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How to embed your HTML5 Game into your Ludum Dare page

Posted by (twitter: @_jrap)
Monday, December 8th, 2014 7:27 pm

Upload your game folder to google drive.
(I use gamemaker studio, which spits out an index.html, favicon and asset folder. Toss these into just one folder and upload that for convenience)


Right click the folder, click share, and then share again


You’ll get this menu, you need to click advanced to get the options we need.


Change the link sharing permissions to “On – Public on the web” and click save.





now that you’re ready to go, copy JUST THE I.D. from the ‘Link to share’ box…





…and copy it into your address bar like so: “https://googledrive.com/host/[GAME ID]”
(its very important that you include the https at the start)
This should load your game (sometimes google drive folders are not accessible for a few minutes, be patient)



now copy the entire url of your loaded game into the ludum dare submission form and enter the width and height of your game.


If you’re having trouble, tweet me

Hey yo LDers help me I’m dumb!

Posted by (twitter: @_jrap)
Monday, December 8th, 2014 4:58 pm

I am incapable of making my itch.io game appear properly in an iframe.

right now in the edit submission form I’ve just linked to jrap.itch.io/contact-cowboy which is clearly not what I’m supposed to do but it works for now. (but it looks like this)

Who can help a guy out? What does the right url look like and how do i obtain it?

People, we are feature-complete

Posted by (twitter: @_jrap)
Sunday, December 7th, 2014 9:08 am

screenshot1 screenshot3 splash_PNG

Play here im going to bed

everyone wish me sweet dreams in the comments my dog fell asleep in the bed and I don’t wanna move him so I’m making up the couch


out of one’s way peasants!

Posted by (twitter: @_jrap)
Sunday, December 7th, 2014 3:59 am


in my game, queen elizabeth II holds a pistol sideways and wastes fools.

So my first LD game broke the rules. Sort of.

Posted by (twitter: @_jrap)
Monday, April 28th, 2014 4:20 am



For one reason or another, I made bluegrass covers of pop songs the soundtrack to this weekend. I was hearing it the whole time I was coding, so when the time came to choose music for ‘The Stones Back Home’ It felt so connected to the project that there was no other choice. I hit up the internet’s royalty-free databases and found a calming violin tune for the main menu, and a 7 minute long banjo ditty to have going during gameplay.

This was a mistake. Not because most folks don’t like loud bluegrass music that can’t be muted (that I could deal with) no. This was a huge mistake because the rules specify all content must be created by me over the weekend.

So I worked hard for that 48 hours. Harder than I’ve ever worked before. and I submitted my patched-together game at about 4 in the morning. I felt good. It wasn’t revolutionary, but it was a solid game with a swinging soundtrack.

I woke up the next morning and checked the game’s page for responses. (and this is the big one folks)

The audio’s really impressive for 48 hours…”

I thought

“yeah. It is pretty impressive. No one else I’d seen had used music that complex. No one. No one used music like mine. OH. OH S#7% I’M NOT ALLOWED AM I?”

I thought I read the rules. I read them again. They said instruments and drum loops were allowed, but one trip into the irc confirmed my fear: “royalty free music’s not allowed”. My game broke the rules.

The result of that:

  • I had to move my game from ‘compo’ to ‘Jam’
  • I had rushed to get it in in 48 hours when I really had 72.
  • I forfeited the 50 or so compo votes it had received overnight.
  • I had to put a disclaimer on the game’s page, explaining the situation.
  • People may no longer take me as seriously.

and to top it off, if I was more of a scumbag, I probably could have left it in compo and gotten away with it.

Needless to say I’m gutted. But at the very least I learned from the weekend, got some nice feedback from players and completed the terrifying goal I set out to achieve. I wasn’t going to win anyway. So the votes aren’t that big a deal. But now my victory feels a little less genuine.

Please help: seeking clarity!

Posted by (twitter: @_jrap)
Sunday, April 27th, 2014 11:49 pm

The Rules specify:

  • Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them.

This covers royalty free music right? I’ve seen some games (incl. my own) use music that wasn’t recorded over the weekend.

Please leave a comment!

Posted by (twitter: @_jrap)
Saturday, April 26th, 2014 10:29 pm

My strategy here is to get everything that’s necessary, but still an extra for the game done so that I can theoretically submit any time, and add more content and random generations right up until the deadline, where all I’ll have to do is click a button.

Posted by (twitter: @_jrap)
Saturday, April 26th, 2014 2:50 am

Randomly generated cave runner???? with dino run style omnipresent threat????

Thity-two minutes to go, I’m in.

Posted by (twitter: @_jrap)
Friday, April 25th, 2014 5:29 pm


Australia, Tasmania

ASEsprite, gamemaker studio, HTML5


This will be my first ludum dare please be kind.

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