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I still have no idea where this is going

Posted by
Saturday, April 24th, 2010 4:51 am

but I find it looks quite pleasing. It’s just pseudo-perlin noise with a variable gradient map:

Procedural Islands

Keeping up

Posted by
Sunday, April 26th, 2009 12:41 pm

Also joining the “give at least as many votes as you get” crowd.

Additionally, I generated a randomized list of the entries to play and rate for unbiased selection :)

Evacuation – Bugfixes

Posted by
Monday, April 20th, 2009 1:05 pm

In my game I had some problems with gosu’s rendering of tiled graphics. jlnr was so kind as to quickly fix some bugs, so here is my updated LD14 entry:

Download: Evacuation v1.01 (Windows binary + Ruby source code)

Bugfixes include:

  • background and road tiling
  • bunkers no longer getting placed under houses so villagers can’t enter
  • sound glitch when game is won

Bummer, too late for the binaries torrent :(


Posted by
Sunday, April 19th, 2009 6:25 pm

Finished my game now. :) There could be some more polishing but I think it’s fun to play and turned out much better than I expected yesterday.

Download: jsb_LD14_evacuation.zip

(It seems the gaps between some tiles are an issue with my GPU, please report back!)

I hope all of you had a great time, I definitely had. Now, finally some sleep!


Posted by
Sunday, April 19th, 2009 9:51 am

Yay. Rescue the escaping villagers from the AWOD. Rudimentary AI works, there is already one losing condition and I got a particle system ready. Finally some results.


Last day of coding, ho!

Posted by
Sunday, April 19th, 2009 3:15 am

My game already looks quite okay, now it’s finally time for some gameplay coding.

With coffee and some leftover pineapple slices!


Posted by
Saturday, April 18th, 2009 1:30 pm

Back from dinner (some wonderful schnitzel), so I did some improvements on road generation and added placement of houses:

Next: villagers, so The Wall has someone to torture

Background Textures + Road Tiles

Posted by
Saturday, April 18th, 2009 7:12 am

Yeas, I know this LD is not about roads but I decided to have some in my game:

Finally a concept

Posted by
Saturday, April 18th, 2009 4:05 am

I’ve finally settled with a concept:

Help the Wall of Doom destroy the city! Some bold villagers will try to evacuate so it’s your job to stop them with uplink cannons and TD towers. Pretty morbid, lets see how it turns out.


Posted by
Saturday, April 18th, 2009 3:17 am

Ah, noodles with stuff:

Still waiting for a geistesblitz though.

Bad start

Posted by
Saturday, April 18th, 2009 2:19 am

Still clueless about my concept, all I finished so far is a menu system. Wow.

Hope, I don’t have to drop out this time.

Inspiration, go!

Posted by
Friday, April 17th, 2009 10:55 pm

Just got up, checked the theme, had some breakfast:

Still no idea for a concept. :(

My second LD

Posted by
Friday, April 17th, 2009 10:11 am

After having participated in LD5 some years ago I’ve finally found the time and motivation to enter again. Once again, I’ll be using jlnr‘s Gosu gamedev library for Ruby. As my coding skills are a bit rusty at the moment, I hope to regain some programming and time management practice (apart from enjoying a fun contest!)

Here’s my pretty basic workspace:

The compo will start at 5am German time so i think I’ll go to bed early and sleep til 8am. Also hope to resist any persuasions by my friends to go out Saturday night :)

Will be posting updates here, maybe some on my twitter. Good luck to everyone!

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