About jthistle

I'm just a young inexperienced person who tries to make good games then fails miserably :P
I do a bit of Unity and web dev and run a social media site that I made, Chatter.


Ludum Dare 32
Ludum Dare 31
Ludum Dare 30

jthistle's Trophies

The Dog Prize 2014
Awarded by jthistle
on August 22, 2014

jthistle's Archive

I’m in?

Posted by
Thursday, August 20th, 2015 5:14 am

I don’t know, I didn’t realise Ludum Dare 33 had crept up so quickly.

I guess that I might take part. It’s a possibility.

If I do, I’ll be using the same stuff as always: Aseprite, GarageBand, Unity (2D, I’m not skilled enough to use blender) and some other stuff.

The previous 3 times, I’ve taken part in the compo, but this time I might take part in the Jam. No stream this time, I’ll be taking this LD a little less seriously (if I take part).



Anyway, good luck to everyone!

Streaming LD32!

Posted by
Friday, April 17th, 2015 6:35 am

Hey guys!

I’ll be streaming Ludum Dare from 8:00 UTC until around 19:00 BST with gaps on both days, so check me out on twitch.tv/jthistle and follow me for a notification of when I’m live, if you can.

Good luck if you’re taking part!

I’m in!

Posted by
Friday, April 10th, 2015 1:07 am

Ludum Dare 32, here I come! Hopefully this time I’ll be able to get into the top 1000, maybe the top 750 😛

I’ll be using:

  • Unity & C#
  • Blender/Aseprite/GIMP (depending on whether I make a 3D or 2D game)
  • Bosca Ceoil or GarageBand and possibly CFXR

Not forgetting the heroic amount of tea/coffee I usually drink 😛

Good luck!


Posted by
Friday, December 12th, 2014 12:26 am

I made a timelapse of my game dev, and yes, that is the music by Robert del Naja.


You can play my game here. Enjoy!

Crate Collector!

Posted by
Tuesday, December 9th, 2014 1:57 pm

I made Crate Collecter for the compo using Unity 2D. It’s a slightly retro-based catch-items-falling-from-the-sky game, with good old powerups. Give it a go here, and rate it if you can :)

Practically done!

Posted by
Sunday, December 7th, 2014 8:58 am

Yes, that’s it. Art, music, code and all that other jazz finished! I felt less rushed than last time, where I scrapped my game after the first day and made another one from scratch on the second. This time round I’ve used Unity 4.6. You can play my game here :)

Streaming Ludum Dare!

Posted by
Sunday, November 30th, 2014 3:42 am

Just a reminder that over the LD weekend I’ll be streaming on Twitch. Unfortunately for America, you’ll probably be asleep due to America’s -7 hours on Britain. Oh well. I’ll be streaming from around 8:00 UTC until around 21:00 UTC with gaps on both days, so check me out on twitch.tv/jthistle and follow me for a notification of when I’m live, if you can. Happy Ludum Daring!

I’m in!!!!

Posted by
Tuesday, November 11th, 2014 11:35 am

Ludum Dare 31 will be my second time, and I’m going to be using:

  Cover photo

and for the music, Bosca Ceoil. And tea. Lots of tea.

I’m hoping to livestream on Twitch, so check out my channel at twitch.tv/jthistle during LD.

UPDATE: Possibly CFXR (the Mac port of sfxr) for sound effects. Good luck everyone!

Learning Unity

Posted by
Monday, October 20th, 2014 1:07 pm

First off, I’m already getting excited at the prospect of LD31, it seems to have come around so soon!

I’m new to Unity, and have got the latest version installed (as well as Blender) and was wondering if anyone knows any good resources to help me get a bit further in 3D or 2D and learn in a bit more precise way than the (very helpful) video tutorials that Unity provides. I’m not an absolute beginner as I know a tiny bit about C# and the basics of Unity. Any help would be appreciated as I’m hoping to use Unity for LD31 instead of Pygame (which was one of my most painful and long-winded game programming experiences).

Planet Protector Post-Mortem

Posted by
Wednesday, August 27th, 2014 6:51 am

So, I started off my first day full of ideas and energy, and started work on an amazing HD, high FPS, hundred-level super-platformer. By the end of the day, I had a little guy on wheels who jumped about in a physically realistic world.


By the next day I had realised I wasn’t going to finish, so I scrapped most of it and just decided to make a slightly retro infinite flying game.


Check it out here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39482


Posted by
Sunday, August 24th, 2014 12:16 pm

Finally, after 1 day of wasted work and another of some work, for my first Ludum Dare I have a retro space game where you have to avoid the CONNECTED WORLDS!


I think it might be a bit loosely connected, but it’s all I’ve got 😛

See it here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39482

(also, there’s no sound because I have no sound equipment at all)

Start of Day 2

Posted by
Saturday, August 23rd, 2014 11:02 pm

Right, so yesterday I started off pretty well, I got physics, gravity, worlds and a little character done. Then I spent about 3 hours trying and failing to implement a wall, so I tore up most of it and chucked it away to start from scratch.


Oh well 😛

Progress Update 3

Posted by
Saturday, August 23rd, 2014 9:21 am



The superb graphics machine that is Microsoft PowerPoint.


Anyway, I’ve done all the physics and basic world structure, and I’m going full steam on obstacles and platforms.


Progress Update #2

Posted by
Saturday, August 23rd, 2014 5:16 am

It jumps!



Meanwhile, I have had lunch and am keeping myself awake with a heroic amount of tea.

Progress Update

Posted by
Saturday, August 23rd, 2014 2:48 am

After a solid 4 hours:


The Physics works! (apart from the gravity)


Oh well.

I’m in!

Posted by
Friday, August 22nd, 2014 8:08 am

This will be my first Ludum Dare, and I’m going to use:



and lots of


as well as the super graphics machine that is Microsoft Powerpoint, and for music, well, umm, I’ll just shout down a microphone.


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