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SitRep #2

Posted by
Saturday, April 18th, 2015 3:42 pm
Click for huge gif!

Click for huge gif!

The Adventures of BizMan now has graphics! And I’m glad to say the only thing missing is the music and sound effects! I’ll get to those tomorrow. And I’m most definitely going to write a postmortem.

Good night, and good luck.

SitRep #1

Posted by
Saturday, April 18th, 2015 7:59 am


Programmer_graphics = !good (Click to view 1008x717 GIF)

(Click to view 1008×717 GIF) Programmer graphics = !good

So I started working at 11am, 7 hours after compo start because time zones. I didn’t have an idea immeaditely but after I did, I’ve been making good progress. I think I’m gonna focus on the gameplay and code today and then add graphics and sound tomorrow. For the record, I’m using LÖVE/Love2d/Lua and am making a top-down shooter where the unconventional weapon is money. This is also the first time I am coding everything myself and not using Stencyl (a game maker, basically)

My game and what the bloody hell went wrong with it

Posted by
Monday, April 28th, 2014 7:22 am

I made a game called In The Cave. Well, it’s not really a game. It’s more like a half of a game.

Suffice to say, I didn’t completely complete it. I think my biggest problem was that I started late. Way too late to finish a game. The game is not ready and will not be ready in time. I’m not a good game designer and I won’t be in a while. That is the second problem. There is no fun factor.

And I get that a game isn’t always supposed to be fun, but I meant fun as in enjoyment. It was going to be poetic and moody. A NotGame™.

But poetic games need to still pose even the slightest puzzle. Mine was pretty much a walk, as in really just pressing the arrow keys until the game suddenly ends. I had thought to add jumping puzzles with water that kills, but I was running out of time and I couldn’t easily find a way to do this with regions in my middleware (Stencyl).

The one thing where I think I succeeded was the music. I flipped out a midi file of moonlight sonata and added autofilters and synths. That was good.

But you know, this was my third LD, and the first one I failed. And I think I could’ve done this if I had started earlier.

Hah. It always comes down to time, doesn’t it? Well, my current non-compo game calls, and I must follow…


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