About Joris

Entries

 
Ludum Dare 32
 
Ludum Dare 31

Joris's Trophies

Addictive Music Award
Awarded by DesignerNap
on December 8, 2014

Joris's Archive

My progress so far

Posted by
Saturday, April 18th, 2015 11:12 am

I’m working on a game where you use the four elements as an unconventional weapon to solve puzzles.

Here’s a gif of my progress!

I’m in!

Posted by
Thursday, April 16th, 2015 5:27 am

Hey guys,

I will be joining Ludum Dare 32! My first ludum dare went quite well, but my game only had one mechanic and I spent too much time trying to import models with Three.js. This time, I’ll try to make something a little more ambitious.

Tools

I will probably use Unity. Although I might use Three.js like last time or some other Javascript library like Phaser. I will use Paint.net and/or Photoshop for graphics and I will use Blender for modelling if necessary(although I haven’t used it since last jam and have most likely completely forgotten how to use it). For audio I will use bfxr, audiosauna or maybe something else if I can find some time to learn it.

Happy jamming!

Road Rage

Posted by
Saturday, December 6th, 2014 7:35 am

I stayed up last night till 3am to find out the theme and immediately went to bed. (have to say I was a little bit disappointed (#snowman))
I woke at 11am, had breakfast and thought some more about the theme.
Not wanting to create a game that actually only has one screen, I thought of some clever ways to interpret the theme.
My initial idea was to create a game where you are an air traffic controller and have to manage incoming planes through a radar screen.
This idea seemed a little bit over my head and it didn’t sound that much fun to begin with.

I finally found an idea that I liked: a windscreen. You are a developer taking part in ld31, very excited for #snowman.
When you find out your theme wasn’t chosen (eventhough you made 80 dummy accounts voting on your favourite unicode character), you completely freakout and you decide to teach them a lesson.
You start your car and start driving. Soon you find yourself on a road with loads of game (deer). You want to get them all on your screen!

I loaded up Unity excited for my first 3d-ish game (I’ve only made 2d games so far). However, unity didn’t want what I wanted so I decided to port the little bit of code I already had to TypeScript with THREE.js. My experience with THREE.js is relatively limited, but I really enjoyed working with it when I did.

Everything is going great so far! I even came up with a working title: Road Rage (I’ll probably change it later).

Here is a screenshot of my current progress. I still need to lots of stuff (most importantly the windscreen), but I’m happy with where I’m at.
ld31

My First LD

Posted by
Monday, December 1st, 2014 7:25 pm

I have decided to participate in the upcoming LD! Unfortunately, I couldn’t make it last time, but I did take part in the latest Bacon GameJam. I was very excited, as this was my first jam. I think I aimed too low, causing the gameplay to be a little dull at times. However, I ended up finishing 9th with The Millionth Visitor.


Tools

Although I have not yet decided what exact tools I will be using, I probably won’t be using Unity again. It is a great tool, but I don’t really enjoy working in it. I will probably create a HTML5 canvas game in either Dart, Haxe or TypeScript (anything to get away from Javascript). As for the audio, I will have a go at composing my own music in AudioSauna and I will resort to BFXR when it comes to soundFX. If I have to draw any graphics (not my forté) I will stick to Paint.NET (or Photoshop if I’m looking for some specific effect).

 

[cache: storing page]