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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 15 hours, 50 minutes, 16 seconds
  • October Ends: in 9 days, 16 hours, 2 minutes, 16 seconds
  • Ludum Dare 31 begins: in 44 days, 16 hours, 50 minutes, 16 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    About juaxix (twitter: @juaxix)

    Coding from the 80's.
    Outsourcing: programadorvideojuegos.com
    Videogames: xixgames.com


    October Challenge 2014
    MiniLd #54
    Ludum Dare 30
    Ludum Dare 28
    MiniLD 46
    October Challenge 2013
    Ludum Dare 27
    Ludum Dare 26
    Ludum Dare 25
    October Challenge 2012 Unfinished
    October Challenge 2012
    Ludum Dare 24
    Ludum Dare 23
    Ludum Dare 23 Warmup

    juaxix's Trophies

    Rudest Comment
    Awarded by Cyros
    on September 3, 2012
    The Worlds Connection Award
    Awarded by juaxix
    on September 3, 2012
    Galaxy enterprise
    Awarded by juaxix
    on August 26, 2012

    juaxix's Archive

    October Challenge, a romans game

    Posted by (twitter: @juaxix)
    Tuesday, October 7th, 2014 1:07 pm

    So, I decided to create a game with romans :) and an amphitheatre, dummies to train, swords, shields, yeah :)


    I’ve used Google Play services as multiplayer platform, but it is hard to make it work cause I need to test a lot, so ,right now I’m making the basic, run around the amphitheatre, confrontate the dummies, and so on.

    You can see it on twitch.tv too.

    My MiniLD 54 Racing Game Preview : Screenshots and icon

    Posted by (twitter: @juaxix)
    Saturday, September 20th, 2014 2:51 pm


    Hello, I just wanna share that I have 3 cars and 3 levels already done, with car dynamics and so on, so here you are some screenshots right now

    Ship Level


    Level Gameplay


    It will have a multiplayer game mode too.


    A few seconds of Ivy

    Posted by (twitter: @juaxix)
    Monday, August 25th, 2014 8:41 am

    Here you are, directly from Vine
    See Ivy Demo – Vine

    Learning fast

    Posted by (twitter: @juaxix)
    Monday, August 25th, 2014 8:39 am

    I never have worked before with AppWarp or Unity Animator,so I learned a lot this LD30.

    Today I learned how to make the chat with AppWarp and the animation transitions with animator.

    This is a great day, I have finished the basic game mechanics, but still need how to synch network objects like rigid bodies shared between players. In PhotonCloud is easier, I was searching in google but only found the old way to do it, like we did with socket messages, and i dont like it, so i opened a ticket in appwarp support service to learn how to sync rigidbodies using network views as easy as photoncloud does.
    Anyway, so tired, i need to eat XD


    Posted by (twitter: @juaxix)
    Sunday, August 24th, 2014 11:09 pm

    The first night,since theme annuncied, here in Spain is really late, 2:30 am approx, i spent like 8h creating a mongodb server with php api rest to realise next day that it would take another two days to be implemented.
    So, I moved to appwarp server for Unity for the first time after analyze all the other options like photon cloud, smartfoxserver etc
    The demo was working, i added all the assets, and did some coding all the day until now, barely sleeped, the project got corrupted in a physics online loop in the editor and i was in pain, lucky me i recovered the files this morning and now the only part left is to finish some online mechanics and scores ,etc
    Hud is done, also character motor and cool rendering with mirroringimage fx.

    Jam and Videogames event

    Posted by (twitter: @juaxix)
    Monday, April 28th, 2014 12:35 pm

    This LD I could not make my entry, I was showing my games in a videogames conference, it is as important as make videogames, for sure!.

    So,here is a screenshot of the prototype


    Worm digging

    Worm digging

    Anyway, I got a lot of feedback from ficzone14 for my games during the jam :)


    Posted by (twitter: @juaxix)
    Sunday, December 15th, 2013 6:11 pm

    Well, I have done the entry with this game

    Screenshot 13-12-16 01-50-45

    , and tomorrow i’ll continue with the jam version with my friend Angel and our other game!!

