About JPatrick

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Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24

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I’m in!

Posted by
Friday, April 15th, 2016 12:45 pm

I’m in for my 10th Ludum Dare.

Tools:
Programming language: Java
IDE: Intellij
Libraries: LWJGL,Slick2D, JEngine(My Slick2D layer)
Art: Paint.net
Base code, including JEngine can be found here: https://github.com/JPatrickDev/LD35

Have fun everyone!

I’m in!

Posted by
Friday, August 21st, 2015 12:51 pm

I’m in for my 8th Ludum Dare!

Programming Language: Java
IDE: IntelliJ
Graphics: Paint.net
Sound: SFXR for effects.
Timelapsing with chronolapse
Libraries: Slick2d and JEngine(My Slick2D layer).
JEngine source, and the base code can be found here: https://github.com/JPatrickDev/LD33

Setup Pic:
Setup picture

Picture from LD31, nothing has changed except I’m using http://ludumdare.com/compo/2015/08/06/ludum-dare-33-wallpaper-2/ as a wallpaper and I have my laptop on top of my desktop if I need to use it for anything.

Have fun everyone :)

I’m in!

Posted by
Friday, April 17th, 2015 1:45 pm

I’m in for my 7th Ludum Dare!

Programming Language: Java
IDE: IntelliJ
Graphics: Paint.net
Sound: SFXR for effects. Might give http://www.abundant-music.com/ a try for actual music, or if I have time mess around in FL studio
Timelapsing with chronolapse
Libraries: Slick2d and JEngine(My Slick2D layer). Also got jbox2d in the project, but since I’ve never used it before I’ll avoid using it if I can
JEngine source, and the base code can be found here: https://github.com/JPatrickDev/LD32

Setup Pic:
Setup picture

Picture from my last LD, nothing has changed except I’m using http://ludumdare.com/compo/2015/03/13/have-a-wallpaper/ as a wallpaper this time.

Have fun everyone :)

I’m in!

Posted by
Friday, December 5th, 2014 12:15 pm

In for my 6th Ludum Dare.

Programming language: Java
IDE: Intellij
Timelapse: Chronolapse
Sound effects: SFXR
Images: Paint.NET

Libraries: LWJGL, SLICK2D and JEngine, my own slick2d layer – https://github.com/JPatrickDev/JEngine2

Base code can be found here: https://github.com/JPatrickDev/LD31 Right now it is just an empty Intellij project with slick2d and lwjgl set up and JEngine included, probably won’t touch it again till the start.

Have fun guys!

I’m in!

Posted by
Friday, August 22nd, 2014 7:28 am

I’m in for my 5th ludum dare!

Tools:
Programming language: Java
IDE: Intellij
Timelapse:Chronolapse
Librarys: Slick2D and JEngine
Sound effects: sfxr
Images: Paint.net

JEngine source:https://github.com/JPatrickDev/JEngine2

Base code will be here once I get git working: https://github.com/JPatrickDev/LD30

Have fun everyone!

Setup:

Finally got my desktop, so time for a new setup picture:

IMG_20141205_191738

Will be doing most of the dev work on the far left screen, since it is the one I will be time lapsing.

I’m in!

Posted by
Thursday, August 22nd, 2013 3:01 pm

^ Setup, same picture as my last “im in”.

Hi guys :) I’m in for my 4th Ludum Dare.

I will be using

Language: Java
Librarys: Slick-2D and LWJGL
Other Libs: JEngine – My own engine – https://github.com/JPatrickDev/JEngine
Sound effects: SFXR
IDE: Intellij
Timelapse: Chronolapse

Have fun guys :)

Its playable, sort of

Posted by
Saturday, April 27th, 2013 7:00 am

4

Well, you can kill the squares, but they cannot fight back or anything, but when I do add them killing the tower, they are to good to fight, as they move to fast for you to kill them all, not sure about a fix for that…

 

Shooting!

Posted by
Saturday, April 27th, 2013 2:05 am

3

 

It should probably have a delay between each shoot….

Just got up after 3 hours of sleep, and finished of the collision detection method I added last night.

Its going to be some sort of defend the tower, with the thing in the middle as the tower

 

2

Its a start….

Posted by
Friday, April 26th, 2013 7:47 pm

1

Well, at least I have a movable circle I guess…

 

 

The theme is growing on me….

Posted by
Friday, April 26th, 2013 7:22 pm

At first, I was not happy about the theme, but I have an idea that, while not be the most creative idea ever, I am fairly sure I can get done within the 2 days. Gl everyone!

I am in!

Posted by
Sunday, April 21st, 2013 8:02 am

Hi guys :) in for my third Ludum dare.

Tools:

Programming language: Java

IDE: Intellij

Librarys: Slick2d,lwjgl and JEngine.

Sound: SFXR

Art: Paint.net

 

Setup:

IMG_20130421_154825

 

Good luck everyone!

And I am done!

Posted by
Sunday, December 16th, 2012 3:58 pm

Game finally done(http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14696)

Unfortunatly, I did not include goats :(

What a great weekend, thanks to the organizers, see you next time guys!

1 day in. Nearly there :D

Posted by
Saturday, December 15th, 2012 6:46 pm

ldscreenshot

 

My effort so far.

Ive gone for a lot of particles, not sure if ill regret that :/

The aim to is to go around killing as many people in 5 mins as you can. You can buy throwing stars, firebombs, swords and a bow. Will probably add more exploding stuff. Just got to make it so you can actually buy stuff, villagers contstatly spawn, 5 min timer, and a soldier mob that fights back, and goats, of course.

So far..

Posted by
Friday, December 14th, 2012 8:25 pm

http://i.imgur.com/SSkgU

Not alot, but ive got map loading in, and an entity framework, so its something 😀

Going with some kind of kill everything you see type thing I think

Base code source

Posted by
Friday, December 14th, 2012 3:07 pm

As I stated early, I will be using JEngine, my base code, for my game.

To comply with the rules, here is the source for JEngine

jdpatrick.co.uk/projects/jengine/JEngine.rar

Have fun guys :)

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