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First day over

Posted by
Saturday, April 26th, 2014 3:11 pm

Got a bit side tracked with particles, everyone loves particles :) Will have to concentrate on gameplay tomorrow. Might start with the menus, don’t want to have to rush those at the end.

5

Second Post

Posted by
Saturday, April 26th, 2014 1:45 am

Taking part in the competition this year. Last took part 2 years ago! I’m going for a asteroidsy sort of game this year, where you destroy parts of asteroids in layers. (What’s below the surface??)

Here’s what I’ve got so far:

2

Posted by
Sunday, April 22nd, 2012 7:01 am

Added shooting and stuff to shoot at (Crates! Don’t think I have time to add enemies)

Going to try to finish the game, adding an objective, menus etc before creating any fancy graphics.

 

Posted by
Saturday, April 21st, 2012 9:54 am

Got some basic platforming going to a point where its playable, will be nicer with some shooting in it.

 

First post

Posted by
Saturday, April 21st, 2012 3:51 am

This is what I’ve got up to this morning. I’m making my game with LOVE2D, it’s a platformer, yeah .. I think it’s something I can finish in two days.

It’s been pretty forgiving so far, physics are using the built in LOVE2D physics, Advanced-Tiled-Loader to load and render the tiles, and Tiled Map Editor to draw the tiles with.

I’m rendering it to a Canvas to get doubleres, it should also mean I can add some fancy effects at the end using PixelEffect if I have time.

The tiny world theme should come out in the story, basically you’re on a tiny world next to a big one.

 

 

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