    My game uses words as objects to criticize the abuse of the technology advances that makes me desiring to be an successfull indie developer instead of a happy one…


    Another time: 2 games for this 28 jam

    Posted by (twitter: @juaxix)
    Sunday, December 15th, 2013 5:37 am

    You know, the last jam i coded my brother game and this time i’m doing a game for the 28contest and another with a friend for the jam version


    Screenshot 13-12-15 13-32-53

    this is the scene in 3d so far, as designed,


    for the first game

    You only start getting one feature / gift in your life, love,health or money. Then, s** in life happens: illness / diseases, be deceived, bankrupt, robs, and so on , so you have to survive in the tunnel of life, to the end or die, this universe is a plane where people and things are affecting you. Will you achieve the final goal of your life? your desirees? we will see…

    You only get one shot to be famous

    Posted by (twitter: @juaxix)
    Saturday, December 14th, 2013 5:30 am

    DiagramThis is the flowchart for the game concept, I’m using Shiva Engine ( shivaengine.com )…maybe it is like a tamagotchi game, uhm, we’ll see…



    Smoked pirates vs flying sharks

    Posted by (twitter: @juaxix)
    Thursday, November 7th, 2013 2:48 pm

    Well, I had a new plugin for animations and plenty of 3d models so I decided to do this pretty awesome game of sharks

    Make it for them

    Posted by (twitter: @juaxix)
    Sunday, October 27th, 2013 4:09 am

    The first time I entered “Ludum Dare” I had an accident the next day, a car broke my leg bones into many pieces, I was injured more than a year because of that.
    During my time in the hospital I was making games with the iPad and a notebook, then I realised that Internet and games were too good for me to keep me away from the pain of my leg.
    This year, I had not any intention of doing the october challenge, but one day my fathers came to my place to visit and have dinner, my father told me that one of his patients, a cancer child would like to have a game of reindeers, which it actually let you to name ,train and send it to give presents to all the children in the world…so, I decided to make his game, for free, not even 1$, where you can do all those things magically and where you also can leave a message of effort, peace or love to all those children who are living a life surrounded by that darkness-illness.
    Here it is the video:

    And the entry for the game

    In stead of monetize the game I have created a donate button here

    Do you recognize this?

    Posted by (twitter: @juaxix)
    Tuesday, August 27th, 2013 4:24 pm

    If you do recognize this

    you will like this:

    or not, just take a look :]

    Changing the direction of the game 180º

    Posted by (twitter: @juaxix)
    Sunday, August 25th, 2013 2:10 am

    I was going to do a game with a vampire in a train, I already had the train, the wagon ,the casket and I was animating the path,… adding particle fx to the chimeny of the locomotive, and just after add the casket to the rear part of the train, inside the wagon, i set the animation to open the doors ,both for casket and wagon, I already have the algorithm to detect when the vampire is hide from the spot-light (sun)

    and suddenly …


    i felt something strange, the wagon door had a blood texture and it does not feel like something I would like to make, I really didnt want to create more blood games, or vampires…no…then I was looking to the ground of the scene,i feel like added an ocean, some rails, set animation and then it appears: this
    that’s a game I definitely want to do.

    Let me give you my inspiration here too:

    Vampire Train : LD27

    Posted by (twitter: @juaxix)
    Saturday, August 24th, 2013 2:46 am
    Vampire train

    Vampire train

    Games are tailored like the script of a theater play.

    I used to compose this play as a three acts.
    #Act 1:
    #Act 2:
    #Act 3:

    so, this is the script:
    You are a vampire, you have to sleep during the day while traveling in your train because your enemies forced you to keep moving.
    When you wake up each day you have 10seconds before you get burned , to avoid the sun damage find shadows and something to eat which can increase your lifetime

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