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October Challenge 2015
 
Ludum Dare 33
 
MiniLD #61
 
MiniLD #56

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on August 8, 2015

Joseaper's Archive

I’m in

Posted by
Thursday, August 18th, 2016 6:40 pm

I’m in. Not much more to it than that,

As usual I will probably end up using: Unity, blender, Gimp, visual studio and audacity.

This time round I would like to set my self a few targets:

  • Accessibility – I would like my game to be able to be played by as many people as possible, this means that it must be possible to add languages, control variations and easy to use but hard to master controls. Making it so that there is the option (upon request) that the game can be adapted to help certain groups enjoy the game.
  • Timing – I never usually plan very well in the end, and often rush into development. This time round I am to force a 3 hour – no developing period to plan out every smallest detail, from time to scripting and art.
  • Organisation – I want to be able to expand on the project even after the Jam, therefore I need to keep all my assets, scripts, artwork and sounds clearly labelled and easily accessible, so that I don’t have to waste time sorting it out. Therefore, I will finally need to take advantage of this “folders” option which apparently seems to keep things neat and easily navigated (no idea).

I will look forward to seeing the wonderful creations that get churned out at every Ludum Dare, Good luck and please no caffeine overdoses this time around. Actually get some sleep over the weekend and maybe you will be slightly more productive…well, as productive as junk-food and time pressure allows you to be.

 

Almost finished the worst stuff…

Posted by
Sunday, April 17th, 2016 4:24 pm

Finally got round to finishing off the island base and adding some stairs and trees. Along with that I finally finished (somewhat) my character animations, which although being my weakest area, now leaves me with enough time to finish for the jam after starting one day late (not my fault… well maybe it wouldn’t be if I wasn’t so stressed out about exams, that I cram in all my revision for the weekend into¬†Friday evening/Saturday). Anyway, I think this rounds me up for today, Enough time to do a couple of past papers (Further pure… more like further bore, am I right? Short answer: No; it’s actually very interesting).

So far_LD35

Anyway, a quick screenshot and good luck ūüėÄ

I’m in

Posted by
Sunday, March 20th, 2016 8:40 am

This Ludum Dare I have decided to make sure I have adequate time to produce a game, which  represents myself as a creator, rather than only part of what I can do.

In order to do this, I have decided to use only tools which I am absolutely comfortable with (this time it is Unity 5, visual studio, blender and Gimp) and I will spend more time preparing and allocating time, e.g 3 hours on art day 1, 2 hours programming, 1 hour level design. and then leave the second day to add stuff or change certain mechanics leaving me plenty of time to finish my game at a good standard.

A key part I have found is also preparation; I have noticed I have not managed to keep time very well previously this means that I have spent little time planning. So what I aim to do this time round is to spend one or two hours drawing up ideas and writing a brief game design document, just so that I know where I am going with this game and how I can minimise wasted time and leave me long enough to fix bugs and polish up art before it is released.

To everyone joining in, I wish you good luck and I look forward to playing your entries.

(As you can probably tell, I didn’t do very well in English at school)

I’m In

Posted by
Sunday, November 22nd, 2015 9:37 am

My 5th Ludum dare…

I will be using Unity as my engine and will be writing my code in C#
Art: Blender and Gimp2
Sound: Audacity

Here is the link to my last MiniLD (The runaway Burger (A necessary weakness)):The Runaway Burger (ReMustard)

October Challenge Release

Posted by
Sunday, October 11th, 2015 4:28 pm

Infinity Dash has been on the Google play store for a few months now, however in light of the October challenge, I decided to attempt to monetise my App. To do this was a challenge, I didn’t want people to have to pay for the app, since it was already released as free, so I decided¬†adverts were the best way to go. I have already met my goal of $1, however I wish to earn the price of the Google play developer account license back(which is about $25).

I would be really grateful if you could play my game, however I would be even more so, if you shared it with friends and family, since I would really like to hear feedback on other people enjoying the stuff I make(it is great motivation to do better next time);

Here is the link to the page on the play store:https://play.google.com/store/apps/details?id=com.JosephGilesCooper.InfinityDash

FinalHighRes

Have fun, and feel free to leave a review and some feedback. I made this for everyone to play and am open to suggestions on where to improve and what I have done well. If you have read this far, many thanks and I hope that with your help I can create a much better gaming experience for everyone, with the games I create.

Cheers!!!

Infinity dash, my first mobile game

Posted by
Thursday, September 10th, 2015 10:49 am

Infinity dash was a project from a couple of years ago for a mini LD, which I never got round to posting due to the excessive amount of glitches, however now I have finally decided to remake the game for a mobile platform.

The aim is to run for as long as possible and pick up bonuses along the way. Unfortunately at the moment it is only available on the Google play store, but with more support I could release to windows and possibly IOS (it is already available on the Amazon app store as well).

Here is the link to the app and some screenshots(ratings and reviews would be greatly appreciated):https://play.google.com/store/apps/details?id=com.JosephGilesCooper.InfinityDash

http://joseaper.itch.io/infinity-dash

if(worst comes to worst just search for it on the store and look for this image)

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}FinalHighRes

Capture4 Capture5Capture1_1Capture3

 

 

Also check out my LD33 Game “You are a Zombie?”

I need feedback

Posted by
Thursday, August 27th, 2015 7:25 am

Over the past few weeks I have been working on a 3D game, where the player is a burger.

However I need to know if people would play something like what I have made. Here is the link to the page on itch.io I am not releasing it at its current state since there are too many bugs but I made a short demo to give you a taste.

Here is the link to the itch.io page: http://joseaper.itch.io/the-runaway-burger

And some screenshots:

ScreenShot1 ScreenShot3 ScreenShot6 ScreenShot4

Great Games

Posted by
Monday, August 24th, 2015 9:07 am

So far I have played about 30 games and on the whole they are amazing. It is surprising what people can make in 48 hours.

Here is a list of my favourites you should definitely check out:

-Mr Mine

-Rob the good Guys

-Monsters    create

– Antimon

– Ally’s funhouse

 

 

Finally Finished.

Posted by
Sunday, August 23rd, 2015 4:32 pm

Capture1 Capture2 Monster2

 

After some frustration with my gun mechanics and Generated map, I finally have the game playable. But felt something was missing. So I added blood and limited vision. Everything a zombie survival game needs.

 

I am gonna try and make another game tommoroy in 8 hours. Any theme suggestions?

An update on my development

Posted by
Saturday, August 22nd, 2015 5:19 pm

So far I have spent 3 hours planning and about 12 hours coding and making art(not very well).

At its current stage my game has a randomly generated level as well as spawn points for the player and the enemies.

I have a progress screen shot as well as a concept for my player. Looking fforward to continuiing with this tomorrow.

Monster Random

I’m in.

Posted by
Monday, August 17th, 2015 9:05 am

My fourth Ludum Dare.

I will be using:

Engine: Unity 5 or my custom c++ engine.

Graphics: 3d: Blender 2D:Gimp or Krita

Sound: Audacity

Proggramming language: C# or C++

I will be using Visual studio to write my code.

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