I’m in. Not much more to it than that,
As usual I will probably end up using: Unity, blender, Gimp, visual studio and audacity.
This time round I would like to set my self a few targets:
- Accessibility – I would like my game to be able to be played by as many people as possible, this means that it must be possible to add languages, control variations and easy to use but hard to master controls. Making it so that there is the option (upon request) that the game can be adapted to help certain groups enjoy the game.
- Timing – I never usually plan very well in the end, and often rush into development. This time round I am to force a 3 hour – no developing period to plan out every smallest detail, from time to scripting and art.
- Organisation – I want to be able to expand on the project even after the Jam, therefore I need to keep all my assets, scripts, artwork and sounds clearly labelled and easily accessible, so that I don’t have to waste time sorting it out. Therefore, I will finally need to take advantage of this “folders” option which apparently seems to keep things neat and easily navigated (no idea).
I will look forward to seeing the wonderful creations that get churned out at every Ludum Dare, Good luck and please no caffeine overdoses this time around. Actually get some sleep over the weekend and maybe you will be slightly more productive…well, as productive as junk-food and time pressure allows you to be.