About jrrt

Just a simple guy that loves to code and has a passion for games!

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I’m in

Posted by
Thursday, August 20th, 2015 4:59 am

Yo, after a couple of years of absence I am finally going to participate again.

My taste in tech hasn’t changed much though. I plan to use haxe, namely the luxe engine, and tiled in case I need level edition.

On the off-chance I envision a really cool 3D game, unity is also an option.

I’ll be using pixelmator for art, garage band for music and cfxr for sound effects.

I am partially in

Posted by
Friday, August 22nd, 2014 3:19 pm

Hey,

After a long while, I’ll try my best to get something done this LD. The thing is, I’ll have only one day available, which kinda complicates things.

I’ll be using either flixel or unity, depending on the game I come up with. Good luck everyone!

Some progress

Posted by
Saturday, December 15th, 2012 6:50 pm

So, I’ve got the basic level generation and platforming controls done, let’s turn this into a game now!A starry night

I’m late, but in

Posted by
Saturday, December 15th, 2012 10:55 am

Hi all,

I hereby declare that I will give it a shot again this LD. As for the game I’m gonna make, it’s going to be machiavellian, ha ha ha ha (maniac laugh!).

Finished, but not quite…

Posted by
Sunday, August 26th, 2012 5:51 pm

Unfortunately I didn’t make it this time. I lacked focus and could not make what I had into a game.

I made a little toy, and submitted it nevertheless to share what I have done.

You can play it and see the entry here.

I’ll also leave a screenshot. Later this week I’ll try to make a post mortem about what went wrong (those are the good ones :P)

For everyone who participated, thanks for making the LD what it is, and I am looking forward to play the games!

My half-time

Posted by
Saturday, August 25th, 2012 8:34 pm

Well, I still don’t know exactly how the game will turn out but I have done a cool DNA strip that will be the player.

Here is a screnshot:

You can make it move here. Use the arrow keys.

I’ll sleep a little and then turn this into a game. BRB!

I am in again!

Posted by
Tuesday, August 14th, 2012 10:21 am

Hi all,

I’m in for the next LD. I will be using haxe, pixen/gimp for the art, garage band and my guitar for the music and will use tiled if the game so needs.

I will try to use raw haxe/nme but if I am in a tight corner I’ll probably use HaxeFlixel.

Gameplay wise, only the theme will tell but I would like to focus a bit more on the game mood/feeling.

That being said, I wish everyone good luck! :)

October challenge – Aftermath

Posted by
Friday, November 4th, 2011 8:34 am

(Crosspost with: http://rs.gam3dev.com/2011/11/04/october-challenge-aftermath/)

I’ll go ahead and say it out loud in the first place: the october challenge is over, and we failed. I do not know how other people here deal with this kind of thing, but in case it is not obvious, it is hard to say this. I do not mean to be discouraging or pessimistic, but I think admitting our failures and not just dismissing them, no matter how hard it is, is an important first step towards becoming better.

While my hopes were high on having something sellable within a month, I am aware that we are still very immature concerning game making, in almost every aspect. But even in not completing the challenge, we learned something. We tried to make something from scratch, and have at least improved our technical and (on a lesser degree) game designing skills. I hope that next time we can reach play testing, or who knows actually trying to market a game.

Our problem might have been not taking one of our incomplete projects and invest the time in it, it might have been not being able to do the first things first, or even not having a plan at all. And this is where I think we can learn from failure itself. After failing we analyze the past objectively…by thinking what went wrong we can create a path forward, a path of improvement that leads to the future!

So, best of luck to every game designer out there. And congratulations to those that actually cleared the challenge!

Avalanche – Post mortem

Posted by
Wednesday, September 7th, 2011 2:48 am

And it is time for a post mortem, I have posted it on our blog, please read here:

http://rsgamedev.com/2011/09/07/post-mortem-avalanche-2/

The finished game

 

 

 

 

 

 

Beebeeeep! Time up!

Posted by
Sunday, August 21st, 2011 7:18 pm

Well, and the time as come and the game is done. There was a bazilion things more I wanted to add (like always) but I am just glad it has at least some level of completion. Tomorrow I’ll try to find the time for a post-mortem.

Cya next time! :) Looking forward to play those awesome games!

Gameplay almost finished

Posted by
Sunday, August 21st, 2011 10:24 am

So, the basic gameplay is almost finished (I will tweak it if I have time). So right now I will focus on finishing the game, which means I will now implement the winning and losing conditions. The game is about escaping an avalanche alive, while riding a cool snowboard, avoiding trees and jumping over rocks. As you can see:

I promise it is more fun to play the game than to look at it :D. So off to make a menacing avalanche :)

Change of plans

Posted by
Sunday, August 21st, 2011 3:15 am

I just woke up so I am going to post a resume of what this LD has been :)

So, going with an idea I already had proved to be somewhat of a curse since I could not figure out a good way to make a small game that would be fun. So I changed plans! (A little bit before the compo hit the 24h mark)

Right now I already have a new game, that is starting to show. Right now it looks like this and I am letting you guess what it is. :)

Starting out

Posted by
Saturday, August 20th, 2011 3:06 am

So, the theme is Escape. I am probably going to use an idea that has been on my mind for some time, and create a context in which it relates to the theme. Although I am still missing some details, I will probably fill those when dealing with the mechanics.

I will probably return to the platformer genre although I hope in a not so classic “style” :). This time I also intend to have different levels. For the time being I will start to write the core engine with support for multiple levels and transition between them. Then I will make the mechanics, using placeholder art, and then finally, make all the art I can get away with and add some sound.

Wish you all good luck :)

Ready for action

Posted by
Tuesday, August 16th, 2011 2:06 am

Hi all,

It’s been a while and I am looking forward to the next weekend and another awesome LD. This time around me and a friend sent an e-mail to our university mailing list to try and get more people to participate, so we are gathering with them to participate so we can try to help the first timers.

Regarding technologies to use, my default will be flixel, but I would like to give a shot at haxe one of these days, so I may change my mind. I am a little reluctant to learn a framework from scratch during LD. As for sound I will probably use cfxr, and am still wondering what I’ll use for music. Graphics will depend a lot on the theme so I’ll postpone that decision till saturday.

That being said, I’m in! Good luck everyone!

And it is done

Posted by
Sunday, May 1st, 2011 4:36 am

Phew, LD is done! The game misses some features that I initially envisioned, but whatever, it’s done! And I think it went better than last year :)

The game ended up being a platformer where the player can disable some physical phenomenon. This could well be a base for a more elaborate game!

You can see the submission here and try the game. Any comments, suggestions, critics and insults are welcome 😛

I think above all else, it was fun! I dived a little more into flixel, and once again my mind is blown, it is an excellent library. If you like to make games, you must check it out. The actionscript might seem weird at first, but once you get used to it, it rarely stands in your way :).

On the artistic side, I am glad that I could practice a little bit of drawing, even if the end result was far from brilliant :), however, I was with higher expectations for the sound. Unfortunately I broke a string on my guitar, so that was a no-no. Oh well, there is always next time! :)

Good luck to everyone still working! I am looking forward to try some interesting games!

Oh! And see you next time!

(Go try the game :) )

The character jumping to grab some gems

Starting off

Posted by
Saturday, April 30th, 2011 6:58 am

The theme was announced around 3 AM here, so I thought about it for a while and went to sleep. Guess it is time to start now! Realized now that I forgot to take a picture of my breakfast :(. Oh well…

I’m going to make some sketches and then write the code with flixel and box2d. The idea will be to build some kind of platformer that allows the player to play with some physics elements :)

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