About Polyganz (twitter: @Polyganz)

Hi, my name is Tobias Baumann and I'm an indie game developer from Switzerland.


Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25

Polyganz's Trophies

Polyganz's Archive

You’re the King – Another progress update

Posted by (twitter: @Polyganz)
Saturday, December 15th, 2012 7:24 pm

Ok so I’ve got basic worker AI in place and I’m trying to calculate/balance the happiness factor next. I also realized that I may have to scratch my one-choice-at-a-time idea of forcing the player to choose what his citizens should do each day. I realized that this is annoying as I’ve to decide/click in a regular interval. I think a continues simulation will be more fun and probably easier to balance. I’ll sleep about this and decide tomorrow morning.

Here’s another good night screenshot :)


As always I’ll continue live streaming (http://www.twitch.tv/naughtyloose) tomorrow.

You’re the King – Progress Update

Posted by (twitter: @Polyganz)
Saturday, December 15th, 2012 5:32 pm

1:30 AM now and I got some basic npc functionality in place. You can build houses that spawn citizens which walk around randomly until a certain population cap. Here’s a screenshot:


Next up is coding of worker behavior. As always watch it all go down live on my stream at: http://www.twitch.tv/naughtyloose

LD25 I’ve got my idea!

Posted by (twitter: @Polyganz)
Saturday, December 15th, 2012 5:37 am

After spending the whole morning brainstorming and writing game ideas I’ve decided to go with the following idea:

A strategy/simulation game with very limited interactions. You have been elected as the new king of a small kingdom and must bring prosperity by making the right decisions. The goal of the game is very simple, reach a population of X (to be announced). The grand issue tough is that no matter what you chose someone in your kingdom will always be unhappy and the bigger your population gets the more difficult it’ll be to keep your citizens happy. Eventually you’ll have to sacrifice your good will in order to reach your goal and win the game. But at what cost? because in the end you’ll have turned into the villain in the eyes of your citizens.

This idea is largely inspired by William Shakespear’s Macbeth.

Here’s the mind map I did while brainstorming:

LD25 Brainstorm

And here are my other ideas I didn’t choose:

You’re the evil cube wishing to do XXX upon YYY in order to reach ZZZ.
Hero has to reach X, you have to prevent him from doing so by using all kinds of obstacles.
You have to fight the hero who is an increadibely bad and incompetente fighter but you have to let him win in order to receive the applaus from the audience.
You are a mountain the hero tries to conquer. Prevent him from reaching the top and getting salvation.
You are the evil temptation in the form of sweets and must jump into the mouth of people who are on a diet.
You are the god of sins. You get points by leading people to commit sins. The bigger the sin the more points.

Now time to start coding. Watch it all go down live right here: http://www.twitch.tv/naughtyloose 😀

I’m in! :)

Posted by (twitter: @Polyganz)
Friday, December 14th, 2012 3:58 pm

Hey everyone,

This will be my first Ludum Dare and I’m super excited! I’ve got a few experiences doing rapid prototyping. Heck almost all my games could be considered prototypes! :) If you’re interested what other games I’ve made then check out my portfolio at: www.tobiasbaumann.net

Since most of the time I’ve no idea what I’m doing programming wise I’ll focus on producing a playable prototype asap. I’ll then iterate trough the core gameplay until it feels right and fun. If I got any time left I’ll polish. Since this is my first time I’m really curious as to how it’ll turn out.

I’ll also live stream the whole thing at: http://www.twitch.tv/naughtyloose

Dev environment: Unity 3D
Graphics: Photoshop
3D: 3D Studio Max
Audio: Audacity / Goldwave
Dev OS: Win7 64bit

Oh and here’s my desktop photo:

naughtyloose's workplace

naughtyloose’s workplace

Aight, I hope I did everything right with this “I’m in” post. Good luck to everyone and I’m looking forward to playing all the prototypes :)

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