only a large maze (with parts locked by keys) filled with aliens.
What I have done these past few days : a basic isometric platformer engine & few enemies.
And since this game is VERY retro, I added an option to switch graphics, from the colorful 8-Bits NES graphics to a monochromatic tint mimicking ZX Spectrum graphics (afterall there are some iso good games on this console: Head Over Heels, Batman, etc. Huge inspirations for this project).
After a bit of brainstorming, I started this mockup… so my game should be a simple rythm game (mimicking a beatbox duel? pressing random key buttons?…I’m not decided yet…)… I plan to add some jerky pixel-arted animations at least… But I’m not sure if I’ll be able to do decent sound patterns though :/
I choose a very limited gameplay considering I’m not totally familiar with the Gamebuino library.
I will probably enter the Jam since I don’t have a lot of time these next two days.
The Gamebuino is an Arduino hand-held (French) console, but 2 emulators are available for testing & playing games!
This is what a Gamebuino looks like… imagine the child of a Game Boy Advance… and a Nokia 3310…
After some failed attempts since this Autumn, I’m back to work on game jams!
I have started this last week, and done a game for the MiniLD#58, ZPONGX. I used Construct 2 to emulate the ZX Spectrum look again for this Pong clone. Made it mostly in 1 day. Even if there are some collision bugs (and the Color Clash didn’t work as I expected so I had to canceled it), I’m pretty happy with this small thing.
Now, since this weekend I have another tool on my dev/design belt… I discovered this (French) mini handheld console, the Gamebuino (site) based on Arduino hardware.
Imagine a GameBoy Advance downsized to credit card dimensions, with a Nokia 3310 screen (84*48px, black or white)… Sounds perfect to me lol… More seriously it looks like a nice modern DIY project with a retrogaming touch. The language is easy to learn, and I made already 2 games in few days! Since emulators exist, people can still playtest games made for this console on their computers (or Android portable): they are currently shooters, puzzle/platformers, multiplayer games, etc. I think it should be OK to do small mini-games, like the ones I used to do for Ludum Dare or other game jams with a limited time.
(Screenshot) I don’t know why I give the characters such creepy faces: the game is a basic platformer XD
Engine: done
Graphic assets: done
Tomorrow, I’ll have to do all the level-design & the sound fx. Everything should be done without too much panic for the Jam. (And I will even have time to watch some 30 Rock episode).
The idea : you will move each character into an opposite worlds (Fire Element into a ice World, Ice Element into a Fire World, Earth Element into a Rock World, etc.) where each elements have to avoid traps, etc. (The Ice melts when the Fire touches it, the herbal monsters can kill the Rock Elemental, etc. You can switch from a character to another one when you grab a colored ball.
I’ll use Construct 2, Photoshop and Beepola/BFXR; I use a “ZX Spectrum” art style to save time (I won’t spend too much time to draw sprites or backgrounds).
Since I won’t have time to finish sudnay, I’ll probably submit my game for the Jam session.
I don’t know what I’m doing!… kinda
Sunday, April 27th, 2014 5:36 pmWell, this game will not be my best Lumdum Dare attempt: right now, I struggle to add basic roguelike features: inventory, mobs, etc. And I have no idea how to add Line of Sight or Field of Vision with construct 2… I made an effective LoS once with Game Maker 8, but Construct 2 is really different. Anyway, I may finish something playable tomorrow for the Jam.
I use tiles from tilesets made by Derk Yu and others found on the Dwarf Fortress team.
Well, I spent these last 6 hours working on a idea i liked (controlling dreams & nightmares of a character, his different conscience states, etc.), but the gameplay was really shitty, and I couldn’t improved it due to my limited skills with construct2… At the end, I started from scratch this afternoon, and now I’m working on a basic roguelike… yes, it’s not very original XD I wanted to create a roguelike since months anyway, and I didn’t have the time to start one, so, afterall, this Ludum Dare is the perfect moment to do it.
I will set the roguelike in a gold mine during the XIXth Klondike Gold Rush. Goals? collect gold nuggets, fight grizzly, avoid ghosts of dead prospector, etc. that kind of silly things.
Graphics will be very basic (ascii tileset probably…).
Spent too much time to polish the graphics effects. Wrote just few paragraphs. Construct 2 has some great virtues (it’s simple to use, it has some nice easy-too-use WebGL effects) but it can be tricky: the WebGL effects can be buggy (it works fine on the layers, not everytime on the sprites themselves, and it may not works with Safari), the way the events/actions work is not obvious sometimes.
Anyway, I manage to do a simple text adventure engine, with a nice title screen, but that’s all, it’s barely a game^^ It’s time to start something else!
http://www.ludumdare.com/compo/ludum-dare-29-warmup/?action=preview&uid=12512
So, I intend to do a little interactive fiction with Construct 2, using arrays.
I red recently some Dashiell Hammett novellas, played LA Noire and had watched Chinatown for the 5th time, so I’ll write a small hard-boiled/crime story crime story, in the 1920s 1930/1950s Chicago (cf. old maps of Chicago). And, why not using some old jazz music found on archive.org (1920s/1940s music, so probably public domain/CCO, right?)…
No graphics, just a nice titlescreen (like these old awesome movies titlescreen from ansas), and (of course) an (corny) old movie look.
I’ll probably spend more than few hours on this game (… I already work on the title screen mockup underneath for hours XD) writing all the story so it’s not really a warmup… it’s more a personal challenge: English is not my natural language, so I’m forcing myself to write a lot of stuff. And of course, you’ll see some horrible mistake/misspells!
I wasn’t 100% satisfied with my game Charon (you can still play/rate the compo version here.) made during the LD (not so Speccy-looking, there was an obvious lack of sound FX), so I added Attribute Clash FX and CRT filter to emulate the old look of the ZX Spectrum games. These FX could be deactivate/activate by pressing CTRL if you want.
Version 2.0 available here: https://dl.dropboxusercontent.com/u/12598037/Charon2/index.html + (map here with spoilers).
I also added several sound FX made with Beepola. By the way, if you want to create raw chiptunes, “1-bit music” , this is light, simple software 😉
I know I failed to create an interesting 2D-labyrinth, but I think I managed to make a successful gloomy atmosphere anyway. There is no “death” or Game Over in the game because I followed the #NoKill challenge (part of the #OneGameAMonth challenge).
Overall, I wasn’t be thrilled by the theme, that’s why the theme is kinda missing in this game :/
Finished just in time XD
This time, the gameplay is very basic (you go left or right, that’s all), the story is ….w ell … very thin, and the graphics emulate the ZX Spectrum style. I think this is a great style to tell a “primitive” adventure.
I won’t add more features tomorrow (for the Jam) or later, because I don’t have more ideas.